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About

TÂNIA ROCHA received her M.Sc. and Ph.D. degrees in Multimedia and Informatics from the University of Trás-os-Montes e Alto Douro, Vila Real, Portugal, in 2009 and 2014. Since 2010, she has been an Invited Assistant at the University of TraÌ�s-os-Montes e Alto Douro, where she is currently lecturing on accessibility, communication and multimedia.  She is a Collaborator Researcher at INESC Technology and Science – INESC TEC Oporto. Her main research interests are in the domain of Human-Computer Interaction, with focus on Multimedia, Universal design, Digital Accessibility and Usability, Assistive Technologies and Special Education.

Interest
Topics
Details

Details

  • Name

    Tânia Vilela Rocha
  • Cluster

    Computer Science
  • Role

    Senior Researcher
  • Since

    06th November 2013
002
Publications

2020

Special issue on accessibility and software design for all

Authors
Barroso, J; Lopez, LM; Paredes, H; Puehretmair, F; Rocha, T;

Publication
Universal Access in the Information Society

Abstract

2020

Tech-Inclusion Research: An Iconographic Browser Extension Solution

Authors
Rocha, T; Paredes, H; Martins, P; Barroso, J;

Publication
HCI International 2020 - Late Breaking Papers: Universal Access and Inclusive Design - 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings

Abstract

2020

A Head Mouse Alternative Solution Proposal for People with Motor Impairments: Design and Usability Assessment Study

Authors
Zengin, HA; Reis, A; Barroso, J; Rocha, T;

Publication
HCI International 2020 – Late Breaking Papers: Universal Access and Inclusive Design - Lecture Notes in Computer Science

Abstract

2019

Submitted to the WorldCIST'17: The AppVox mobile application, a tool for speech and language training sessions

Authors
Rocha, T; Goncalves, C; Fernandes, H; Reis, A; Barroso, J;

Publication
Expert Systems

Abstract
AppVox is a mobile application that provides support for children with speech and language impairments in their speech therapy sessions, while also allowing autonomous training at home. The application simulates a vocalizer with an audio stimulus feature, which can be used to train and amend the pronunciation of specific words through repetition. In this paper, we aim to present the development of the application as an assistive technology option, by adding new features to the vocalizer as well as assessing it as a usable option for daily training interaction for children with speech and language impairments. In this regard, we invited 15 children with speech and language impairments and 20 with no impairments to perform training activities with the application. Likewise, we asked three speech therapists and three usability experts to interact, assess, and give their feedback. In this assessment, we include the following parameters: successful conclusion of the training tasks (effectiveness); number of errors made, as well as number and type of difficulties found (efficiency); and the acceptance and level of comfort in completing the requested tasks (satisfaction). Overall, the results showed that children conclude the training tasks successfully and helped to improve their language and speech capabilities. Therapists and children gave positive feedback to the AppVox interface. © 2019 John Wiley & Sons, Ltd

2019

A Web application for learning and training of mouse handling as an interaction device in digital environments

Authors
Rocha, T; Reis, A; Barroso, J;

Publication
2019 14TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI)

Abstract
In this article, we present a solution for training the mouse input device handling, in order to improve the users' digital skills. Knowing that the widespread access to the computer and the Internet is still made by the use of traditional devices, such as, the keyboard and mouse device (and these devices does not provide natural interaction between people and technology), it is necessary to train for the correct handling. Specifically, mouse usage requires movement control, hand posture and finger positioning, as well as, precision clicks for different functions (one click, two clicks, drag and click) This training is often done in real interaction situations, that could led to inefficiency of use the digital environments and also user's frustration and discouragement. Thus, using simple and intuitive interfaces and providing a set of activities, we allow users to learn and train the motor coordination and basic movements with the mouse. The main results of the study showed that users had a pleasant experience of interaction, considered the interfaces intuitive and affirmed their availability to use it as a training tool.

Supervised
thesis

2019

Um modelo de valor de entrega de informação aplicado ao Governo eletrónico

Author
José Augusto de Araújo Monteiro

Institution
UTAD

2019

Acessibilidade dos conteúdos educacionais online na perspetiva da experiência do aluno cego

Author
Isolda Veronese Moniz Vianna Lisboa

Institution
UTAD

2019

Solução tecnológica para a inclusão digital de pessoas com deficiência intelectual

Author
Jorge Luís Rocha dos Santos

Institution
UTAD

2019

Arte acessivel para cegos-colonagem digital

Author
Marta Maria Pedro Tavares do Amaral Resende

Institution
UTAD

2018

Presença da cultura Geek nos medias Portugueses

Author
Joana Filipa Dias Peniche

Institution
UTAD