2014
Authors
Silva, E; Silva, N; Morgado, L;
Publication
MODEL AND DATA ENGINEERING, MEDI 2014
Abstract
This paper presents an approach that enables the staging of choreographies for education and training purposes in multiple virtual world platforms. Choreography is the description of a set of actions that must or may be executed by a group of participants, including the goals to be achieved and any restrictions that may exist. For capturing and representing multi-actor multidomain choreographies an approach based on ontologies with distinct levels of abstraction is adopted. Further, this paper proposes a modelling driven approach and a set of processes that, through mappings between ontologies, enable the automatic construction of a platform-specific choreography from a platform-independent one, thus reducing the time and effort of the choreography development. For this, the MDA paradigm was adopted and adapted in a way where models can reflect two dimensions of independence: platform independence and application domain independence. We also point the guidelines for staging the choreography in a virtual world platform.
2014
Authors
Morgado, L; Varajão, J; Dominguez, C; Oliveira, I; Sousa, F;
Publication
Business Systems Research Journal
Abstract
Background: Given the limited available time of in-service professionals, the balance
between the perceived importance of the course content and training needs is
essential for the acceptance and attractiveness of training courses aimed at them.
Objectives: The goal of the paper is to contribute to the development of
entrepreneurship and business training programs for European SME managers.
Methods/Approach: In six European countries a survey focusing on SME managers’
views on the importance of individual items from a list of potential course content
items, and their training needs was carried out, and followed by an analysis using
exploratory and multivariate techniques. It was aimed at identifying homogeneous
groups of managers with common training needs and perceptions of content
importance. Results: Homogeneous groups of managers who assign the same
importance to certain competences and who have common training needs are
identified. Conclusions: Results of our research could help training institutions to
develop courses aimed at SME managers. The balancing approach proved to be an
interesting method of combining conflicting requirements for the training course
curriculum development.
2014
Authors
Morgado, L;
Publication
5TH INTERNATIONAL CONFERENCE ON SOFTWARE DEVELOPMENT AND TECHNOLOGIES FOR ENHANCING ACCESSIBILITY AND FIGHTING INFO-EXCLUSION, DSAI 2013
Abstract
Gesture-based interfaces to control systems using full body or upper torso motions are becoming more common, particularly in the entertainment industry but increasingly in other domains. These interfaces may represent significant hurdles for individuals with motion or balance impairments. Even for non-impaired users, commands which are not readily represented by body mimicry require users to learn new non-intuitive gestures for adding layers of complexity in commands. In this paper, a reflection and clarification of these challenges is presented, based on some sample usage cases. Then a possibly solution path is presented, resorting to an idea originating in a science fiction novel, the shamanic interface imagined by Daniel Suarez. A reflection on its feasibility and on possible paths towards its creation is presented, as well as the possible impacts to render gesture-based interfaces more accessible to all and potentially easier to learn due to enhanced cultural awareness. The basic idea presented in this reflection paper is that the creation of a concern-separation layer between the gestures being executed by the users and their interpretation by computing systems can contribute both to the access by users with special needs and to all users in general, by enabling customized approaches to gesture-based control. (C) 2013 The Authors. Published by Elsevier B.V.
2014
Authors
Sequeira, LM; Morgado, L; Pires, ES;
Publication
Procedia Technology
Abstract
2014
Authors
Correia, A; Cassola, F; Azevedo, D; Pinheiro, A; Morgado, L; Martins, P; Fonseca, B; Paredes, H;
Publication
Journal For Virtual Worlds Research
Abstract
2014
Authors
Carvalho, Fausto de; Orvalho, Verónica; Morgado, Leonel;
Publication
Saber & Fazer Telecomunicações
Abstract
Este artigo apresenta resultados de dois projetos enquadrados no Plano de Inovação 2013-2014: Move4Health,
com o Instituto de Telecomunicações e Online-Gym, com o INESC TEC. Ainda que em cenários e abordagens
distintas, ambos exploram o recurso a deteção de movimento (motion capture) em tempo real e sem recurso
a marcadores (realtime markerless mocap), para explorar a oportunidade de introdução de novas aplicações
e serviços de eHealth e well being particularmente vocacionados para o segmento senior e para o envelhecimento
ativo.
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