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Sobre

Sobre

Professor Associado com Agregação da UTAD e Investigador Sénior do INESC TEC.

Doutorou-se, na UTAD, em 2002, em Engenharia Eletrotécnica e realizou, em 2007, as provas Públicas de Agregação em Informática/Acessibilidade. Passou a Professor Associado da UTAD em dezembro de 2012.

Foi Pró-reitor para a Inovação e Gestão da Informação da UTAD, de 23 Julho de 2010 a 29 Julho de 2013.

Produziu mais de 150 trabalhos académicos, entre capítulos de livros, artigos em revistas e artigos em atas de eventos ciêntificos. Orientou 40 trabalhos de pós-graduação (mestrados e doutoramentos).

Participou em 35 projetos de investigação e desenvolvimento (foi investigador principal em 15 destes projetos).

Participou na organização de vários encontros científicos de natureza internacional, em 2006 coordenou a equipa que criou a conferência “Software Development for Enhancing Accessibility and Fighting Info-exclusion (www.dsai.ws/2016) e em 2016 a conferência Technology and Innovation is Sports, Health and Wellbeing (www.tishw.ws/2016).

As áreas principais de investigação são: Processamento Digital de Imagem, Acessibilidade e Interação pessoa Computador.

Google Scholar: http://scholar.google.com/citations?user=HBVvNYQAAAAJ&hl=en

SCOPUS: http://www.scopus.com/authid/detail.url?authorId=20435746800

Tópicos
de interesse
Detalhes

Detalhes

  • Nome

    João Barroso
  • Cargo

    Investigador Coordenador
  • Desde

    01 outubro 2012
013
Publicações

2025

Machine Learning for Decision Support and Automation in Games: A Study on Vehicle Optimal Path

Autores
Penelas, G; Barbosa, L; Reis, A; Barroso, J; Pinto, T;

Publicação
ALGORITHMS

Abstract
In the field of gaming artificial intelligence, selecting the appropriate machine learning approach is essential for improving decision-making and automation. This paper examines the effectiveness of deep reinforcement learning (DRL) within interactive gaming environments, focusing on complex decision-making tasks. Utilizing the Unity engine, we conducted experiments to evaluate DRL methodologies in simulating realistic and adaptive agent behavior. A vehicle driving game is implemented, in which the goal is to reach a certain target within a small number of steps, while respecting the boundaries of the roads. Our study compares Proximal Policy Optimization (PPO) and Soft Actor-Critic (SAC) in terms of learning efficiency, decision-making accuracy, and adaptability. The results demonstrate that PPO successfully learns to reach the target, achieving higher and more stable cumulative rewards. Conversely, SAC struggles to reach the target, displaying significant variability and lower performance. These findings highlight the effectiveness of PPO in this context and indicate the need for further development, adaptation, and tuning of SAC. This research contributes to developing innovative approaches in how ML can improve how player agents adapt and react to their environments, thereby enhancing realism and dynamics in gaming experiences. Additionally, this work emphasizes the utility of using games to evolve such models, preparing them for real-world applications, namely in the field of vehicles' autonomous driving and optimal route calculation.

2025

A Look at Prevalent Vulnerabilities in Web and Mobile Applications: A Brief Systematic Review

Autores
Ferreira, A; Barroso, J; Reis, A; Gouveia, AJ;

Publicação
Smart Innovation, Systems and Technologies

Abstract
This article presents a systematic review of the most prevalent vulnerabilities plaguing web and mobile applications. By analyzing recent research, it identifies a core set of vulnerabilities, including injection flaws, broken authentication, cross-site scripting (XSS), and insecure direct object references. Recognizing the human element, the article acknowledges the role of social engineering in exploiting these technical weaknesses. The review delves deeper, exploring how these vulnerabilities manifest differently across web and mobile platforms, considering factors like server-side security and API access. The research concludes by advocating for a defense strategy, emphasizing the importance of secure coding practices, robust authentication, and user awareness training. This comprehensive approach paves the way for a more secure digital landscape where both web and mobile applications can thrive. © The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2025.

