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Publications

Publications by HumanISE

2016

A decision support method to identify target geographic markets for health care providers

Authors
Polzin, P; Borges, J; Coelho, A;

Publication
PAPERS IN REGIONAL SCIENCE

Abstract
Spatial analyses and competition assessments can be used by firms to identify target geographic markets for entry. By integrating these two kinds of analysis, this paper presents an innovative method that identifies target geographic markets for health care providers. In these target markets, supply is potentially insufficient to satisfy demand and competition problems that make entry unsuccessful are not expected to occur. Considering the Portuguese hospital health care market, an application of the method in a case study illustrates how the method works in practice.

2016

Spatial-Temporal Data Watch to Digital Media PhD Thesis Proposal in Informatics Engineering

Authors
Dias, L; Carvalho, A; Coelho, A;

Publication
2016 11TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI)

Abstract
This paper presents a PhD thesis proposal in Informatics Engineering, scheduled for completion in July 2018. This PhD thesis is part of Spatio-Temporal Information Systems, with applicability in technological communication tools and visual representation of knowledge, for Digital Media (newspapers, radio and television). It is intended to maximize the efficiency and effectiveness of the value of heterogeneous, multivariate, multidimensional information characteristic of this context, produced and shared by different sources, in different formats. It is hoped that participation in this Doctoral Symposium will enrich and update the work in progress and help the preparation of the PhD thesis proposal.

2016

Relation Between Game Genres and Competences for In-Game Certification

Authors
Baptista, R; Coelho, A; de Carvalho, CV;

Publication
SERIOUS GAMES, INTERACTION, AND SIMULATION, SGAMES 2015

Abstract
Digital Games can be effective as learning tools, in applications that can be designated as Serious Games (SG), Games for Learning (GL) or Games-based learning (GBL). SG provide challenges in accordance with the intended learning objectives and can adapt and/or repeat (by allowing error recovering) them according to the learner's level. In training, this aspect is decisive in the acquisition of knowledge, experience and professional skills. The effectiveness of games-based training is directly related to the success on how the challenges promote the acquisition of skills, for which there is no optimal design methodology. This paper presents how a study that identifies the most appropriate game genres to develop specific skills and competences can be used to provide initial solutions to serious games design methodologies. The Triadic Certification model combines the competences defined for each training plan with the challenges designed for the serious games on a matrix that matches the needs and levels.

2016

Editorial

Authors
Vaz de Carvalho, C; Escudeiro, P; Coelho, A;

Publication
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST

Abstract
Welcome to SGAMES 2015, the 5th International Conference on Serious Games, Interaction and Simulation. This conference is a multidisciplinary approach to the presentation of research, theory, application, practice and validation in the fields of Serious Games, Interaction and Simulation. As such it covers areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology. It is the place to show and to see new scientific approaches and results from experiments and real-life applications. © ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2016.

2016

Preface

Authors
Vaz de Carvalho, C; Escudeiro, P; Coelho, A;

Publication
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST

Abstract

2016

Serious Games, Interaction, and Simulation - 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers

Authors
de Carvalho, CV; Escudeiro, P; Coelho, A;

Publication
SGAMES

Abstract

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