Computer Science
[Open soon]
Work description
- Study the representation and applications of BIM in the context of 3D modeling of virtual environments. - Analyze the most appropriate technologies for modeling immersive environments for Virtual Reality. - Analyze potential techniques to be used, based on procedural modeling and generative AI. - Develop a virtual environment based on a real transportation station. - Study the various metrics to be measured in the Virtual Environment for the purposes of the aforementioned scientific studies. - Identify and implement the various types of barriers within the environment. - Identify the most appropriate sensors for obtaining the aforementioned metrics. - Implement a sensor system and corresponding control panel that can be used by non-programmers. - Evaluate the aforementioned system. - Monitor evaluation experiments to be conducted by the rest of the team. - Elaborate project documentation and scientific publications.
Academic Qualifications
Candidates must meet all of the following requirements: - Hold a Degree in Computer Engineering or a related field - Be a master’s student in Computer Engineering or a related field - Have a scientific, academic, and professional background that demonstrates a profile suitable for the position.
Minimum profile required
In addition to the admission requirements, the following minimum requirements are also considered:- Bachelor’s degree GPA of at least 14- In-depth knowledge of computer graphics- In-depth knowledge of 3D graphics technologies- In-depth knowledge of digital games- Knowledge of virtual and augmented reality- Knowledge of software engineering- A personal interest in virtual reality systems/environments and their use in scientific experiments.
Preference factors
The following preferred qualifications are taken into account and must be explicitly included in the curriculum: - Experience developing software projects involving 3D graphics technologies (OpenGL, WebGL, ThreeJS...). - Experience developing virtual environments using game engine-based technologies (Unity, Unreal, Godot...). - Experience developing 3D digital games. - Experience developing JavaScript-based software that integrates with various technologies.
Application Period
Since 22 Oct 2026 to 04 Nov 2026
[Open soon]
Centre
Human-Centered Computing and Information Science