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Sobre

TÂNIA ROCHA obteve o grau de doutoramento em Informática e mestrado em Comunicação e Multimédia pela Universidade de Trás-os-Montes e Alto Douro, Vila Real, Portugal, em 2014 e 2009, respetivamente. Desde 2010 é Assistente Convidada na Universidade de Trás-os-Montes e Alto Douro onde leciona na área da Comunicação, Multimédia, Informática, Reabilitação e Acessibilidade Humanas. A sua atividade, a nível de investigação científica, centra-se na área da Interação Pessoa – Computador (IPC), com foco na Multimédia, Design Universal, Acessibilidade e Usabilidade digitais, tecnologias de apoio e Educação Especial.

Tópicos
de interesse
Detalhes

Detalhes

  • Nome

    Tânia Vilela Rocha
  • Cluster

    Informática
  • Cargo

    Investigador Sénior
  • Desde

    06 novembro 2013
002
Publicações

2020

Special issue on accessibility and software design for all

Autores
Barroso, J; Lopez, LM; Paredes, H; Puehretmair, F; Rocha, T;

Publicação
Universal Access in the Information Society

Abstract

2020

Tech-Inclusion Research: An Iconographic Browser Extension Solution

Autores
Rocha, T; Paredes, H; Martins, P; Barroso, J;

Publicação
HCI International 2020 - Late Breaking Papers: Universal Access and Inclusive Design - 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings

Abstract

2020

A Head Mouse Alternative Solution Proposal for People with Motor Impairments: Design and Usability Assessment Study

Autores
Zengin, HA; Reis, A; Barroso, J; Rocha, T;

Publicação
HCI International 2020 – Late Breaking Papers: Universal Access and Inclusive Design - Lecture Notes in Computer Science

Abstract

2019

Submitted to the WorldCIST'17: The AppVox mobile application, a tool for speech and language training sessions

Autores
Rocha, T; Goncalves, C; Fernandes, H; Reis, A; Barroso, J;

Publicação
Expert Systems

Abstract
AppVox is a mobile application that provides support for children with speech and language impairments in their speech therapy sessions, while also allowing autonomous training at home. The application simulates a vocalizer with an audio stimulus feature, which can be used to train and amend the pronunciation of specific words through repetition. In this paper, we aim to present the development of the application as an assistive technology option, by adding new features to the vocalizer as well as assessing it as a usable option for daily training interaction for children with speech and language impairments. In this regard, we invited 15 children with speech and language impairments and 20 with no impairments to perform training activities with the application. Likewise, we asked three speech therapists and three usability experts to interact, assess, and give their feedback. In this assessment, we include the following parameters: successful conclusion of the training tasks (effectiveness); number of errors made, as well as number and type of difficulties found (efficiency); and the acceptance and level of comfort in completing the requested tasks (satisfaction). Overall, the results showed that children conclude the training tasks successfully and helped to improve their language and speech capabilities. Therapists and children gave positive feedback to the AppVox interface. © 2019 John Wiley & Sons, Ltd

2019

A Web application for learning and training of mouse handling as an interaction device in digital environments

Autores
Rocha, T; Reis, A; Barroso, J;

Publicação
2019 14TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI)

Abstract
In this article, we present a solution for training the mouse input device handling, in order to improve the users' digital skills. Knowing that the widespread access to the computer and the Internet is still made by the use of traditional devices, such as, the keyboard and mouse device (and these devices does not provide natural interaction between people and technology), it is necessary to train for the correct handling. Specifically, mouse usage requires movement control, hand posture and finger positioning, as well as, precision clicks for different functions (one click, two clicks, drag and click) This training is often done in real interaction situations, that could led to inefficiency of use the digital environments and also user's frustration and discouragement. Thus, using simple and intuitive interfaces and providing a set of activities, we allow users to learn and train the motor coordination and basic movements with the mouse. The main results of the study showed that users had a pleasant experience of interaction, considered the interfaces intuitive and affirmed their availability to use it as a training tool.

Teses
supervisionadas

2019

Acessibilidade dos conteúdos educacionais online na perspetiva da experiência do aluno cego

Autor
Isolda Veronese Moniz Vianna Lisboa

Instituição
UTAD

2019

Solução tecnológica para a inclusão digital de pessoas com deficiência intelectual

Autor
Jorge Luís Rocha dos Santos

Instituição
UTAD

2019

Arte acessivel para cegos-colonagem digital

Autor
Marta Maria Pedro Tavares do Amaral Resende

Instituição
UTAD

2019

Um modelo de valor de entrega de informação aplicado ao Governo eletrónico

Autor
José Augusto de Araújo Monteiro

Instituição
UTAD

2018

Um modelo de valor de entrega de informação aplicado ao Governo eletrónico

Autor
José Augusto de Araújo Monteiro

Instituição
UTAD