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Publicações

2022

The power of voting and corruption cycles

Autores
Accinelli, E; Martins, F; Pinto, AA; Afsar, A; Oliveira, BMPM;

Publicação
JOURNAL OF MATHEMATICAL SOCIOLOGY

Abstract
We introduce an evolutionary dynamical model for corruption in a democratic state describing the interactions between citizens, government and officials, where the voting power of the citizens is the main mechanism to control corruption. Three main scenarios for the evolution of corruption emerge depending on the efficiency of the institutions and the social, political, and economic characteristics of the State. Efficient institutions can create a corruption intolerant self-reinforcing mechanism. The lack of political choices, weaknesses of institutions and vote buying can create a self-reinforcing mechanism of corruption. The ambition of the rulers can induce high levels of corruption that can be fought by the voting power of the citizens creating corruption cycles.

2022

ENHANCING HIGHER EDUCATION TUTORING WITH ARTIFICIAL INTELLIGENCE INFERENCE

Autores
Silva, B; Reis, A; Sousa, J; Solteiro Pires, EJ; Barroso, J;

Publicação
EDULEARN Proceedings - EDULEARN22 Proceedings

Abstract

2022

Do Multisensory Stimuli Benefit the Virtual Reality Experience? A Systematic Review

Autores
Melo, M; Goncalves, G; Monteiro, P; Coelho, H; Vasconcelos Raposo, J; Bessa, M;

Publicação
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS

Abstract
The majority of virtual reality (VR) applications rely on audiovisual stimuli and do not exploit the addition of other sensory cues that could increase the potential of VR. This systematic review surveys the existing literature on multisensory VR and the impact of haptic, olfactory, and taste cues over audiovisual VR. The goal is to identify the extent to which multisensory stimuli affect the VR experience, which stimuli are used in multisensory VR, the type of VR setups used, and the application fields covered. An analysis of the 105 studies that met the eligibility criteria revealed that 84.8 percent of the studies show a positive impact of multisensory VR experiences. Haptics is the most commonly used stimulus in multisensory VR systems (86.6 percent). Non-immersive and immersive VR setups are preferred over semi-immersive setups. Regarding the application fields, a considerable part was adopted by health professionals and science and engineering professionals. We further conclude that smell and taste are still underexplored, and they can bring significant value to VR applications. More research is recommended on how to synthesize and deliver these stimuli, which still require complex and costly apparatus be integrated into the VR experience in a controlled and straightforward manner.

2022

A Brief Review on 4D Weather Visualization

Autores
Rudenko, R; Pires, IM; Liberato, M; Barroso, J; Reis, A;

Publicação
SUSTAINABILITY

Abstract
The accelerated changes on our planet have led to a growing interest in climate change and its consequences: natural hazards and adverse socio-economic impacts. However, the development of climate research and the proliferation of datasets require an integrated and efficient approach to the analysis, investigation, and visualization of atmospheric meteorological data. Thus, we propose a literature review of existing systems viewing meteorological phenomena in four and three dimensions. Moreover, we evaluate meteorological occurrences to better understand the dynamics associated with a meteorological phenomenon and visualize different weather data. Based on the investigation of tools and methods, we consider the existence of different ways of representing meteorological data and methodologies. However, it was imperative to obtain knowledge and create our way of visualizing weather data. This article found eleven existing solutions for 4D meteorological visualization and meteorological phenomena.

2022

Classifying papers into subfields using Abstracts, Titles, Keywords and KeyWords Plus through pattern detection and optimization procedures: An application in Physics

Autores
Pech, G; Delgado, C; Sorella, SP;

Publicação
JOURNAL OF THE ASSOCIATION FOR INFORMATION SCIENCE AND TECHNOLOGY

Abstract
Classifying papers according to the fields of knowledge is critical to clearly understand the dynamics of scientific (sub)fields, their leading questions, and trends. Most studies rely on journal categories defined by popular databases such as WoS or Scopus, but some experts find that those categories may not correctly map the existing subfields nor identify the subfield of a specific article. This study addresses the classification problem using data from each paper (Abstract, Title, Keywords, and the KeyWords Plus) and the help of experts to identify the existing subfields and journals exclusive of each subfield. These exclusive journals are critical to obtain, through a pattern detection procedure that uses machine learning techniques (from software NVivo), a list of the frequent terms that are specific to each subfield. With that list of terms and with the help of optimization procedures, we can identify to which subfield each paper most likely belongs. This study can contribute to support scientific policy-makers, funding, and research institutions-via more accurate academic performance evaluations-, to support editors in their tasks to redefine the scopes of journals, and to support popular databases in their processes of refining categories.

2022

Hybrid Image-/Data-Parallel Rendering Using Island Parallelism

Autores
Zellmann, S; Wald, I; Barbosa, J; Dermici, S; Sahistan, A; Gudukbay, U;

Publicação
2022 IEEE 12TH SYMPOSIUM ON LARGE DATA ANALYSIS AND VISUALIZATION (LDAV 2022)

Abstract
In parallel ray tracing, techniques fall into one of two camps: imageparallel techniques aim at increasing frame rate by replicating scene data across nodes and splitting the rendering work across different ranks, and data-parallel techniques aim at increasing the size of the model that can be rendered by splitting the model across multiple ranks, but typically cannot scale much in frame rate. We propose and evaluate a hybrid approach that combines the advantages of both by splitting a set of N x M ranks into M islands of N ranks each and using data-parallel rendering within each island and image parallelism across islands. We discuss the integration of this concept into four wildly different parallel renderers and evaluate the efficacy of this approach based on multiple different data sets.

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