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About

About

PhD candidate in computer science carrying out the thesis, under guidance of professors Leonel Morgado and Hugo Paredes, in the area of serious games and virtual environments. Is research topic is the creation of a Framework for sharing choreographies between virtual platforms.

He has worked in several research projects, namely: OnlineGym (3D Virtual Gym); eCompared; StopDepression; NanoStima. He is currently working on the GresBas project, wich aims to create a gamification process i order to reduce energy costs.

He is a life lover and scouting is his great hobby ...

Interest
Topics
Details

Details

  • Name

    Fernando Cassola Marques
  • Cluster

    Computer Science
  • Role

    Research Assistant
  • Since

    29th April 2013
001
Publications

2017

Screening and evaluation platform for depression and suicidality in primary healthcare

Authors
Cassola, F; Costa, A; Henriques, R; Rocha, A; Sousa, M; Gomes, P; Ferreira, T; Cunha, C; Salgado, J;

Publication
ICT4AWE 2017 - Proceedings of the 3rd International Conference on Information and Communication Technologies for Ageing Well and e-Health

Abstract
This work presents a screening and evaluation platform for depression and suicidality that has been tested in the scope of primary healthcare. The main objective is to improve the efficiency and effectiveness of screening processes. A web-based, decision support platform was provided for qualified healthcare professionals. The platform provides several assessment tools for patient evaluation and monitoring of their treatment, along with follow up appointment management. A preliminary evaluation process was carried out to understand the health professional's satisfaction. This revealed there was general satisfaction with its integrated functions and all the provided methods of assessment. In conclusion, the project sustains the goal of improving the treatment outcomes for clinical depression by refining the screening methods and consequently increase the screening effectiveness and efficiency.

2017

GReSBAS project: A gamified approach to promote more energy efficient behaviours in buildings

Authors
Barbosa, A; Iria, J; Cassola, F; Coelho, A; Portela, J; Kucuk, U; Madureira, AG; Zehir, MA; Ozdemir, A; Soares, FJ;

Publication
2017 10TH INTERNATIONAL CONFERENCE ON ELECTRICAL AND ELECTRONICS ENGINEERING (ELECO)

Abstract
The GReSBAS project (2016-2019) aims to enable the active participation of buildings in DR programs through gamified competition between building owners. In case of large buildings, gamified competition can be established within the building for its occupants, for instance having different floors of the building competing between them. This approach will allow building owners to reduce electricity costs and increase energy efficiency by motivating/rewarding building occupants for participating in DR programs. The concepts and tools developed under GReSBAS will be tested in two demonstration sites: a corporate building in Portugal and a residential building in Turkey. This paper presents the Portuguese demonstration site and describes how the energy consumption, temperature and building occupancy data will be collected, processed and used by the tools developed in GReSBAS.

2014

Exploring the usage of 3D virtual worlds and kinect interaction in exergames with elderly

Authors
Paredes, H; Cassola, F; Morgado, L; de Carvalho, F; Ala, S; Cardoso, F; Fonseca, B; Martins, P;

Publication
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Abstract
The combination of the potentialities of the interactive technologies, like exergames and the emerging motion capture devices with the ability of 3D virtual worlds for socialisation and context, can produce a platform to promote the physical activity of its users, which leverages its potential. The OnlineGym is an exploratory project based on an online 3D virtual worlds platform that allows users to interact with the system through the use of a motion capture device. This paper discusses the chosen technological approaches and the preliminary results of the experiments performed with users. © 2014 Springer International Publishing.

2014

Online-Gym: A 3D Virtual Gymnasium Using Kinect Interaction

Authors
Cassola, F; Morgado, L; de Carvalho, F; Paredes, H; Fonseca, B; Martins, P;

Publication
Procedia Technology

Abstract

2014

Online-Gym: Multiuser virtual gymnasium using RINIONS and multiple kinect devices

Authors
Cassola, F; Paredes, H; Fonseca, B; Martins, P; Ala, S; Cardoso, F; de Carvalho, F; Morgado, L;

Publication
2014 6th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2014

Abstract
To enhance older citizen's practice of physical exercise, we present the architecture, development, and pilot testing of a multiuser online gymnasium based on Kinect motion capture and OpenSimulator, which aims to enable socialization and supervision of exercise practice without travel requirements. The prototype was tested simultaneously with 4 elders at different locations, providing data on the feasibility of the approach and informing subsequent development and research. © 2014 IEEE.

Supervised
thesis

2017

Arquitetura para aplicações baseadas em mundos virtuais com independência da plataforma

Author
Fernando José Cassola Marques

Institution
UTAD