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Publications

Publications by HumanISE

2019

Smart cities and smart tourism: What future do they bring?

Authors
Matos, A; Pinto, B; Barros, F; Martins, S; Martins, J; Au Yong Oliveira, M;

Publication
Advances in Intelligent Systems and Computing

Abstract
We have sought to understand the current state of the art on smart tourism and on smart cities. Furthermore, we have sought to understand community awareness and the will to embrace innovation, as they are decisive factors to acquire base knowledge and overcome barriers in (soon to be) overpopulated cities and for those who are looking for a limited time culture experience - known as tourists. We live in an age where technology is increasingly present in our lives and provides us solutions to societal problems. Problems such as traffic, infrastructure and natural resources management, or even increasing citizens’ participation in governance, bringing them closer to decision-making. The objective is to understand the current level of people’s knowledge about the impact that technologies have on the society in which we live and their perception of the usefulness in solving these same problems. Therefore, an anonymous questionnaire was carried out (176 valid answers were received), as well as a focus group with two experts on the Smart Cities subject. What future is brought by those who live and breathe technology? Are people willing to accept a paradigm shift?. © Springer Nature Switzerland AG 2019.

2019

Kitchen robots: The importance and impact of technology on people’s quality of life

Authors
Fonseca, E; Oliveira, I; Lobo, J; Mota, T; Martins, J; Au Yong Oliveira, M;

Publication
Advances in Intelligent Systems and Computing

Abstract
The interest in technology allied to household chores has been growing exponentially. Robots like Bimby have revolutionized the way of cooking, since they perform several functions, which were once done manually. How do users of kitchen robots see this continuous evolution and what is the impact on their routines? What are the main advantages associated with this technology and how do non-users see them? This study is a focus on the variables gender, quality of life and technological evolution, as a way to determine if women and men use kitchen robots on an equal scale, if the potentialities of these machines contribute to real improvements in the lives of their users and if, in a near future, this technology will replace the human element in the preparation of meals. To answer these questions, two methodological approaches were followed: quantitative (via questionnaires) and qualitative (via interviews and a focus group). The first approach allowed us to conclude on the profile of kitchen robots and their impact on people’s quality of life. The second approach led us to understand the interest of suppliers, and whether the interest is to help human beings or to replace their role altogether in the kitchen. With this study we conclude that kitchen robots have effectively brought improvements in terms of time spent with household tasks, the typical user of this technology is indeed a woman and, finally, that it will be difficult for a robot to replace humans entirely, since anyone who really likes to cook will never stop doing it. © Springer Nature Switzerland AG 2019.

2019

Microtransactions in the company’s and the player’s perspective: a manual and automatic analysis

Authors
Gusmão, P; Almeida, T; Lopes, F; Muryn, Y; Martins, J; Au Yong Oliveira, M;

Publication
Advances in Intelligent Systems and Computing

Abstract
Microtransactions dominate today’s video game industry and will continue to do so for the foreseeable future, despite all the controversy it brings. To approach this problem, we created a survey, shared it on several gaming forums (a total of 1661 answers were obtained), then we designed a theoretical model and based on that, an automatic analysis was performed to understand what microtransactions are adequate to certain types of videogames. In parallel, we also performed a manual analysis that helped us gain insights into player preferences. Through the manual analysis we can conclude that players show a greater tendency to spend on microtransactions in mobile games. On average, respondents spend more on microtransactions than on purchasing videogames per month; with this, we can understand why the market of microtransactions has been growing greatly in recent years. Players that have jobs spend more on time savers microtransactions, and this probably happens because of the lack of time these players have comparing to the rest and the fact that they have an income to spend. Players aged 25 and above have shown to be more inclined to spend money to remove advertisements from games; however, players under the age of 25 are more inclined to spend money on general microtransactions in contrast to their older counterparts. It is also noticeable the negative sentiment towards players that spend money on advantageous items. © Springer Nature Switzerland AG 2019.

2019

Considerations on the Usability of SClinico

Authors
Pavao, J; Bastardo, R; Pereira, LT; Oliveira, P; Costa, V; Martins, AI; Queiros, A; Rocha, NP;

Publication
BIOMEDICAL ENGINEERING SYSTEMS AND TECHNOLOGIES, BIOSTEC 2018

Abstract
To increase the quality of the health care services and, at the same time, to control their costs, the use of Electronic Health Records (EHR) has substantially increased during the last years. Usability of EHR systems is a key factor to increase their efficiency. The SClinico is an EHR system widely used in public hospitals and primary care centres of the Portuguese National Health Service and the present article reports the assessment of its usability. This usability assessment consisted in three stages: in the first stage, an exploratory assessment was carried out, while in the second stage a quantitative assessment was performed using a validated usability assessment instrument, and, finally, in the third stage a focus group involving clinicians and usability experts was conducted. The results showed that SClinico presents important usability issues and, therefore, recommendations are suggested to overcome the identified issues.

2019

Em busca por novos rumos na formação de professores

Authors
Vasconcelos-Raposo, J; Teixeira, C;

Publication
PSYCHTECH & HEALTH JOURNAL

Abstract

2019

Caregrief scale confirmatory factor analysis in a sample of portuguese caregivers

Authors
Vasconcelos-Raposo, J; Ribeiro, A; Silva, A; Santos, B; Teixeira, CM;

Publication
PSYCHTECH & HEALTH JOURNAL

Abstract
There is a great deal of information about caregivers’ suffering. However, there is a lack of scales in Portugal that evaluate this dimension of human behavior. The purpose of this study was to validate and adapt the Caregiver Grief Scale (CGS), developed by Franziska Meichsner, Denise Schinköthe, and Gabriele Wilz (2016) for the German population, to assess the degree of suffering of caregivers. To analyze the instrument’s psychometric properties, we used confirmatory factorial analysis with a sample of 150 caregivers (formal and informal). The results did not confirm the proposal of a 4-factor model (emotional pain, relational loss, complete loss, and loss acceptance), as proposed by the German study. Subsequently, we used the exploratory factorial analysis that suggested a unifactorial model, which confirmatory factorial analysis showed was more adequate for the study sample, with values of: ?² / df = 2.023; CFI = .970; GIF = .923; RMSEA = .083; AIC = 110.724. The internal consistency analysis indicated a Cronbach alpha of .936, and the Composite Reliability was .934. In conclusion, the German Caregiver Grief Scale multifactorial structure was not replicated in the Portuguese sample. For the Portuguese population, the caregivers suffering scale presented a unifactorial construct. In Portugal, it is recommended that future studies be carried out with a differentiated sample of caregivers.

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