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Sobre
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Sobre

Doutorando em Informática a realizar a tese de doutoramento, sob a orientação dos profs. Leonel Morgado e Hugo Paredes, na área dos jogos sérios e plataformas virtuais. Tendo como tema de investigação a criação de uma framework de partilha entre plataformas virtuais.

Já trabalhou em vários projetos de investigação, nomeadamente: OnlineGym (Ginásio Virtual 3D); eCompared; StopDepression; NanoStima. Atualmente encontra-se a trabalhar no projeto GresBas, que pretende criar um processo de gamificação tendo em vista a redução dos custos energéticos.

É um apaixonado pela vida! O seu grande hobby é ser escuteiro ...

Tópicos
de interesse
Detalhes

Detalhes

  • Nome

    Fernando Cassola Marques
  • Cluster

    Informática
  • Cargo

    Assistente de Investigação
  • Desde

    29 abril 2013
005
Publicações

2021

FEEdBACk: An ICT-Based Platform to Increase Energy Efficiency through Buildings’ Consumer Engagement

Autores
Soares, F; Madureira, A; Pages, A; Barbosa, A; Coelho, A; Cassola, F; Ribeiro, F; Viana, J; Andrade, J; Dorokhova, M; Morais, N; Wyrsch, N; Sorensen, T;

Publicação
Energies

Abstract
Energy efficiency in buildings can be enhanced by several actions: encouraging users to comprehend and then adopt more energy-efficient behaviors; aiding building managers in maximizing energy savings; and using automation to optimize energy consumption, generation, and storage of controllable and flexible devices without compromising comfort levels and indoor air-quality parameters. This paper proposes an integrated Information and communications technology (ICT) based platform addressing all these factors. The gamification platform is embedded in the ICT platform along with an interactive energy management system, which aids interested stakeholders in optimizing “when and at which rate” energy should be buffered and consumed, with several advantages, such as reducing peak load, maximizing local renewable energy consumption, and delivering more efficient use of the resources available in individual buildings or blocks of buildings. This system also interacts with an automation manager and a users’ behavior predictor application. The work was developed in the Horizon 2020 FEEdBACk (Fostering Energy Efficiency and BehAvioral Change through ICT) project.

2021

A Novel Tool for Immersive Authoring of Experiential Learning in Virtual Reality

Autores
Cassola, F; Pinto, M; Mendes, D; Morgado, L; Coelho, A; Paredes, H;

Publicação
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VR Workshops 2021, Lisbon, Portugal, March 27 - April 1, 2021

Abstract

2021

Immersive Authoring of Virtual Reality Training

Autores
Cassola, F; Pinto, M; Mendes, D; Morgado, L; Coelho, A; Paredes, H;

Publicação
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VR Workshops 2021, Lisbon, Portugal, March 27 - April 1, 2021

Abstract
The use of VR in industrial training contributes to reduce costs and risks, supporting more frequent and diversified use of experiential learning activities, an approach with proven results. In this work, we present an innovative immersive authoring tool for experiential learning in VR-based training. It enables a trainer to structure an entire VR training course in an immersive environment, defining its sub-components, models, tools, and settings, as well as specifying by demonstration the actions to be performed by trainees. The trainees performing the immersive training course have their actions recorded and matched to the ones specified by the trainer. © 2021 IEEE.

2020

A gamification platform to foster energy efficiency in office buildings

Autores
Iria, J; Fonseca, N; Cassola, F; Barbosa, A; Soares, F; Coelho, A; Ozdemir, A;

Publicação
Energy and Buildings

Abstract

2017

Screening and evaluation platform for depression and suicidality in primary healthcare

Autores
Cassola, F; Costa, A; Henriques, R; Rocha, A; Sousa, M; Gomes, P; Ferreira, T; Cunha, C; Salgado, J;

Publicação
ICT4AWE 2017 - Proceedings of the 3rd International Conference on Information and Communication Technologies for Ageing Well and e-Health

Abstract
This work presents a screening and evaluation platform for depression and suicidality that has been tested in the scope of primary healthcare. The main objective is to improve the efficiency and effectiveness of screening processes. A web-based, decision support platform was provided for qualified healthcare professionals. The platform provides several assessment tools for patient evaluation and monitoring of their treatment, along with follow up appointment management. A preliminary evaluation process was carried out to understand the health professional's satisfaction. This revealed there was general satisfaction with its integrated functions and all the provided methods of assessment. In conclusion, the project sustains the goal of improving the treatment outcomes for clinical depression by refining the screening methods and consequently increase the screening effectiveness and efficiency.