2025

Virtual Assistant for Production Management and Monitoring Support

Autores
Pereira, R; Lima, C; Pinto, T; Barroso, J; Reis, A;

Publicação
Smart Innovation, Systems and Technologies

Abstract
The Industry 4.0 paradigm (I4.0) supports the improvement of industrial processes through Information and Communication Technologies (ICT), with information systems providing real-time information to humans and machines, in order to make the production process more flexible and efficient. In this context, Virtual Assistants (VA) collect and process production data and provide contextualized and real-time information to the workers in the production environment. This paper presents a prototype of a VA developed to collect production data from heterogeneous sources in the factory, process them based on contextual information, and provide workers with useful information to assist them in taking informed decisions. In that context, VA can represent a valuable aid to improve overall productivity and efficiency in the I4.0 factories. © The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2025.

2024

Cognitive personalization for online microtask labor platforms: A systematic literature review

Autores
Paulino, D; Correia, A; Barroso, J; Paredes, H;

Publicação
USER MODELING AND USER-ADAPTED INTERACTION

Abstract
Online microtask labor has increased its role in the last few years and has provided the possibility of people who were usually excluded from the labor market to work anytime and without geographical barriers. While this brings new opportunities for people to work remotely, it can also pose challenges regarding the difficulty of assigning tasks to workers according to their abilities. To this end, cognitive personalization can be used to assess the cognitive profile of each worker and subsequently match those workers to the most appropriate type of work that is available on the digital labor market. In this regard, we believe that the time is ripe for a review of the current state of research on cognitive personalization for digital labor. The present study was conducted by following the recommended guidelines for the software engineering domain through a systematic literature review that led to the analysis of 20 primary studies published from 2010 to 2020. The results report the application of several cognition theories derived from the field of psychology, which in turn revealed an apparent presence of studies indicating accurate levels of cognitive personalization in digital labor in addition to a potential increase in the worker's performance, most frequently investigated in crowdsourcing settings. In view of this, the present essay seeks to contribute to the identification of several gaps and opportunities for future research in order to enhance the personalization of online labor, which has the potential of increasing both worker motivation and the quality of digital work.

2024

Review of Platforms and Frameworks for Building Virtual Assistants

Autores
Pereira, R; Lima, C; Reis, A; Pinto, T; Barroso, J;

Publicação
INFORMATION SYSTEMS AND TECHNOLOGIES, VOL 3, WORLDCIST 2023

Abstract
Virtual assistants offer a new type of solution to handle interaction between human and machine and can be applied in various business contexts such as Industry or Education. When designing and building a virtual assistant the developers must ensure a set of parameters to achieve a good solution. Various platforms and frameworks emerged to allow developers to create virtual assistant solutions easier and faster. This paper provides a review of available platforms and frameworks used by authors to create their own solutions in different areas. Big tech companies like Google with Dialogflow, IBM with Watson Assistant and Microsoft with Bot Framework, present mature solutions to build virtual assistants that provide to the developer all components of the basic architecture to build a fast and solid solution. Open-Source solutions focus on providing to the developer the main components to build a virtual assistant, namely language understanding and response generation.

Teses
supervisionadas

2024

A model for the individual empowerment using intrinsic personalization of crowdsourcing tasks

Autor
Dennis Lourenço Paulino

Instituição
UTAD

2024

A model for the individual empowerment using intrinsic personalization of crowdsourcing tasks

Autor
Dennis Lourenço Paulino

Instituição
UTAD

2024

A model for the individual empowerment using intrinsic personalization of crowdsourcing tasks

Autor
Dennis Lourenço Paulino

Instituição
UTAD

2024

A model for the individual empowerment using intrinsic personalization of crowdsourcing tasks

Autor
Dennis Lourenço Paulino

Instituição
UTAD

2022

Tecnologias e aplicações da Interface Cérebro-Computador (BCI)

Autor
Pedro Alexandre santos Letra

Instituição
UTAD