2022
Authors
Bernardino, I; Almeida, JB; Baptista, RJV; Mamede, HS;
Publication
Digital Active Methodologies for Educative Learning Management - Advances in Educational Technologies and Instructional Design
Abstract
2022
Authors
de Almeida, JESC; Carneiro, MA; Silva, MFL; Baptista, RJV;
Publication
Lecture Notes in Networks and Systems
Abstract
Following the reduced number of female students at ISTEC Porto computer science and engineering courses, we tried to find out what are the factors that might be causing this fact. This gender inequality was found looking back at the data from the last 15 years, clearly showing the gap between male and female students managing to conclude the degree. To point out the reasons and probable explanation a literature review was made to figure out conceivable paths to change this status quo. The article concludes that gender inequality resides on cultural differences as well as in the lack of information about the real role played by women in technology companies, particularly IT companies. © 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.
2022
Authors
Pistono, AMAD; Santos, AMP; Baptista, RJV;
Publication
TECHNOLOGY AND INNOVATION IN LEARNING, TEACHING AND EDUCATION, TECH-EDU 2022
Abstract
Serious Games have been used in professional training to increase employee engagement and improve the results of training initiatives. This work intends to investigate the influence of game elements, in adaptable Serious Games, according to the users' interactions, on the increase of engagement in the game itself and, as the main goal, on the learning results and the transfer of the acquired knowledge and practised skills to the daily work activities. Using the Design Science Research - DSR methodology, this study aims to develop a framework for the development and evaluation of Serious Games to improve the user experience, the learning outcomes, the transfer of knowledge to work situations, and the application of the skills practised in the game in real professional scenarios. This paper presents an initial Framework for Adaptive Serious Games derived from a systematic literature review. The next steps in this investigation are pointed out following the DSR methodology.
2022
Authors
Pistono, A; Santos, A; Baptista, R;
Publication
Procedia Computer Science
Abstract
The new education paradigm derived from industry 4.0 indicates that personalised and engaging learning models should be applied to train employees so they can know the related concepts of this industry, have the necessary skills to perform adequately their tasks and correctly use the technologies and tools. This paper presents a qualitative analysis of existing frameworks for training through Serious Games. By analysing the frameworks identified in a previously conducted literature review, this paper shows the frameworks' dimensions, objectives, and trends. Gaps regarding the planned adaptation of Serious Games by the studied frameworks and the lack of relationship between learning outcomes and professional competencies were also presented. © 2022 Elsevier B.V.. All rights reserved.
2022
Authors
Marín, B; Vos, TEJ; Paiva, ACR; Fasolino, AR; Snoeck, M;
Publication
Joint Proceedings of RCIS 2022 Workshops and Research Projects Track co-located with the 16th International Conference on Research Challenges in Information Science (RCIS 2022), Barcelona, Spain, May 17-20, 2022.
Abstract
Testing software is very important, but not done well, resulting in problematic and erroneous software applications. The cause radicates from a skills mismatch between what is needed in industry, the learning needs of students, and the way testing is currently being taught at higher and vocational education institutes. The goal of this project is to identify and design seamless teaching materials for testing that are aligned with industry and learning needs. To represent the entire socio-economic environment that will benefit from the results, this project consortium is composed of a diverse set of partners ranging from universities to small enterprises. The project starts with research in sensemaking and cognitive models when doing and learning testing. Moreover, a study will be done to identify the needs of industry for training and knowledge transfer processes for testing. Based on the outcomes of this research and the study, we will design and develop capsules on teaching software testing including the instructional materials that take into account the cognitive models of students and the industry needs. Finally, we will validate these teaching testing capsules developed during the project. © 2021 The Authors.
2022
Authors
Ferreira, AMS; da Silva, AR; Paiva, ACR;
Publication
ENASE: PROCEEDINGS OF THE 17TH INTERNATIONAL CONFERENCE ON EVALUATION OF NOVEL APPROACHES TO SOFTWARE ENGINEERING
Abstract
Nowadays, more organizations adopt agile methodologies to guarantee short and frequent delivery times. A plethora of novel approaches and concepts regarding requirements engineering in this context are emerging. User stories are usually informally described as general explanations of software features, written from end-users perspective, while acceptance criteria are high-level conditions that enable their verification. This paper focuses on the art of writing user stories and acceptance criteria, but also on their relationships with other related concepts, such as quality requirements. In the pursuance of deriving guidelines and linguistic patterns to facilitate the writing of requirements specifications, a systematic literature review was conducted to provide a cohesive and comprehensive analysis of such concepts. Despite considerable research on the subject, no formalized model and systematic approach to assist this writing. We provide a coherent analysis of these concepts and related linguistic patterns supported by a running example of specifications built on top of ITLingo RSL, a publicly available tool to enforce the rigorous writing of specification artefacts. We consider that adopting and using the guidelines and patterns from the present discussion contribute to writing better and more consistent requirements.
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