2025
Autores
Mahdi, SS; Caldeira, E; Matthews, H; Vanneste, M; Nauwelaers, N; Yuan, M; Bouritsas, G; Baynam, GS; Hammond, P; Spritz, R; Klein, OD; Bronstein, M; Hallgrimsson, B; Peeters, H; Claes, P;
Publicação
IEEE ACCESS
Abstract
Clinical diagnosis of syndromes benefits strongly from objective facial phenotyping. This study introduces a novel approach to enhance clinical diagnosis through the development and exploration of a low-dimensional metric space referred to as the clinical face phenotypic space (CFPS). As a facial matching tool for clinical genetics, such CFPS can enhance clinical diagnosis. It helps to interpret facial dysmorphisms of a subject by placing them within the space of known dysmorphisms. In this paper, a triplet loss-based autoencoder developed by geometric deep learning (GDL) is trained using multi-task learning, which combines supervised and unsupervised learning approaches. Experiments are designed to illustrate the following properties of CFPSs that can aid clinicians in narrowing down their search space: a CFPS can 1) classify syndromes accurately, 2) generalize to novel syndromes, and 3) preserve the relatedness of genetic diseases, meaning that clusters of phenotypically similar disorders reflect functional relationships between genes. The proposed model consists of three main components: an encoder based on GDL optimizing distances between groups of individuals in the CFPS, a decoder enhancing classification by reconstructing faces, and a singular value decomposition layer maintaining orthogonality and optimal variance distribution across dimensions. This allows for the selection of an optimal number of CFPS dimensions as well as improving the classification capacity of the CFPS, which outperforms the linear metric learning baseline in both syndrome classification and generalization to novel syndromes. We further proved the usefulness of each component of the proposed framework, highlighting their individual impact. From a clinical perspective, the unique combination of these properties in a single CFPS results in a powerful tool that can be incorporated into current clinical practices to assess facial dysmorphism.
2025
Autores
Fonseca, MJ; Lopes, S; Garcia, JE; Sousa, BB;
Publicação
Smart Innovation, Systems and Technologies
Abstract
This study explores the context of blood donation in Portugal, specifically aiming to understand how communication strategies can effectively recruit young blood donors aged 18 to 24. The research addresses the following question: What is the impact of communication efforts on the recruitment of young blood donors in Portugal? To answer this question, four specific objectives were set: (1) To evaluate the level of awareness among young individuals in this age group regarding blood donation; (2) to analyze and assess the communication strategies employed by the Portuguese Institute of Blood and Transplantation (IPST) to promote blood donation; (3) to investigate the motivations and barriers related to blood donation; and (4) to identify effective communication strategies for encouraging blood donation. To achieve the first objective, which is the primary focus of this article, a content analysis of 14 blood donation campaigns was conducted. For the second objective, an exploratory interview was held with a specialist from the IPST. The third objective is being addressed through a survey involving 390 young individuals, which has already been administered and revealed that over half of the respondents are not blood donors. The findings suggest that future campaigns should adopt more targeted segmentation strategies based on behavioral criteria and make greater use of integrated marketing communication to enhance effectiveness. © The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2025.
2025
Autores
Martins, A; Almeida, J; Almeida, C; Silva, E;
Publicação
Abstract
2025
Autores
Barbosa, RZ; Oliveira, HS;
Publicação
IEEE ACCESS
Abstract
This paper explores advancements in Video Anomaly Detection (VAD), combining theoretical insights with practical solutions to address model limitations. Through comprehensive experimental analysis, the study examines the role of feature representations, sampling strategies, and curriculum learning in enhancing VAD performance. Key findings include the impact of class imbalance on the Cross-Modal Awareness-Local Arousal (CMALA) architecture and the effectiveness of techniques like pseudo-curriculum learning in mitigating noisy classes, such as Car Accident. Novel strategies like the Sample-Batch Selection (SBS) dynamic segment selection and pre-trained image-text models, including Contrastive Language-Image Pre-training (CLIP) and ViTamin encoder, significantly improve anomaly detection. The research underscores the potential of multimodal VAD, highlighting the integration of audio and visual modalities and the development of multimodal fusion techniques. To support this evolution, the study proposes a Unified WorkStation 4 VAD (UWS4VAD) to streamline research workflows and introduces a new VAD benchmark incorporating multimodal data and textual information. The work envisions enhanced anomaly interpretation and performance by leveraging joint representation learning and Large Language Models (LLMs). The findings set the stage for future advancements, advocating for large-scale pre-training on audio-visual datasets and shifting toward a more integrated, multimodal approach to VADs. Source code of the project available at https://github.com/zuble/uws4vad
2025
Autores
Paiva, JC; Leal, JP; Figueira, A;
Publicação
ELECTRONICS
Abstract
Automated assessment tools for programming assignments have become increasingly popular in computing education. These tools offer a cost-effective and highly available way to provide timely and consistent feedback to students. However, when evaluating a logically incorrect source code, there are some reasonable concerns about the formative gap in the feedback generated by such tools compared to that of human teaching assistants. A teaching assistant either pinpoints logical errors, describes how the program fails to perform the proposed task, or suggests possible ways to fix mistakes without revealing the correct code. On the other hand, automated assessment tools typically return a measure of the program's correctness, possibly backed by failing test cases and, only in a few cases, fixes to the program. In this paper, we introduce a tool, AsanasAssist, to generate formative feedback messages to students to repair functionality mistakes in the submitted source code based on the most similar algorithmic strategy solution. These suggestions are delivered with incremental levels of detail according to the student's needs, from identifying the block containing the error to displaying the correct source code. Furthermore, we evaluate how well the automatically generated messages provided by AsanasAssist match those provided by a human teaching assistant. The results demonstrate that the tool achieves feedback comparable to that of a human grader while being able to provide it just in time.
2025
Autores
Garcia, JE; Pereira, B; Sousa, B; Fonseca, MJ;
Publicação
Smart Innovation, Systems and Technologies
Abstract
In an increasingly competitive tourism landscape, digital marketing strategies must adapt to engage modern travelers effectively. This paper investigates the role of gamification in enhancing the competitiveness of tourist destinations, focusing specifically on Braga, Portugal. The study aims to evaluate how gamification can influence destination attractiveness, enhance tourist experiences, and inform decision-making processes. The study used a mixed-methods approach, combining qualitative and quantitative analyses. The qualitative component consisted of semi-structured interviews with key tourism stakeholders in Braga, revealing insights into the benefits and challenges of implementing gamification strategies. The quantitative analysis involved surveys conducted with tourists, assessing their perceptions of gamified elements and their influence on travel decisions. Findings indicate that tourists perceive gamification positively, particularly regarding features such as achievements, storytelling, and point systems, which significantly affect their travel choices. Stakeholders recognize the potential of gamification to boost tourist engagement and satisfaction, while also emphasizing the need to address implementation challenges. The study concludes that gamification can enhance the attractiveness and competitiveness of tourist destinations, though its success depends on strategic planning, resource allocation, and collaboration among stakeholders. © The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2025.
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