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About

About

Luís Paulo Santos is and Assistant Professor of the Department of Informatics, Universidade do Minho and researcher of CSIG, INESC-TEC. His research area is rendering and global illumination, focusing on algorithms' performance and heterogeneous parallel computing (CPU + GPU + Knights Landing) to reduce convergence tiome towards perceptually correct solutions. He published several papers in the most relevant international fora of Computer Graphics (conferences and journals), and authored a book on Bayesian Monte Carlo Rendering. He nelongs to the Program Committee of several international conferences, having chaired a few of these and organized 6 such events in Portugal.

He has been Vicer Director of the Department, and the Informatics Engineering degree. He was the Director of the Doctoral Programme on Informatics. He integrated the Committe designted by the Rector to install an United Nations University Operational Unit on Electronic Governance in Guimarães, Portugal, and is currently a member of the direction of the unit responsible for the interface between the 2 institutions.

He is Associate Editor of the Computers & Graphics Elsevier journal and President of the Portuguese Group of Computer Graphics, formally the portuguese chapter of Eurographics, for the period of 2017-2018.

Interest
Topics
Details

Details

  • Name

    Luís Paulo Santos
  • Role

    Senior Researcher
  • Since

    01st January 2017
Publications

2023

Policy gradients using variational quantum circuits

Authors
Sequeira, A; Santos, LP; Barbosa, LS;

Publication
QUANTUM MACHINE INTELLIGENCE

Abstract
Variational quantum circuits are being used as versatile quantum machine learning models. Some empirical results exhibit an advantage in supervised and generative learning tasks. However, when applied to reinforcement learning, less is known. In this work, we considered a variational quantum circuit composed of a low-depth hardware-efficient ansatz as the parameterized policy of a reinforcement learning agent. We show that an epsilon-approximation of the policy gradient can be obtained using a logarithmic number of samples concerning the total number of parameters. We empirically verify that such quantum models behave similarly to typical classical neural networks used in standard benchmarking environments and quantum control, using only a fraction of the parameters. Moreover, we study the barren plateau phenomenon in quantum policy gradients using the Fisher information matrix spectrum.

2022

Ensemble Metropolis Light Transport

Authors
Bashford Rogers, T; Santos, LP; Marnerides, D; Debattista, K;

Publication
ACM TRANSACTIONS ON GRAPHICS

Abstract
This article proposes a Markov Chain Monte Carlo (MCMC) rendering algorithm based on a family of guided transition kernels. The kernels exploit properties of ensembles of light transport paths, which are distributed according to the lighting in the scene, and utilize this information to make informed decisions for guiding local path sampling. Critically, our approach does not require caching distributions in world space, saving time and memory, yet it is able to make guided sampling decisions based on whole paths. We show how this can be implemented efficiently by organizing the paths in each ensemble and designing transition kernels for MCMC rendering based on a carefully chosen subset of paths from the ensemble. This algorithm is easy to parallelize and leads to improvements in variance when rendering a variety of scenes.

2022

Foreword to the special section on Recent Advances in Graphics and Interaction

Authors
Rodrigues, N; Mendes, D; Santos, LP; Bouatouch, K;

Publication
COMPUTERS & GRAPHICS-UK

Abstract

2022

Interactive VPL-based global illumination on the GPU using fuzzy clustering

Authors
Colom, A; Marques, R; Santos, LP;

Publication
COMPUTERS & GRAPHICS-UK

Abstract
Physically-based synthesis of high quality imagery, including global illumination light transport phenomena, results in a significant workload, which makes interactive rendering a very challenging task. We propose a VPL-based ray tracing approach that runs entirely in the GPU and achieves interactive frame rates while handling global illumination light transport phenomena. This approach is based on clustering both shading points and VPLs and computing visibility only among clusters' representatives. A new massively parallel K-means clustering algorithm, enables efficient execution in the GPU. Rendering artifacts, that could result from the piecewise constant approximation of the VPLs/shading points visibility function introduced by the clustering, are smoothed away by resorting to an innovative approach based on fuzzy clustering and weighted interpolation of the visibility function. The effectiveness of the proposed approach is experimentally verified for a collection of scenes, with frame rates larger than 3 fps and up to 25 fps being demonstrated.(c) 2022 The Author(s). Published by Elsevier Ltd. This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/).

2021

Generalised Quantum Tree Search

Authors
Sequeira, A; Santos, LP; Barbosa, LS;

Publication
2021 IEEE/ACM 2ND INTERNATIONAL WORKSHOP ON QUANTUM SOFTWARE ENGINEERING (Q-SE 2021)

Abstract
This extended abstract reports on on-going research on quantum algorithmic approaches to the problem of generalised tree search that may exhibit effective quantum speedup, even in the presence of non-constant branching factors. Two strategies are briefly summarised and current work outlined.

Supervised
thesis

2022

Continuous-time Quantum Walks

Author
Jaime Pereira Santos

Institution
UM

2021

Quantum Reinforcement Learning: Foundations, algorithms, applications

Author
André Manuel Resende Sequeira

Institution
UM

2020

Progressive Sparse Sampling for Physically Based Global Illumination

Author
César Morais Perdigão

Institution
UM

2019

Peer-production and Technology-enhanced Collaborative Teaching and Learning (Models, Methods and Framework)

Author
sara dos Santos Fernandes

Institution
UP-FCUP

2019

Mobile Ray-Tracing

Author
Tiago Manuel da Silva Santos

Institution
UM