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Publicações

2022

Evaluation of the impact of different levels of self-representation and body tracking on the sense of presence and embodiment in immersive VR

Autores
Gonçalves, G; Melo, M; Barbosa, L; Vasconcelos Raposo, J; Bessa, M;

Publicação
VIRTUAL REALITY

Abstract
The main goal of this paper is to investigate the effect of different types of self-representations through floating members (hands vs. hands + feet), virtual full body (hands + feet vs. full-body avatar), walking fidelity (static feet, simulated walking, real walking), and number of tracking points used (head + hands, head + hands + feet, head + hands + feet + hip) on the sense of presence and embodiment through questionnaires. The sample consisted of 98 participants divided into a total of six conditions in a between-subjects design. The HTC Vive headset, controllers, and trackers were used to perform the experiment. Users were tasked to find a series of hidden objects in a virtual environment and place them in a travel bag. We concluded that (1) the addition of feet to floating hands can impair the experienced realism (p = 0.039), (2) both floating members and full-body avatars can be used without affecting presence and embodiment (p > 0.05) as long as there is the same level of control over the self-representation, (3) simulated walking scores of presence and embodiment were similar when compared to static feet and real walking tracking data (p > 0.05), and (4) adding hip tracking overhead, hand and feet tracking (when using a full-body avatar) allows for a more realistic response to stimuli (p = 0.002) and a higher overall feeling of embodiment (p = 0.023).

2022

Preface

Autores
Carneiro, D; Cáceres, P; Carvalho, MR;

Publicação
IxD&A

Abstract

2022

Virtual Worlds for Developing Intercultural Competence

Autores
Machado, L; Freitas, A; Schlemmer, E; Pedron, CD;

Publicação
Research Anthology on Virtual Environments and Building the Metaverse

Abstract
The authors present a framework for developing intercultural competence (IC) and use tridimensional digital virtual worlds (3DVW) as environments for developing IC. They developed an artifact, via design research, constituted by an educational method using the 3DVW Second Life® as the place for a virtual exchange program between 92 Brazilian and Portuguese master students. The results of the study indicate that the 3DVW can be used for the development of IC because it allows rich experiential and relational/conversational learning opportunities, especially due to the affordances of immersion/sense of presence, social interaction, content production, and knowledge sharing. The students involved in the virtual exchange inside Second Life® had to practice a set of attitudes and skills such as communication skills; culture-specific knowledge; understanding others' worldviews; skills to analyze, evaluate, and relate; skills to listen, observe, and interpret; respect, openness; tolerance for ambiguity, among other, that are all attributes of IC.

2022

Development of a Screening Method for Sulfamethoxazole in Environmental Water by Digital Colorimetry Using a Mobile Device

Autores
Peixoto, PS; Carvalho, PH; Machado, A; Barreiros, L; Bordalo, AA; Oliveira, HP; Segundo, MA;

Publicação
CHEMOSENSORS

Abstract
Antibiotic resistance is a major health concern of the 21st century. The misuse of antibiotics over the years has led to their increasing presence in the environment, particularly in water resources, which can exacerbate the transmission of resistance genes and facilitate the emergence of resistant microorganisms. The objective of the present work is to develop a chemosensor for screening of sulfonamides in environmental waters, targeting sulfamethoxazole as the model analyte. The methodology was based on the retention of sulfamethoxazole in disks containing polystyrene divinylbenzene sulfonated sorbent particles and reaction with p-dimethylaminocinnamaldehyde, followed by colorimetric detection using a computer-vision algorithm. Several color spaces (RGB, HSV and CIELAB) were evaluated, with the coordinate a_star, from the CIELAB color space, providing the highest sensitivity. Moreover, in order to avoid possible errors due to variations in illumination, a color palette is included in the picture of the analytical disk, and a correction using the a_star value from one of the color patches is proposed. The methodology presented recoveries of 82-101% at 0.1 mu g and 0.5 mu g of sulfamethoxazole (25 mL), providing a detection limit of 0.08 mu g and a quantification limit of 0.26 mu g. As a proof of concept, application to in-field analysis was successfully implemented.

2022

Game-Based Learning, Gamification in Education and Serious Games

Autores
de Carvalho, CV; Coelho, A;

Publicação
COMPUTERS

Abstract
Video games have become one of the predominant forms of entertainment in our society, but they have also impacted many other of its social and cultural aspects [...]

2022

On Usefulness of Outlier Elimination in Classification Tasks

Autores
Hetlerovic, D; Popelínský, L; Brazdil, P; Soares, C; Freitas, F;

Publicação
IDA

Abstract

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