Details
Name
José Carlos PaivaCluster
Computer ScienceRole
Research AssistantSince
01st August 2014
Nationality
PortugalCentre
Advanced Computing SystemsContacts
+351220402963
jose.c.paiva@inesctec.pt
2023
Authors
Paiva, JC; Leal, JP; Figueira, A;
Publication
DATA IN BRIEF
Abstract
2023
Authors
Swacha, J; Queiros, R; Paiva, JC;
Publication
INFORMATION
Abstract
As gamification spreads to new areas, new applications are being developed and the interest in evaluating gamified systems continues to grow. To date, however, no one has comprehensively approached this topic: multiple evaluation dimensions and measures have been proposed and applied without any effort to organize them into a full gamut of tools for the multi-dimensional evaluation of gamified systems. This paper addresses this gap by proposing GATUGU, a set of six perspectives of evaluation of gamified systems: General effects of gamification, Area-specific effects of gamification, Technical quality of gamified systems, Use of gamified systems, Gamefulness of gamified systems, and User experience of gamified systems. For each perspective, GATUGU indicates the relevant dimensions of evaluation, and, for each dimension, one measure is suggested. GATUGU does not introduce any new measurement tools but merely recommends one of the available tools for each dimension, considering their popularity and ease of use. GATUGU can guide researchers in selecting gamification system evaluation perspectives and dimensions and in finding adequate measurement tools. Thanks to conforming to GATUGU, the published gamification system evaluation results will become easier to compare and to perform various kinds of meta-analyses on them.
2022
Authors
Paiva, JC; Queiros, R; Leal, JP; Swacha, J; Miernik, F;
Publication
INFORMATION
Abstract
2022
Authors
Paiva, JC; Leal, JP; Figueira, A;
Publication
ACM TRANSACTIONS ON COMPUTING EDUCATION
Abstract
2021
Authors
Paiva, JC; Haraszczuk, A; Queirós, R; Leal, JP; Swacha, J; Kosta, S;
Publication
Trends and Applications in Information Systems and Technologies - Volume 4, WorldCIST 2021, Terceira Island, Azores, Portugal, 30 March - 2 April, 2021.
Abstract
Keeping students engaged while learning programming is becoming more and more imperative. Of the several proposed techniques, gamification is presumably the most widely studied and has already proven as an effective means to engage students. However, there is a complete lack of public and customizable solutions to gamified programming education that can be reused with personalized rules and learning material. FGPE Gamification Service (FGPE GS) is an open-source GraphQL service that transforms a package containing the gamification layer – adhering to a dedicated open-source language, GEdIL – into a game. The game provides students with a gamified experience leveraging on the automatically-assessable activities referenced by the challenges. This paper presents FGPE GS, its architecture, data model, and validation. © 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.
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