2023
Autores
Santos, J; Amorim, I; Ulisses, A; Lopes, JC; Filipe, V;
Publicação
2023 INTERNATIONAL CONFERENCE ON INFORMATION NETWORKING, ICOIN
Abstract
Nowadays, the consumption of media content has been growing rapidly and consistently, driven by an easy access to Video on Demand platforms. In this context, licensing is needed to ensure that filmmakers receive rightful payment for their content and ensure that their rights as content owners are respected. The traditional licensing process, which is heavily dependent on third parties (legal entities) to mediate the transaction, is very long, costly, and complex, which is a barrier to smaller independent filmmakers. The solution proposed in this work, to address this problem, is to create a business-to-business marketplace platform supported by a Blockchain licensing module. This module takes advantage of Blockchain technology to ensure the licensing requirements and to provide a secure, practical and straightforward way to license media in a decentralised paradigm. The result of this work was validated though a prototype, and a global assessment of the system's usability was performed using the System Usability Scale, where it got the best possible grade.
2023
Autores
Valado, Vanessa; Magalhães, Maria; Barc, Mariana; Folzi, Camilla; Poínhos, Rui; Bruno M P M Oliveira; Cri Obesidade; Correia, Flora;
Publicação
Abstract
2023
Autores
Sserwanga, I; Goulding, A; Moulaison-Sandy, H; Du, JT; Soares, AL; Hessami, V; Frank, RD;
Publicação
Lecture Notes in Computer Science
Abstract
2023
Autores
Monteiro, P; Gonçalves, G; Peixoto, B; Melo, M; Bessa, M;
Publicação
IEEE ACCESS
Abstract
Currently, it is standard to use tracked handheld controllers for interaction in immersive virtual reality (VR). However, since VR interactions are becoming more natural with hand tracking, it is important to provide hands-free alternatives for selection and system control tasks. As such, this study aims to provide an exploratory evaluation of the effectiveness and efficiency of commonly used hands-free interfaces in selection and system control tasks. Nine interaction methods were evaluated while performing a Fitts' law task with nine advanced users of VR in a within-subject experiment. We evaluated handheld controllers as a baseline, against head gaze, eye gaze, and voice commands for pointing at the targets, and dwell time and voice commands to confirm selections. We found that using eye gaze with a 500 ms dwell time proved to be the hand-free method with the highest performance, matching the handheld controllers and being preferred by users. The evaluation also showed that using a multimodal approach to selection, especially using the voice, decreases performance, but increases effectiveness. Moreover, we verified that Fitts' law can be applied to hands-free methods, but its usage is limited when the methods have very short travel times. We then suggest selections per minute as a more robust comparative performance metric. Further studies should expand the audience and interaction tasks and focus on the confirmatory method of selection.
2023
Autores
Magalhães, Maria; Barc, Mariana; Valado, Vanessa; Folzi, Camilla; Poínhos, Rui; Bruno M P M Oliveira; Cri Obesidade; Correia, Flora;
Publicação
Abstract
2023
Autores
Severino, R; Rodrigues, J; Alves, J; Ferreira, LL;
Publicação
JOURNAL OF SENSOR AND ACTUATOR NETWORKS
Abstract
The fast development and adoption of IoT technologies has been enabling their application into increasingly sensitive domains, such as Medical and Industrial IoT, in which safety and cyber-security are paramount. While the number of deployed IoT devices increases annually, they still present severe cyber-security vulnerabilities, becoming potential targets and entry points for further attacks. As these nodes become compromised, attackers aim to set up stealthy communication behaviours, to exfiltrate data or to orchestrate nodes in a cloaked fashion, and network timing covert channels are increasingly being used with such malicious intents. The IEEE 802.15.4 is one of the most pervasive protocols in IoT and a fundamental part of many communication infrastructures. Despite this fact, the possibility of setting up such covert communication techniques on this medium has received very little attention. We aim to analyse the performance and feasibility of such covert-channel implementations upon the IEEE 802.15.4 protocol, particularly upon the DSME behaviour, one of the most promising for large-scale time critical communications. This enables us to better understand the involved risk of such threats and help support the development of active cyber-security mechanisms to mitigate these threats, which, for now, we provide in the form of practical network setup recommendations.
The access to the final selection minute is only available to applicants.
Please check the confirmation e-mail of your application to obtain the access code.