2019
Autores
Sharma, P; Upadhaya, MD; Twanabasu, A; Barroso, J; Khanal, SR; Paredes, H;
Publicação
HCI (8)
Abstract
Much effort is put into Information Technology (IT) to achieve better efficiency and quality of expressing communication between autistic children with the surrounding. This paper presents an application that aims to help the autistic child to interact and express their feeling with their loved ones in easy manner. The major objective of the project is to connect autistic children with their family and friends by providing tools that enable an easy way to express their feeling and emotions. To accomplish this goal an Android app has been developed through which, autistic child can express their emotion based on emoji. Child’s emotions are share by sending the emoji to their relatives. The project aims a high impact within the autistic child community by providing a mechanism to share emotions in an “emotionless world”. The project was developed under the Sustainable Development Goal (SDG) 3: good health and well-being in the society by making the meaningful impact in the life of autistic child.
2019
Autores
Abreu, TJA; Agamez Arias, P; Miranda, V;
Publicação
2019 IEEE PES Conference on Innovative Smart Grid Technologies, ISGT Latin America 2019
Abstract
This paper presents a hybrid optimization model based on the metaheuristic Evolutionary Particle Swarm Optimization (EPSO) and Linear Programming for solving the problems of sizing, location and network interface technology selection of battery energy storage system (BESS). The batteries are integrated in a distribution network that has dispersed photovoltaic (PV) generation. Thus, a stochastic scenario generation model is also proposed for creating a database for the PV generation, load and energy prices curves considering historical data. The proposed approach is applied with success to the CIGRE MV benchmark network in the European configuration. Several tests were carried out in order to evaluate the EPSO approach for planning and operate BESS into the modern distribution networks. Experimental results indicate that dispersed solutions to locate the batteries throughout of the network were privileged over concentrated solutions.
2019
Autores
Siedersberger, D; Montez, C; Leao, E; Vasques, F;
Publicação
45TH ANNUAL CONFERENCE OF THE IEEE INDUSTRIAL ELECTRONICS SOCIETY (IECON 2019)
Abstract
Cluster-tree topologies are commonly employed in large-scale Wireless Sensor Networks applications where nodes are randomly deployed. This topology presents several challenges related to connectivity and message schedulability. As a consequence, effective methods for network formation and operation are required. This work proposes a combination of methods of neighborhood discovery, network formation and message scheduling to deal with this problem. This proposal aims to build a flexible network, with better performance and is also able to adapt for different scenarios. Simulation results highlight significant improvements of the network performance, when compared to the use of LEACH protocol.
2019
Autores
de Freitas, NB; Jacobina, CB; Cunha, MF;
Publicação
2019 IEEE Energy Conversion Congress and Exposition (ECCE)
Abstract
2019
Autores
Moreira, MJ; Garcia Diez, J; de Almeida, JMMM; Saraiva, C;
Publicação
INTERNATIONAL JOURNAL OF CONSUMER STUDIES
Abstract
Food labelling is a means of communication between food business operators and consumers, representing an important factor in consumer purchasing decisions. The enforcement of the new food labelling policy is aimed to improve food safety and public health through the mandatory indication of information and nutritional values. To understand the usefulness of the information provided for consumers, a survey was carried out to assess the efficacy of the information presented in food labelling. Principal component analysis was performed to obtain a smaller number of uncorrelated factors regarding the usefulness of food labelling. Results showed consumers usually do not read food labels due to lack of time and excessive information. Additionally, food labelling was observed to be more useful for specific consumer groups, such as, athletes, consumers with health conditions or consumers concerned with a healthy lifestyle. The results of the present study highlight the need of information campaigns by public health authorities to show the importance and advantages of reading food labels as well as the development of essential information which should be quickly and clearly seen and understood by consumers.
2019
Autores
Gusmão, P; Almeida, T; Lopes, F; Muryn, Y; Martins, J; Au Yong Oliveira, M;
Publicação
Advances in Intelligent Systems and Computing
Abstract
Microtransactions dominate today’s video game industry and will continue to do so for the foreseeable future, despite all the controversy it brings. To approach this problem, we created a survey, shared it on several gaming forums (a total of 1661 answers were obtained), then we designed a theoretical model and based on that, an automatic analysis was performed to understand what microtransactions are adequate to certain types of videogames. In parallel, we also performed a manual analysis that helped us gain insights into player preferences. Through the manual analysis we can conclude that players show a greater tendency to spend on microtransactions in mobile games. On average, respondents spend more on microtransactions than on purchasing videogames per month; with this, we can understand why the market of microtransactions has been growing greatly in recent years. Players that have jobs spend more on time savers microtransactions, and this probably happens because of the lack of time these players have comparing to the rest and the fact that they have an income to spend. Players aged 25 and above have shown to be more inclined to spend money to remove advertisements from games; however, players under the age of 25 are more inclined to spend money on general microtransactions in contrast to their older counterparts. It is also noticeable the negative sentiment towards players that spend money on advantageous items. © Springer Nature Switzerland AG 2019.
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