2021
Autores
Silva, R; Fonseca, B; Costa, C; Martins, F;
Publicação
EDUCATION SCIENCES
Abstract
There is a growing presence of technology in the daily lives of elementary school students, with a recent exponential rise due to the constraints of remote teaching during the COVID-19 pandemic. It is important to understand how the education system can contribute to helping students develop the required skills for technological careers, without neglecting its obligation to create conditions that allow them to acquire transversal skills and to enable them to exercise full citizenship. The integration of Educational Robotics and block programming activities in collaborative learning environments promotes the development of computational thinking and other ICT skills, as well as critical thinking, social skills, and problem solving. This paper presents a theoretical proposal of a didactic sequence for the introduction to educational robotics and programming with Scratch Jr. It is composed of three learning scenarios, designed for elementary school teaching. Its main goal is to create conditions that favour the development of computational thinking in a collaborative learning environment. With increasing complexity and degree of difficulty, all the tasks root from a common problem: How can we create an algorithm that programs the robot/sprite to reach a predetermined position?
2021
Autores
Zejnilovic L.; Lavado S.; Soares C.; de Rituerto De Troya Í.M.; Bell A.; Ghani R.;
Publicação
81st Annual Meeting of the Academy of Management 2021: Bringing the Manager Back in Management, AoM 2021
Abstract
Despite having set the theoretical ground for explainable systems decades ago, the information system scholars have given little attention to new developments in the decision-making with humans-in-the-loop in real-world problems. We take the sociotechnical system lenses and employ mixed-method analysis of a field intervention to study the machine-learning informed decision-making with interpreted models' outputs. Contrary to theory, our results suggest a small positive effect of explanations on confidence in the final decision, and a negligible effect on the decisions' quality. We uncover complex dynamic interactions between humans and algorithms, and the interplay of algorithmic aversion, trust, experts' heuristic, and changing uncertainty-resolving condititions.
2021
Autores
Ahmed, T; Waqar, A; Al Ammar, EA; Ko, W; Kim, Y; Aamir, M; Habib, HUR;
Publicação
CSEE JOURNAL OF POWER AND ENERGY SYSTEMS
Abstract
2021
Autores
Wagner, L; Pinto, C; Amorim, P;
Publicação
EUROPEAN JOURNAL OF OPERATIONAL RESEARCH
Abstract
Omnichannel retailers are increasingly introducing subscription-based delivery services. By subscribing to this service and paying fees upfront, customers are entitled to have orders delivered to their home for a given period without paying any extra delivery charge. We analyze the resulting changes in customer behavior from two perspectives:(i) ordering behavior and (ii) delivery preferences. The model is estimated from the online transactional data of a grocery retailer and combines matching and difference in-differences approaches. We confirm that subscription customers spend more per month and purchase more frequently online than customers without subscriptions. However, this outcome is compromised by shifts towards narrower time slots in the mornings and at night, where slots are requested with less advance notice. When weighing the increased revenue and higher operational costs, we show that subscriptions have a negative impact on a retailer's incremental profit. This remains valid for a wide range of assumptions about (i) the cannibalisation of sales from the retailer's offline business, (ii) picking cost and (iii) delivery cost. To mitigate the impact of subscriptions on retailer profits, we develop a data-driven algorithm that predicts whether certain customers should receive promotions for the subscription plan, rather than it being advertised to all customers. As an extension, we also study whether the addition of a minimum order threshold to subscription plans changes consumer behaviour. We find that this introduction encourages customers to seek more variety and increase their basket size, but does not reduce their order frequency, a phenomena which may be ascribed to cross-selling.
2021
Autores
Bernardino, I; Baptista, RJV; de Almeida, JMEB; Sao Mamede, JHP;
Publicação
PROCEEDINGS OF 2021 16TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI'2021)
Abstract
In a modern society, seniors want to be a part of the digital world and the research in progress seeks to present whether through Serious Games can help their learning process and understanding of cybersecurity when online browsing, namely, deciding which actions to make when facing an eminent threat. this position paper aims to presents a new research on how Serious Games can help seniors to become more aware in the cybersecurity theme and how to be more careful when search the web. In this research the methodology apply is the Action Research, by identifying the problem - lack of knowledge that seniors have on the online threats and promoting an action - the Serious Game played to teach and motivate the senior to become safer online.
2021
Autores
Mendes, JP; Coelho, LCC; Pereira, VP; Azenha, MA; Jorge, PAS; Pereira, CM;
Publicação
Chemistry Proceedings
Abstract
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