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About

About

Miguel Melo is Assistant Researcher of MASSIVE Virtual Reality Laboratory at INESC TEC in Portugal. He has a PhD from the University of Trás-os-Montes and Alto Douro, specializing in Computer Graphics. He is also a member of the executive committee of Eurographics. He counts with more than 25 publications in international peer-reviewed journals and he has been participating in several international research projects in the field of Multisensory Virtual Reality applied to different areas such as specialized training or tourism.

Interest
Topics
Details

Details

  • Name

    Miguel Correia Melo
  • Cluster

    Computer Science
  • Role

    Assistant Researcher
  • Since

    01st November 2010
011
Publications

2022

Do Multisensory stimuli benefit the virtual reality experience? A systematic review

Authors
Melo, M; Goncalves, G; Monteiro, P; Coelho, H; Vasconcelos Raposo, J; Bessa, M;

Publication
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS

Abstract

2022

Immersive multisensory virtual reality technologies for virtual tourism

Authors
Melo, M; Coelho, H; Gonçalves, G; Losada, N; Jorge, F; Teixeira, MS; Bessa, M;

Publication
Multim. Syst.

Abstract

2022

What is the relationship between the sense of presence and learning in virtual reality? A 24 years systematic literature review

Authors
Krassmann, AL; Melo, M; Pinto, D; Peixoto, B; Bessa, M; Bercht, M;

Publication
PRESENCE-VIRTUAL AND AUGMENTED REALITY

Abstract
Abstract The sense of presence is an important aspect of experiences in Virtual Reality (VR), an emerging technology in education. This construct specifically has been increasingly researched in parallel to learning purposes. However, there is not a consensus in the literature on the outcomes of this association. Aiming to outline a panorama in this regard, a systematic review was conducted, with a comprehensive analysis of 140 primary studies recovered from five worldwide databases. The analysis shows an overview of 24 years of areas, factors, and methodological approaches that seem to be more inclined to benefit from the sense of presence towards learning purposes. We contribute to the advancement of the state of art by providing an understanding of the relationship among these three variables, identifying how to benefit from the sense of presence to further leverage the use of VR for learning purposes.

2022

Authoring tools for virtual reality experiences: a systematic review

Authors
Coelho, H; Monteiro, P; Goncalves, G; Melo, M; Bessa, M;

Publication
MULTIMEDIA TOOLS AND APPLICATIONS

Abstract
Virtual reality (VR) is used in different application fields like health, tourism, or training. Most VR applications for these fields have been built from the ground up without any authoring tool to help the process. This systematic review surveys the existing literature on authoring tools for immersive content and critically analyzes its features and how they are evaluated. It proposes a research agenda with key contribution opportunities for the field. An analysis of the 29 studies that met the eligibility criteria revealed that four records did not present any evaluation regarding the authoring tools' evaluation, and only five records used specialized users to evaluate their authoring tools; all the others used non-specialized users. The most evaluated metrics were usability, effectiveness, efficiency, and satisfaction. The data collected to evaluate the metrics consisted mainly of Likert scales and reported mean opinion score (MOS). However, few records used well-established questionnaires to evaluate those metrics like System Usability Scale, Post-Study System Usability Questionnaire, After-Scenario Questionnaire and Igroup Presence Questionnaire. Additionally, five of the analyzed records included stimuli other than audiovisual. More research is recommended about the usage of ontologies in authoring tools to comprehend the full potential of its usage since none of them had ontologies.

2022

Evaluation of the impact of different levels of self-representation and body tracking on the sense of presence and embodiment in immersive VR

Authors
Gonçalves, G; Melo, M; Barbosa, L; Raposo, JV; Bessa, M;

Publication
Virtual Real.

Abstract

Supervised
thesis

2020

Novel Metaphor for Efficient Interaction in Virtual Reality Applications

Author
Pedro Miguel Ermida Monteiro

Institution
UTAD

2020

Immersive Authoring system for development of training programs in virtual reality

Author
Hugo Rafael Mendes Coelho

Institution
UTAD

2020

Hand-free Interaction Framework for Virtual Reality Applications

Author
Pedro Miguel Ermida Monteiro

Institution
UTAD

2020

Automated Creation of Authentic Virtual Experiences

Author
Guilherme Santos Gonçalves

Institution
UTAD

2017

LINGUAGENS DE MODELAÇÃO PARA DESCREVER PROCESSOS E DINÂMICAS DE ENSINO E DE APRENDIZAGEM EM E-LEARNING NO ENSINO SUPERIOR

Author
Ana Margarida Silva Maia

Institution
UTAD