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Sobre

Sobre

Arsénio Reis (M) é Especialista de Informatica na Universidade de Trás-os-MOntes e Alto Douro (UTAD). Doutourou-se em 2015, na UTAD. Em 2016 integrou o INESC- TEC como investigador no centro CSIG. De 2006 a 2009, foi Coordenador Técnico de Informática, e de 2009 a 2014 foi Director dos Serviços de Informática e Comuibcações da UTAD. Em 2007, completou o Diploma de Especialização em Sociedade de Informação e Inovação na Admintração Publica (DESIIAP), no Instituto Nacional de Administração (INA), e em 2009, concluiu o Curso de Alta Direção na Administração Pública (CADAP), também no INA. No decurso da sua carreira profisional, esteve envolvido em diversos projectos de investigação e desenvolvimento, em conjunto com parceiros publicos e privados, tendo representado a UTAD em diversas ocasiões, tais como, membro eleito do Conselho Geral da UTAD, entre 2009 e 2012, e vogal executivo da direção da European Information Systems Association(EUNIS), de 2009 a 2014. As sua principais areas de interesse são, desde há muito, as de Aystemas de Informação e Engenharia de Software, e mais recentemente, Acessibilidade, Interação Homem-Computador, e eSaude. Ele produziu mais de 40 papers cientificos, incluindo, capitulos de livro, artigos e comunicações em actas de conferencias e revistas cientificas. Participou na oeganização de eventos cientificos de varias naturezas, nacionais e internacionais, dos quais se destaca, a organização do Congresso da EUNIS em 2012, na UTAD.

Tópicos
de interesse
Detalhes

Detalhes

005
Publicações

2019

Submitted to the WorldCIST'17: The AppVox mobile application, a tool for speech and language training sessions

Autores
Rocha, T; Goncalves, C; Fernandes, H; Reis, A; Barroso, J;

Publicação
Expert Systems

Abstract
AppVox is a mobile application that provides support for children with speech and language impairments in their speech therapy sessions, while also allowing autonomous training at home. The application simulates a vocalizer with an audio stimulus feature, which can be used to train and amend the pronunciation of specific words through repetition. In this paper, we aim to present the development of the application as an assistive technology option, by adding new features to the vocalizer as well as assessing it as a usable option for daily training interaction for children with speech and language impairments. In this regard, we invited 15 children with speech and language impairments and 20 with no impairments to perform training activities with the application. Likewise, we asked three speech therapists and three usability experts to interact, assess, and give their feedback. In this assessment, we include the following parameters: successful conclusion of the training tasks (effectiveness); number of errors made, as well as number and type of difficulties found (efficiency); and the acceptance and level of comfort in completing the requested tasks (satisfaction). Overall, the results showed that children conclude the training tasks successfully and helped to improve their language and speech capabilities. Therapists and children gave positive feedback to the AppVox interface. © 2019 John Wiley & Sons, Ltd

2019

Creating Weather Narratives

Autores
Reis, A; Liberato, M; Paredes, H; Martins, P; Barroso, J;

Publicação
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Abstract
Information can be conveyed to the user by means of a narrative, modeled according to the user’s context. A case in point is the weather, which can be perceived differently and with distinct levels of importance according to the user’s context. For example, for a blind person, the weather is an important element to plan and move between locations. In fact, weather can make it very difficult or even impossible for a blind person to successfully negotiate a path and navigate from one place to another. To provide proper information, narrated and delivered according to the person’s context, this paper proposes a project for the creation of weather narratives, targeted at specific types of users and contexts. The proposal’s main objective is to add value to the data, acquired through the observation of weather systems, by interpreting that data, in order to identify relevant information and automatically create narratives, in a conversational way or with machine metadata language. These narratives should communicate specific aspects of the evolution of the weather systems in an efficient way, providing knowledge and insight in specific contexts and for specific purposes. Currently, there are several language generator’ systems, which automatically create weather forecast reports, based on previously processed and synthesized information. This paper, proposes a wider and more comprehensive approach to the weather systems phenomena, proposing a full process, from the raw data to a contextualized narration, thus providing a methodology and a tool that might be used for various contexts and weather systems. © 2019, Springer Nature Switzerland AG.

2019

Tool for monitoring the general health of patients in a rural environment

Autores
Silva, A; Reis, A; Sousa, A; Sousa, J; Barroso, J;

Publicação
2019 14TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI)

Abstract
The health centers group (ACES) "Douro Sul II" is creating a Community Support Team for Palliative Care (ECSCP) to provide palliative care services for the ACE's population of 73, 713 registered users. To support these services, a study was carried out and it was planned the development of an Information System (IS) with the main objective of monitoring patients from their homes, providing information to support the operations of the team. The system is based on a platform that controls the flow of information between coordinators, team and the patients, from the use of mobile and web applications. Therefore, the team will be able to respond more quickly to patients requiring support.

2019

A Web application for learning and training of mouse handling as an interaction device in digital environments

Autores
Rocha, T; Reis, A; Barroso, J;

Publicação
2019 14TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI)

Abstract
In this article, we present a solution for training the mouse input device handling, in order to improve the users' digital skills. Knowing that the widespread access to the computer and the Internet is still made by the use of traditional devices, such as, the keyboard and mouse device (and these devices does not provide natural interaction between people and technology), it is necessary to train for the correct handling. Specifically, mouse usage requires movement control, hand posture and finger positioning, as well as, precision clicks for different functions (one click, two clicks, drag and click) This training is often done in real interaction situations, that could led to inefficiency of use the digital environments and also user's frustration and discouragement. Thus, using simple and intuitive interfaces and providing a set of activities, we allow users to learn and train the motor coordination and basic movements with the mouse. The main results of the study showed that users had a pleasant experience of interaction, considered the interfaces intuitive and affirmed their availability to use it as a training tool.

2019

Interactive audio novel: A Story and Usability preliminary study

Autores
Rocha, T; Reis, A; Paredes, H; Barroso, J;

Publicação
2019 14TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI)

Abstract
In this article we present a game interface, using audio input and output, aiming to provide the concept of interactive narrative to users with visual or motor disability. The solution lets users choose the direction of the story, triggering several alternate endings and thus creating a dynamic and creative narrative. The application development process is described here from the design, implementation and evaluation. In the evaluation phase, we performed user tests with five participants with visual and motor disability. Thus, we record three metrics: effectiveness, success of the task (reaching one of the possible endings); efficiency, time needed to complete the story; and satisfaction, comfort and wellbeing of the user during the interaction. The result was positive, all participants successfully completed the application, and there were no withdrawals. Four in five wanted to repeat the experience and try to reach another end of the story.

Teses
supervisionadas

2019

Serviço de Apoio a Idosos Recorrendo a Veículos não Tripulados

Autor
DAVID FERREIRA SAFADINHO

Instituição
UTAD

2019

HI-Drones! - Human Interaction for Drones

Autor
ROBERTO AGUIAR RIBEIRO

Instituição
UTAD

2019

Plataforma de monitorização de pacientes de doença crónica

Autor
André Filipe Moreira Silva

Instituição
UTAD