Details
Name
Pedro Ermida MonteiroCluster
Computer ScienceRole
Research AssistantSince
07th December 2016
Nationality
PortugalCentre
Human-Centered Computing and Information ScienceContacts
+351222094199
pedro.e.monteiro@inesctec.pt
2022
Authors
Melo, M; Goncalves, G; Monteiro, P; Coelho, H; Vasconcelos Raposo, J; Bessa, M;
Publication
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Abstract
2022
Authors
Coelho, H; Monteiro, P; Goncalves, G; Melo, M; Bessa, M;
Publication
MULTIMEDIA TOOLS AND APPLICATIONS
Abstract
Virtual reality (VR) is used in different application fields like health, tourism, or training. Most VR applications for these fields have been built from the ground up without any authoring tool to help the process. This systematic review surveys the existing literature on authoring tools for immersive content and critically analyzes its features and how they are evaluated. It proposes a research agenda with key contribution opportunities for the field. An analysis of the 29 studies that met the eligibility criteria revealed that four records did not present any evaluation regarding the authoring tools' evaluation, and only five records used specialized users to evaluate their authoring tools; all the others used non-specialized users. The most evaluated metrics were usability, effectiveness, efficiency, and satisfaction. The data collected to evaluate the metrics consisted mainly of Likert scales and reported mean opinion score (MOS). However, few records used well-established questionnaires to evaluate those metrics like System Usability Scale, Post-Study System Usability Questionnaire, After-Scenario Questionnaire and Igroup Presence Questionnaire. Additionally, five of the analyzed records included stimuli other than audiovisual. More research is recommended about the usage of ontologies in authoring tools to comprehend the full potential of its usage since none of them had ontologies.
2022
Authors
Meirinhos, G; Martins, S; Peixoto, B; Monteiro, P; Gonsalves, G; Melo, M; Bessa, M;
Publication
TEM JOURNAL-TECHNOLOGY EDUCATION MANAGEMENT INFORMATICS
Abstract
This work presents a study on how an immersive virtual environment's level of interaction and fidelity can affect the quality of experience (QOE) in a real estate context. Four versions of the virtual space were created with the level of interaction and the level of fidelity varying between them. The QoE dimensions considered in this work are user satisfaction, lighting quality, interior space quality, and interaction features. The sample comprises 28 participants, of which 21 are men and 7 are women, aged between 18 and 29 years. Results show that, overall, the level of fidelity is more relevant when the level of interaction is low, assuming the movement around the apartment is statistically higher in highfidelity experiences. © 2022 Galvão Meirinhos et al; published by UIKTEN. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 4.0 License.
2021
Authors
Monteiro, P; Melo, M; Valente, A; Vasconcelos Raposo, J; Bessa, M;
Publication
IEEE TRANSACTIONS ON HUMAN-MACHINE SYSTEMS
Abstract
2021
Authors
Monteiro, P; Goncalves, G; Coelho, H; Melo, M; Bessa, M;
Publication
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Abstract
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