Details
Name
Daniel MendesCluster
Computer ScienceRole
Senior ResearcherSince
01st April 2020
Nationality
PortugalCentre
Human-Centered Computing and Information ScienceContacts
+351222094000
daniel.mendes@inesctec.pt
2022
Authors
Rodrigues, N; Mendes, D; Santos, LP; Bouatouch, K;
Publication
COMPUTERS & GRAPHICS-UK
Abstract
2022
Authors
Moreira, J; Castanheira, F; Mendes, D; Goncalves, D;
Publication
PROCEEDINGS OF THE 17TH INTERNATIONAL JOINT CONFERENCE ON COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS THEORY AND APPLICATIONS (IVAPP), VOL 3
Abstract
2022
Authors
Cassola, F; Mendes, D; Pinto, M; Morgado, L; Costa, S; Anjos, L; Marques, D; Rosa, F; Maia, A; Tavares, H; Coelho, A; Paredes, H;
Publication
IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES
Abstract
The use of virtual reality (VR) for industrial training helps minimize risks and costs by allowing more frequent and varied use of experiential learning activities, leading to active and improved learning. However, creating VR training experiences is costly and time-consuming, requiring software development experts. Additionally, current authoring tools lack integration with existing data and are desktop-oriented, which detach the pedagogic process of creating the immersive experience from experiencing it in a situated context. We present a novel interactive approach for immersive authoring of VR-based experiential training by the trainers themselves, from inside the virtual environment and without the support of development experts. The design includes identifying interactable elements, such as 3-D models, equipment, tools, settings, and environment. The trainer also specifies by demonstration the actions to be performed by trainees, as a virtual choreography. During course execution, trainees' activities are also registered as virtual choreographies and matched to those specified by the trainer. Thus trainer and trainee are culturally situated within their area semantics and social discourse, rather than adopting concepts of the VR system for the learning content. We conducted a usability case study with professionals from an international wind energy company, using detailed models of wind turbines and real-world procedures. Trainers set up a training course using the immersive authoring tool, and trainees executed the course. The learning experience and usability were analyzed, and the training was certified by comparing real-world task completion between a user that had undergone virtual training and a user that did not.
2022
Authors
Amaro, G; Mendes, D; Rodrigues, R;
Publication
2022 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR 2022)
Abstract
2021
Authors
Cassola, F; Pinto, M; Mendes, D; Morgado, L; Coelho, A; Paredes, H;
Publication
2021 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2021)
Abstract
Supervised Thesis
2021
Author
Guilherme dos Santos Amaro
Institution
UP-FEUP
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