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About

About

The Laboratory of Computer Graphics and Virtual Environments (CG&VE) is equipped not only to face new Challenges in areas such as Immersive Environments, Digital Games and User Experience, but also to broaden the knowledge in Computer Graphics, in areas such as Image Rendering and Visualisation.

The research team is composed of approximately 20 PhD senior researchers and also post-doc and PhD candidate research fellows who conduct their research at CSIG.

Initially created in Porto in 1985, the Laboratory of Computer Graphics and Virtual Environments has nowadays a new state-of-the-art laboratory in Vila Real ‑ the MASSIVE (Multimodal Acknowledgeable multiSenSory Immersive Virtual Environments) Laboratory.

Location: FEUP Campus, Porto, and UTAD Campus, Vila Real

Research Areas

Research Areas

The research areas addressed by the laboratory are:

  • Multisensory Virtual Environments
  • Perceptual equivalence & human performance
  • Design and development of Digital Games
  • Technology-Enhanced Learning and Game-Based Learning
  • E-learning platforms and systems
  • Procedural Modelling and Procedural Content Generation
  • Multimodal Interaction, Usability and User Experience
  • Image Rendering and Physically Based Light Transport Simulation
  • Computer Generated Holography
  • Geospatial Systems and spatio-temporal databases & visualisation
  • GPGPU and parallel processing
Equipment

Equipment

  • Multisensory Experimental Room: provided with a tracking system, acoustic treatment, proper ventilation and climatisation to handle temperature and odour delivery; can be configured to support a controlled environment for psychophysical research.
  • Immersive visualisation in VR (3D or 2D): Projection systems, HDR screens, HMDs and Oculus EyeTracker.
  • Equipment for olfactory stimulation in VR: Butanol Sensitive Kit, Scentroid SM-100, Vacuum Chamber.
  • Equipment for Multimodal Interaction: Microsoft Kinect v. 2.0, Myo Gesture Control Armband, Leap Motion hand tracking.
  • Equipment for Augmented Reality: Google Glass.
  • Tracking and measurement of psychophysiological signals: Optitrack, SMI eye tracking (Monitor), SMI eye tracking glasses (SMI-ETG) for smart recorder, Emotiv Epoc+ Premium, Nexus X, Emotif, VitalJacket.
  • Exploration in VR: Omnidirectional treadmill and a Virtusphere.
  • 3D  Printing: BQ 3D Printer.
Centres and Stakeholders

INESC TEC

CSIG
CentreInformation Systems and Computer Graphics

Stakeholders

FEUP
UniversityFaculty of Engineering of the University of Porto
UTAD
UniversityUniversity of Trás-os-Montes and Alto Douro
012

Projects

Urbis

Efficient management and visualization of spatiotemporal urban data

2008-2010

PortalDouro

Tourism portal for the Douro region

2009-2011

ERAS

Expedite Virtual Reconstruction of Cultural Heritage Sites

2011-2013

CNG

New Generation Contents for Education and Vocational Training

2011-2014

ECOPLANNER

Eco-efficient management platform

2011-2013

MASSIVE

Multimodal Acknowledgeable multiSenSorial Immersive Virtual Enviroments

2013-2015

HDR4RTT

Real time Tracking and display of multiple objects in extreme lighting conditions

2016-2018

AV360-DNI

AV360 - Augmented Video 360

2017-2018

Mobiles

Sustainable electric mobility - Solutions for the logistics associated with electric vehicle battery charging

2009-2012

MAT

Media Arts and Technology

2013-2015

GReSBAS

Grid Responsive Society Through Building Automation Systems

2016-2019

ICARUS

Integrated Components for Assisted Rescue and Unmanned Search operations

2012-2016

Prototypes

PROTOTYPES DEVELOPED AT COMPUTER GRAPHICS AND VIRTUAL ENVIRONMENTS LABORATORY

Coffee at the bar

This prototype combines 360º 3D video with 3D sound and smell. The demo consisted of transporting the users to a coffee shop and immersing them in the experience by introducing the smell of coffee. More details on this prototype can be found on DR9[WU1].

Car Ride Demo

This demo was developed to validate the integration of haptic stimulation and consisted of simulating the bumps felt by the passengers during a car ride. The demo gives the visual and audio stimuli as felt during a car ride. These were captured using a video camera and the bumps were simulated through a vibration equipment synced with the video that was installed on a chair where the user is sitting during the demo.

Virtual Bike

This demo consists of an interactive virtual environment where participants were on a trail riding a bicycle down a hill. A stationary bike was used where the user could sit and participate in the virtual experience.

Heat observation and adaption exercise

The exercise was developed in order to be used on a preliminary case study and it  was also valuable to evaluate and validate the authoring tools. This prototype simulates the training of firefighters, helping to observe the fire and heat behaviour in closed spaces, and works as a first contact with the high temperatures that are felt in closed spaces with an active fire. The simulation consists of having the users in a closed container where it is possible to visually watch some fire behaviours. The heat is also an important variable and it is stimulated through a temperature vest. More details on this prototype can be found on DR8[WU2].

Search and rescue simulation

This prototype was built based on actual firefighter drills. The simulation features a container that simulates a closed space where the user must to enter and find  a person laying down on the ground. The user has to overcome through a set of obstacles, locate the victim and extract them from the closed space.

ARTourMap

Tourist map exploration through Augmented Reality. This is a mobile application that  features city and location-based information augmented reality overlay on top of the official city map, and automatic Points of Interest (POI), as well as building data extracted from freely available web-sources. Proof-of-concept city of Porto and FEUP map using 3D generated map prototype.[WU3]

InMERSE framework

Framework for multimodal gestural input. This framework can be used to develop applications that are independent from gesture-recognition devices and gesture-recognition methods.

Contacts