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Sobre

Sobre

Luís Paulo Peixoto dos Santos é actualmente Professor Auxiliar do Departamento de Informática, Universidade do Minho e investigador do CSIG, INESC-TEC. A sua área de investigação é a Iluminação Global, com especial ênfase no desempenho dos algortimos e o recurso à Computação Paralela Heterogénea (CPU + GPU + Knights Landing) para diminuir o tempo de convergência para soluções perceptualmente correctas. Publicou algumas dezenas de artigos nos mais prestigiados fóruns internacionais (conferências e revistas) desta área do cohecimento, sendo tambem autor de um livro em Bayesian Monte Carlo Rendering. Integra a Comissão de Programa de várias conferências internacionais, tendo presidido a algumas destas comissões e organizado 6 conferências em Portugal.

Foi Vice-Director do Departamento de Informática, Vice-Director da Licenciatura em Engenharia Informática, bem como do Mestrado em Engenhraia Informática. Foi Director do Programa Doutoral em Engenharia Informática. Integrou a Comissão designada por iniciativa reitoral para coordenar a instalação da Unidade Operacional em Governação Electrónica da Universidade das Nações Unidas em Portugal, especificamente no Campus de Couros da Universidade do Minho, Guimarães, integrando actualmente o corpo directivo da unidade EGOV-UM que assegura o interface entre as duas instituições.  

É Editor Associado da revista Computers & Graphics e Presidente da Direcção do Grupo Português de Computação Gráfica (secção portuguesa da Eurographics) para o biénio 2017-2018.

Tópicos
de interesse
Detalhes

Detalhes

  • Nome

    Luís Paulo Santos
  • Cargo

    Investigador Sénior
  • Desde

    01 janeiro 2017
Publicações

2023

Policy gradients using variational quantum circuits

Autores
Sequeira, A; Santos, LP; Barbosa, LS;

Publicação
QUANTUM MACHINE INTELLIGENCE

Abstract
Variational quantum circuits are being used as versatile quantum machine learning models. Some empirical results exhibit an advantage in supervised and generative learning tasks. However, when applied to reinforcement learning, less is known. In this work, we considered a variational quantum circuit composed of a low-depth hardware-efficient ansatz as the parameterized policy of a reinforcement learning agent. We show that an epsilon-approximation of the policy gradient can be obtained using a logarithmic number of samples concerning the total number of parameters. We empirically verify that such quantum models behave similarly to typical classical neural networks used in standard benchmarking environments and quantum control, using only a fraction of the parameters. Moreover, we study the barren plateau phenomenon in quantum policy gradients using the Fisher information matrix spectrum.

2022

Ensemble Metropolis Light Transport

Autores
Bashford Rogers, T; Santos, LP; Marnerides, D; Debattista, K;

Publicação
ACM TRANSACTIONS ON GRAPHICS

Abstract
This article proposes a Markov Chain Monte Carlo (MCMC) rendering algorithm based on a family of guided transition kernels. The kernels exploit properties of ensembles of light transport paths, which are distributed according to the lighting in the scene, and utilize this information to make informed decisions for guiding local path sampling. Critically, our approach does not require caching distributions in world space, saving time and memory, yet it is able to make guided sampling decisions based on whole paths. We show how this can be implemented efficiently by organizing the paths in each ensemble and designing transition kernels for MCMC rendering based on a carefully chosen subset of paths from the ensemble. This algorithm is easy to parallelize and leads to improvements in variance when rendering a variety of scenes.

2022

Foreword to the special section on Recent Advances in Graphics and Interaction

Autores
Rodrigues, N; Mendes, D; Santos, LP; Bouatouch, K;

Publicação
COMPUTERS & GRAPHICS-UK

Abstract

2022

Interactive VPL-based global illumination on the GPU using fuzzy clustering

Autores
Colom, A; Marques, R; Santos, LP;

Publicação
COMPUTERS & GRAPHICS-UK

Abstract
Physically-based synthesis of high quality imagery, including global illumination light transport phenomena, results in a significant workload, which makes interactive rendering a very challenging task. We propose a VPL-based ray tracing approach that runs entirely in the GPU and achieves interactive frame rates while handling global illumination light transport phenomena. This approach is based on clustering both shading points and VPLs and computing visibility only among clusters' representatives. A new massively parallel K-means clustering algorithm, enables efficient execution in the GPU. Rendering artifacts, that could result from the piecewise constant approximation of the VPLs/shading points visibility function introduced by the clustering, are smoothed away by resorting to an innovative approach based on fuzzy clustering and weighted interpolation of the visibility function. The effectiveness of the proposed approach is experimentally verified for a collection of scenes, with frame rates larger than 3 fps and up to 25 fps being demonstrated.(c) 2022 The Author(s). Published by Elsevier Ltd. This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/).

2021

Generalised Quantum Tree Search

Autores
Sequeira, A; Santos, LP; Barbosa, LS;

Publicação
2021 IEEE/ACM 2ND INTERNATIONAL WORKSHOP ON QUANTUM SOFTWARE ENGINEERING (Q-SE 2021)

Abstract
This extended abstract reports on on-going research on quantum algorithmic approaches to the problem of generalised tree search that may exhibit effective quantum speedup, even in the presence of non-constant branching factors. Two strategies are briefly summarised and current work outlined.

Teses
supervisionadas

2022

Continuous-time Quantum Walks

Autor
Jaime Pereira Santos

Instituição
UM

2021

Quantum Reinforcement Learning: Foundations, algorithms, applications

Autor
André Manuel Resende Sequeira

Instituição
UM

2020

Progressive Sparse Sampling for Physically Based Global Illumination

Autor
César Morais Perdigão

Instituição
UM

2019

Peer-production and Technology-enhanced Collaborative Teaching and Learning (Models, Methods and Framework)

Autor
sara dos Santos Fernandes

Instituição
UP-FCUP

2019

Mobile Ray-Tracing

Autor
Tiago Manuel da Silva Santos

Instituição
UM