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Sobre

TÂNIA ROCHA obteve o grau de doutoramento em Informática e mestrado em Comunicação e Multimédia pela Universidade de Trás-os-Montes e Alto Douro, Vila Real, Portugal, em 2014 e 2009, respetivamente. Desde 2010 é Assistente Convidada na Universidade de Trás-os-Montes e Alto Douro onde leciona na área da Comunicação, Multimédia, Informática, Reabilitação e Acessibilidade Humanas. A sua atividade, a nível de investigação científica, centra-se na área da Interação Pessoa – Computador (IPC), com foco na Multimédia, Design Universal, Acessibilidade e Usabilidade digitais, tecnologias de apoio e Educação Especial.

Tópicos
de interesse
Detalhes

Detalhes

  • Nome

    Tânia Vilela Rocha
  • Cluster

    Informática
  • Cargo

    Responsável de Área
  • Desde

    06 novembro 2013
003
Publicações

2020

Special issue on accessibility and software design for all

Autores
Barroso, J; Lopez, LM; Paredes, H; Puehretmair, F; Rocha, T;

Publicação
Universal Access in the Information Society

Abstract

2020

Tech-Inclusion Research: An Iconographic Browser Extension Solution

Autores
Rocha, T; Paredes, H; Martins, P; Barroso, J;

Publicação
HCI International 2020 - Late Breaking Papers: Universal Access and Inclusive Design - 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings

Abstract

2020

A Head Mouse Alternative Solution Proposal for People with Motor Impairments: Design and Usability Assessment Study

Autores
Zengin, HA; Reis, A; Barroso, J; Rocha, T;

Publicação
HCI International 2020 – Late Breaking Papers: Universal Access and Inclusive Design - Lecture Notes in Computer Science

Abstract

2019

Submitted to the WorldCIST'17: The AppVox mobile application, a tool for speech and language training sessions

Autores
Rocha, T; Goncalves, C; Fernandes, H; Reis, A; Barroso, J;

Publicação
Expert Systems

Abstract
AppVox is a mobile application that provides support for children with speech and language impairments in their speech therapy sessions, while also allowing autonomous training at home. The application simulates a vocalizer with an audio stimulus feature, which can be used to train and amend the pronunciation of specific words through repetition. In this paper, we aim to present the development of the application as an assistive technology option, by adding new features to the vocalizer as well as assessing it as a usable option for daily training interaction for children with speech and language impairments. In this regard, we invited 15 children with speech and language impairments and 20 with no impairments to perform training activities with the application. Likewise, we asked three speech therapists and three usability experts to interact, assess, and give their feedback. In this assessment, we include the following parameters: successful conclusion of the training tasks (effectiveness); number of errors made, as well as number and type of difficulties found (efficiency); and the acceptance and level of comfort in completing the requested tasks (satisfaction). Overall, the results showed that children conclude the training tasks successfully and helped to improve their language and speech capabilities. Therapists and children gave positive feedback to the AppVox interface. © 2019 John Wiley & Sons, Ltd

2019

Interactive audio novel: A Story and Usability preliminary study

Autores
Rocha, T; Reis, A; Paredes, H; Barroso, J;

Publicação
2019 14TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI)

Abstract
In this article we present a game interface, using audio input and output, aiming to provide the concept of interactive narrative to users with visual or motor disability. The solution lets users choose the direction of the story, triggering several alternate endings and thus creating a dynamic and creative narrative. The application development process is described here from the design, implementation and evaluation. In the evaluation phase, we performed user tests with five participants with visual and motor disability. Thus, we record three metrics: effectiveness, success of the task (reaching one of the possible endings); efficiency, time needed to complete the story; and satisfaction, comfort and wellbeing of the user during the interaction. The result was positive, all participants successfully completed the application, and there were no withdrawals. Four in five wanted to repeat the experience and try to reach another end of the story.

Teses
supervisionadas

2020

Acessibilidade das plataformas de e-learning na perspectiva da experiência do aluno cego

Autor
Isolda Veronese Moniz Vianna Lisboa

Instituição
UTAD

2020

O hipercubo e as novas metáforas para conceção de interfaces e visualização da informação

Autor
Alessandro Rego de Lima

Instituição
UTAD

2020

Um Modelo de Valor de Entrega de Informação aplicado ao Governo Eletrónico

Autor
José Augusto de Araújo Monteiro

Instituição
UTAD

2020

IncWeb - Framework for a more accessible, usable and inclusive Web

Autor
João Carlos Tomé Dias

Instituição
UTAD

2019

Arte acessivel para cegos-colonagem digital

Autor
Marta Maria Pedro Tavares do Amaral Resende

Instituição
UTAD