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New Generation Contents for Education and Vocational Training

CNG aimed to introduce the use of immersive environments as an innovative way of delivering appealing educational contents while taking profit of 3D audio and video. This new way of presenting content provides users new spatial perceptions for different knowledge areas, which have been initially explored with mathematics, geometry and music, offering the young students truly different ways of learning. From the operational point of view, the project adopted the approach of concentrating computational resources in high performance centres to allow the use of low-cost terminal equipment that can easily be bought by the average end-user and also profiting from new generation communication networks with low latency and high bandwidth. The project has also developed a personalised multiview streaming prototype, allowing remote users to experience visually immersed consumption of entertainment content.



  • Acronym

  • Start

    03rd January 2011
  • Global Budget

    908.515,00 €
  • State

  • Effective End

    30th June 2014
  • End

    30th June 2014
  • Responsible

    António Gaspar
  • Financing

    91.009,00 €

Associated Centres



Human-Centered Computing and Information Science



Telecommunications and Multimedia