2024
Authors
Maia, D; Correia, FF; Queiroz, PGG;
Publication
Proceedings of the 29th European Conference on Pattern Languages of Programs, People, and Practices, EuroPLoP 2024, Irsee, Germany, July 3-7, 2024
Abstract
While a wide range of resources is available on orchestration techniques and best practices for containerized software systems, many are not documented clearly or in detail. This complicates the process of selecting the most suitable methods for various usage scenarios. To address this gap, we documented a set of orchestration patterns. This paper reports the results of a focus group conducted during the EuroPLoP 2024 conference, where we aimed to obtain feedback on that group of patterns and on a wider pattern map we outlined. We also aimed to identify container orchestration patterns that have not yet been documented. We found that participants knew most of the patterns we included on the pattern map. Additionally, one of the practices mentioned by the participants (Node Balancing) was previously documented as a pattern by us with the name of Service Balancing. Finally, we found important insights into container orchestration patterns, expanding our pattern map to include eight new proto-patterns.
2024
Authors
Albuquerque, C; Correia, FF;
Publication
Proceedings of the 29th European Conference on Pattern Languages of Programs, People, and Practices, EuroPLoP 2024, Irsee, Germany, July 3-7, 2024
Abstract
Logging has long been a pillar for monitoring and troubleshooting software systems. From server and infrastructure to application-specific data, logs are an easy and quick way to collect information that may prove useful in diagnosing future issues. When systems become distributed, as is common on the cloud, logs are harder to collect and process. This paper presents three design patterns for logging in cloud-native applications. Standard Logging advises using a standard format for logs across all services and teams so they are easier to process by humans and machines. Audit Logging suggests that important user actions and system changes are recorded in a data store to ensure regulatory compliance or help investigate user-reported issues. Lastly, Log Sampling is about prioritizing logs to maintain a manageable amount of storage. These patterns were mined from existing literature on logging and cloud best practices to make them simpler to communicate, more detailed, and easier for all practitioners to understand.
2024
Authors
Maia, D; Correia, FF; Queiroz, PGG;
Publication
Proceedings of the 29th European Conference on Pattern Languages of Programs, People, and Practices, EuroPLoP 2024, Irsee, Germany, July 3-7, 2024
Abstract
Although service-based architectures offer significant advantages, some aspects of service orchestration remain challenging, particularly for new adopters. Despite the availability of resources on orchestration techniques, many lack clarity or detail. As a result, best practices are often not well explained or standardized, making them difficult to implement and hindering broader adoption within the software industry. To address these concerns, we looked into existing literature and tools to identify common practices. We used our findings to describe as patterns two patterns focused on orchestration configuration, which we present in this paper, and that serve as a stepping stone for other orchestration practices: labeling and resource reserve and limit. These patterns contribute to configuring a system; the former consists of defining key-value pairs to express identifiable properties of system components, and the latter is about supporting two bounds for each resource type: the amount of resources reserved for the service to operate and the maximum amount of resources it can use.
2024
Authors
Correia, FF; Ferreira, R; Queiroz, PGG; Nunes, H; Barra, M; Figueiredo, D;
Publication
CoRR
Abstract
2024
Authors
Peixoto B.; Goncalves G.; Bessa M.; Pereira Bessa L.C.; Melo M.;
Publication
Icgi 2024 6th International Conference on Graphics and Interaction Proceedings
Abstract
Immersive Virtual Reality (iVR) is a promising educational tool for learning a second/foreign language. However, interactive iVR studies remain in their infancy, with more research required to validate what and how it can be implemented. This study focuses on the English listening dimension and evaluates the impact of a realistic interactive iVR compared to traditional listening exercises. The results were favourable and indicated that interactive iVR positively impacts the users' knowledge retention compared to a traditional listening approach. Likewise, the users revealed a preference for using iVR for learning when compared to traditional listening exercises, as well as higher user satisfaction with the iVR experiment.
2024
Authors
Peixoto B.; Goncalves G.; Bessa M.; Pereira Bessa L.C.; Melo M.;
Publication
Icgi 2024 6th International Conference on Graphics and Interaction Proceedings
Abstract
This paper presents a study comparing different user interface modes (Controller-Based Selection, Object Interaction, and Voice Recognition) within immersive Virtual Reality (iVR) environments for foreign language learning. Given the rapid advancements and potential of iVR in education, there is a need for focused research on optimising user interfaces for effective learning experiences. This study aimed to identify optimal interfaces for integrating iVR applications as complementary educational tools while gauging student preferences. Participants engaged in interactive learning tasks across the three conditions, with assessments focused on System Usability, Presence, User Satisfaction, Cybersickness, Learning Outcomes, and Task Duration. Findings indicate high usability across all conditions, with a preference observed for Controller-Based Selection and Object Interaction. Object Interaction showed strong motivational appeal but required more time to complete tasks than Controller-Based. Therefore, for time-constrained educational settings, the Controller-Based Selection interface is practical due to its lower physical effort requirement. Despite recent advances, our study found Voice Recognition interaction to be the least preferred interaction method, indicating a need for further technological improvements to boost its acceptance and effectiveness in educational contexts.
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