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About

José Raimundo holds a degree in Communication Design by the Faculty of Fine Arts of the University of Porto in Portugal, where he also lives and studies. He has a professional experience of 20+ years as designer, CAD draftsman and mentor, across several industries and/or institutions.

He has also pursued parallel interests, broadening his activities into the fields of concept artwork, illustration and game design, where he places his greatest passions.

He is currently attending the 2nd year of the Doctoral Programme in Digital Media at the Faculty of Engineering of the University of Porto, supported by an FCT scholarship for advance studies. He is also a collaborator at the Institute for Systems and Computer Engineering, Technology and Science (INESC TEC).

He is particularly interested on how playing games can help nurturing creative literacy, and improve collaborative practices in educational/ professional contexts.
 

You can access a detailed CV HERE

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Details

Details

  • Name

    José Raimundo
  • Cluster

    Computer Science
  • Role

    External Research Collaborator
  • Since

    01st September 2018
Publications

2021

Play to Design with Cards GO: A Card-Based Game for Game Design and Creativity

Authors
Fava, F; Cardoso, P; Melo, R; Raimundo, J; Mangueira, C;

Publication
PERSPECTIVES ON DESIGN AND DIGITAL COMMUNICATION: RESEARCH, INNOVATIONS AND BEST PRACTICES

Abstract
Design thinking refers to a creative approach to deal with complex problems in design contexts. Originally harnessed by designers, it is today within everyone's reach, to be learned and employed in their practices. To make it accessible and tangible to those who are not designers, a number of tools began to be developed and systematized. Among those, we highlight the group of card-based tools, which enable individuals to develop their creativity and to generate innovative design concepts. In order to explore these tools and to provide a scenario for creative ideas, we developed a card-based game-Cards GO-and conducted a workshop experiment to evaluate the applicability of the game to conceive other game concepts. We assessed the results of the workshop from three points of view: (1) that of the researchers, through direct observation; (2) that of the participants, by means of a questionnaire about their intrinsic motivation; (3) that of three experts in game design. Overall, Cards GO presented itself as a valuable tool for game design, creative thinking and collaboration. However, it was observed that the developed game concepts needed to be better detailed.