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About

Master Degree in Informatics Engineering - Architecture, Systems and Networks, after having graduated in Informatics Engineering, both in ISEP. Currently attending the Doctoral Program in Informatics Engineering (ProDEI) at FEUP.

Interested in developping interactive, efficient and intuitve software for various purposes, according to any client needs. Mobile, Multimedia, Web and DB are interesting areas where it would like to work and expand current knowledge.

Previous work in the following technologies: Java, C, C++, C#, SQL, .NET Framework, UML, XML, MySQL, HTML, PHP, CSS, TCP/IP, OpenWRT, Hibernate, Android SDK, ActionScript, TCP and UDP, RDP, H.264, MPEG-DASH, Hibernate, OpenGL, DirectX. Also worked on previous projects in areas such as Wireless Networks (802.11), Scripting, Software Engineering and Web Services.

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Publications

2021

SmoothMV

Authors
da Costa, TS; Andrade, MT; Viana, P;

Publication
Proceedings of the International Workshop on Immersive Mixed and Virtual Environment Systems (MMVE '21)

Abstract

2021

Inferring Contextual Data from Real-World Photography

Authors
Costa, TS; Andrade, MT; Viana, P;

Publication
Advances in Intelligent Systems and Computing - Intelligent Systems Design and Applications

Abstract

2020

Semantic Storytelling Automation: A Context-Aware and Metadata-Driven Approach

Authors
Viana, P; Carvalho, P; Andrade, MT; Jonker, PP; Papanikolaou, V; Teixeira, IN; Vilaça, L; Pinto, JP; Costa, T;

Publication
Proceedings of the 28th ACM International Conference on Multimedia

Abstract

2020

Ubiquitous Framework for High Quality Audiovisual Production

Authors
Andrade, MT; Santos, P; Costa, TS; Freitas, L; Golestani, S; Viana, P; Rodrigues, J; Ulisses, A;

Publication
Proceedings - 2020 TRON Symposium, TRONSHOW 2020

Abstract
The media sector is constantly evolving and, in the last few years, such evolution has been driven by a number of convergence paradigms, notably, that between broadband and broadcast technologies with the introduction of IT and IP technology. The present trend is to switch totally from a closed niche that uses highly specialized equipment to off-the-shelf IT-centric solutions, offering easy configuration and remote operation. The aim is to enable common computers to be turned into highly capable media devices and act as connected objects adopting an IoT-like paradigm. This vision, though, is not implemented easily, given that most media industry professionals do not yet feel comfortable operating in the IT technology space and also due to the stringent requirements that exist in this industry. The Joint Task Force on Networked Media is defining specifications that aim at overcoming such existing barriers. In this article we present a novel solution that follows the guidelines delivered by this group to set up a remotely operated media production facility, totally based on IP and IT technology, constituting a step forward the realization of the IoT concept in professional media environments. The focus is on two complementary components, namely, the GUI Agent and the MW Agent, which are not covered by the defined specifications but that are crucial to speed up the deployment of concrete solutions that can be easily operated by non-IT and non-IP experts in a transparent and ubiquitous way. © 2020 TRON Forum.

2019

Predictive multi-view content buffering applied to interactive streaming system

Authors
Costa, TS; Andrade, MT; Viana, P;

Publication
Electronics Letters

Abstract