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Sobre
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Sobre

Mestrado em Engenharia Informática - Arquitectura de Sistemas e Redes e Licenciado em Engenharia Informática, pelo ISEP. Encontra-se actualmente a frequentar o Programa Doutoral em Engenhária Informática (ProDEI) na FEUP.

Interessado em desenvolver software interactivo, eficiente e intuitivo para múltiplos âmbitos, de acordo com as necessidades dos clientes. Entre as áreas de interesse, destaca-se as áreas de Mobile, Multimedia, Web e BD, onde gostaria de trabalhar e aprofundar os seus conhecimentos.

Trabalhou anteriormente nas seguintes tecnologias: Java, C, C++, C#, SQL, .NET Framework, UML, XML, MySQL, HTML, PHP, CSS, TCP/IP, OpenWRT, Hibernate, Android SDK, ActionScript, TCP and UDP, RDP, H.264, MPEG-DASH, Hibernate, OpenGL, DirectX. Trabalhou também em projectos relacionados com áreas tão distintas como Redes Wireless (802.11), Scripting, Engenharia de Software e Web Services.

Tópicos
de interesse
Detalhes

Detalhes

001
Publicações

2021

SmoothMV

Autores
da Costa, TS; Andrade, MT; Viana, P;

Publicação
Proceedings of the International Workshop on Immersive Mixed and Virtual Environment Systems (MMVE '21)

Abstract

2021

Inferring Contextual Data from Real-World Photography

Autores
Costa, TS; Andrade, MT; Viana, P;

Publicação
Advances in Intelligent Systems and Computing - Intelligent Systems Design and Applications

Abstract

2020

Semantic Storytelling Automation: A Context-Aware and Metadata-Driven Approach

Autores
Viana, P; Carvalho, P; Andrade, MT; Jonker, PP; Papanikolaou, V; Teixeira, IN; Vilaça, L; Pinto, JP; Costa, T;

Publicação
Proceedings of the 28th ACM International Conference on Multimedia

Abstract

2020

Ubiquitous Framework for High Quality Audiovisual Production

Autores
Andrade, MT; Santos, P; Costa, TS; Freitas, L; Golestani, S; Viana, P; Rodrigues, J; Ulisses, A;

Publicação
Proceedings - 2020 TRON Symposium, TRONSHOW 2020

Abstract
The media sector is constantly evolving and, in the last few years, such evolution has been driven by a number of convergence paradigms, notably, that between broadband and broadcast technologies with the introduction of IT and IP technology. The present trend is to switch totally from a closed niche that uses highly specialized equipment to off-the-shelf IT-centric solutions, offering easy configuration and remote operation. The aim is to enable common computers to be turned into highly capable media devices and act as connected objects adopting an IoT-like paradigm. This vision, though, is not implemented easily, given that most media industry professionals do not yet feel comfortable operating in the IT technology space and also due to the stringent requirements that exist in this industry. The Joint Task Force on Networked Media is defining specifications that aim at overcoming such existing barriers. In this article we present a novel solution that follows the guidelines delivered by this group to set up a remotely operated media production facility, totally based on IP and IT technology, constituting a step forward the realization of the IoT concept in professional media environments. The focus is on two complementary components, namely, the GUI Agent and the MW Agent, which are not covered by the defined specifications but that are crucial to speed up the deployment of concrete solutions that can be easily operated by non-IT and non-IP experts in a transparent and ubiquitous way. © 2020 TRON Forum.

2019

Predictive multi-view content buffering applied to interactive streaming system

Autores
Costa, TS; Andrade, MT; Viana, P;

Publicação
Electronics Letters

Abstract