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About

About

Miguel Melo is Assistant Researcher of MASSIVE Virtual Reality Laboratory at INESC TEC in Portugal. He has a PhD from the University of Trás-os-Montes and Alto Douro, specializing in Computer Graphics. He is also a member of the executive committee of Eurographics. He counts with more than 25 publications in international peer-reviewed journals and he has been participating in several international research projects in the field of Multisensory Virtual Reality applied to different areas such as specialized training or tourism.

Interest
Topics
Details

Details

  • Name

    Miguel Correia Melo
  • Cluster

    Computer Science
  • Role

    Assistant Researcher
  • Since

    01st November 2010
010
Publications

2021

Delivering Critical Stimuli for Decision Making in VR Training: Evaluation Study of a Firefighter Training Scenario

Authors
Monteiro, P; Melo, M; Valente, A; Vasconcelos Raposo, J; Bessa, M;

Publication
IEEE Transactions on Human-Machine Systems

Abstract

2021

A systematic review on the use of immersive virtual reality to train professionals

Authors
Narciso, D; Melo, M; Rodrigues, S; Cunha, JP; Vasconcelos Raposo, J; Bessa, M;

Publication
MULTIMEDIA TOOLS AND APPLICATIONS

Abstract
The main goal of this systematic review is to synthesize existing evidence on the use of immersive virtual reality (IVR) to train professionals as well as to identify the main gaps and challenges that still remain and need to be addressed by future research. Following a comprehensive search, 66 documents were identified, assessed for relevance, and analysed. The main areas of application of IVR-based training were identified. Moreover, we identified the stimuli provided, the hardware used and information regarding training evaluation. The results showed that the areas in which a greater number of works were published were those related to healthcare and elementary occupations. In hardware, the most commonly used equipment was head mounted displays (HMDs), headphones included in the HMDs and handheld controllers. Moreover, the results indicated that IVR training systems are often evaluated manually, the most common metric being questionnaires applied before and after the experiment, and that IVR training systems have a positive effect in training professionals. We conclude that the literature is insufficient for determining the effect of IVR in the training of professionals. Although some works indicated promising results, there are still relevant themes that must be explored and limitations to overcome before virtual training replaces real-world training.

2021

Could Virtual Reality Substitute the ‘Real’ Experience? Evidence from a UNESCO World Heritage Site in Northern Portugal

Authors
Losada, N; Jorge, F; Teixeira, MS; Melo, M; Bessa, M;

Publication
Smart Innovation, Systems and Technologies

Abstract
Virtual Reality could be useful for heritage management and preservation by complementing or, even, by replacing the ‘real’ visitation to more threatened destinations. The objective of this study was to empirically test the level of similarity perceived by a group of students between VR experience and the ‘real’ visit in a UNESCO World Heritage Cultural attraction in order to assess the capacity of VR to act as a substitute of the ‘real’ visit. Ridit analysis was conducted in order to rank the level of agreement perceived by respondents concerning to similarity between the VR experience and the ‘real’ visit. Results revealed that VR experience could act as a complement, rather than a substitute of the ‘real’ visitation. This is, the feelings and emotions derived from the ‘real’ visit could not be replaced by the VR experience. VR could be an effective marketing tool to encourage sustainable tourism behaviors, rather than to substitute the ‘real’ visit. © 2021, The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.

2021

Development and Evaluation of an Outdoor Multisensory AR System for Cultural Heritage

Authors
Marto, A; Melo, M; Goncalves, A; Bessa, M;

Publication
IEEE ACCESS

Abstract
Enhancing tourist visits to cultural heritage sites by making use of mobile augmented reality has been a tendency in the last few years, presenting mainly audiovisual experiences. However, these explorations using only visuals and sounds, or narratives, do not allow users to be presented with, for example, a particular smell that can be important to feel engaged or to better understand the history of the site. This article pursues the goal of creating an experience that puts the user in a scene planned to evoke several stimuli with SensiMAR prototype - a Multisensory Augmented Reality system that aims to be used in cultural heritage outdoors. When using SensiMAR, the user will be involved with visual reconstructions, surrounded by the soundscape of ancient times, and is exposed to a particular smell very common that time. Given the novelty of this proposal, ascertaining the usability of such a system was raised as a foremost demand. Thus, in addition to its development and implementation specifications, an experimental study was conducted to evaluate the usability of the system in end-users' perspective. The results obtained from random visitors of an archaeological site were analysed according to their sex, age, previous experience with augmented reality technology, and provided condition - audiovisual condition, and multisensory condition, with visual, audio, and smell stimuli. Results were collected from a total of 67 participants and show that this multisensory prototype achieved good usability results across all groups. No statistically differences were found, demonstrating good usability of the SensiMAR system regardless of their sex, age, previous experience with the technology or provided condition.

2021

Hands-free interaction in immersive virtual reality: A systematic review

Authors
Monteiro, P; Goncalves, G; Coelho, H; Melo, M; Bessa, M;

Publication
IEEE Transactions on Visualization and Computer Graphics

Abstract

Supervised
thesis

2020

Novel Metaphor for Efficient Interaction in Virtual Reality Applications

Author
Pedro Miguel Ermida Monteiro

Institution
UTAD

2020

Automated Creation of Authentic Virtual Experiences

Author
Guilherme Santos Gonçalves

Institution
UTAD

2020

Immersive Authoring system for development of training programs in virtual reality

Author
Hugo Rafael Mendes Coelho

Institution
UTAD

2020

Hand-free Interaction Framework for Virtual Reality Applications

Author
Pedro Miguel Ermida Monteiro

Institution
UTAD

2017

Desenho e avaliação de ambientes virtuais multissensoriais

Author
Guilherme Santos Gonçalves

Institution
UTAD