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Publicações

2024

Melanoma prevention using an augmented reality-based serious game

Autores
Ribeiro, N; Tavares, P; Ferreira, C; Coelho, A;

Publicação
PATIENT EDUCATION AND COUNSELING

Abstract
Objectives: The purpose of this study was to field-test a recently developed AR-based serious game designed to promote SSE self-efficacy, called Spot. Methods: Thirty participants played the game and answered 3 questionnaires: a baseline questionnaire, a second questionnaire immediately after playing the game, and a third questionnaire 1 week later (follow-up). Results: The majority of participants considered that the objective quality of the game was high, and considered that the game could have a real impact in SSE promotion. Participants showed statistically significant increases in SSE self-efficacy and intention at follow-up. Of the 24 participants that had never performed a SSE or had done one more than 3 months ago, 12 (50.0%) reported doing a SSE at follow-up. Conclusions: This study provides supporting evidence to the use of serious games in combination with AR to educate and motivate users to perform SSE. Spot seems to be an inconspicuous but effective strategy to promote SSE, a cancer prevention behavior, among healthy individuals. Practice implications: Patient education is essential to tackle skin cancer, particularly melanoma. Serious games, such as Spot, have the ability to effectively educate and motivate patients to perform a cancer prevention behavior.

2024

VEMOCLAP: A video emotion classification web application

Autores
Sulun, S; Viana, P; Davies, MEP;

Publicação
ISM

Abstract
We introduce VEMOCLAP: Video EMOtion Classifier using Pretrained features, the first readily available and open-source web application that analyzes the emotional content of any user-provided video. We improve our previous work, which exploits open-source pretrained models that work on video frames and audio, and then efficiently fuse the resulting pretrained features using multi-head cross-attention. Our approach increases the state-of-the-art classification accuracy on the Ekman-6 video emotion dataset by 4.3% and offers an online application for users to run our model on their own videos or YouTube videos. We invite the readers to try our application at serkansulun.com/app.

2024

SEMAPTIC, A NEW SEMANTIC FRAMEWORK FOR FAST AND EASY INTEROPERABILITY AND ITS APPLICATION TO ENERGY SERVICES

Autores
Pereira, C; Villar, J;

Publicação
IET Conference Proceedings

Abstract
Ensuring robust semantic interoperability is essential for efficient data exchange in the energy sector. This paper introduces SEMAPTIC, a lightweight framework that simplifies semantic interoperability by providing a standardized approach for attaching metadata to exchanged data. SEMAPTIC utilizes ontologies to define the meaning of data elements and employs a new structured metadata map to guide data interpretation. This approach simplifies data exchange, minimizes maintenance effort, and fosters unambiguous data understanding across heterogeneous systems. Compared to traditional methods that often require complex data transformations, SEMAPTIC offers greater flexibility and reduced overhead. The paper explores the benefits of SEMAPTIC, including simplified integration, minimal maintenance, enhanced interoperability, reduced misinterpretation, facilitated data reuse, and future-proofing. A practical example showcases how SEMAPTIC enriches a JSON data structure with semantic context without the need of modifying the original structure and without inflating data size. Finally, the importance of well-defined ontologies is emphasized, highlighting how SEMAPTIC empowers the energy sector to achieve seamless and reliable data exchange, paving the way for a more efficient and intelligent energy ecosystem. © The Institution of Engineering & Technology 2024.

2024

Programmer User Studies: Supporting Tools & Features

Autores
Costa, L; Barbosa, S; Cunha, J;

Publicação
2024 IEEE SYMPOSIUM ON VISUAL LANGUAGES AND HUMAN-CENTRIC COMPUTING, VL/HCC 2024

Abstract
User studies are paramount for advancing science. In particular, the empirical evaluation of programmer-oriented tools is important to validate research ideas and prototypes, as well as production-ready tools. Previous research has collected several tools used by the software engineering and behavioral science communities to design and run studies. In this work, we study tools used in software engineering studies and identify their features. Furthermore, we analyze three behavioral science experiment tools to identify design ideas that might be adapted to programmer user studies. With this work, we present the set of features currently offered by software engineering tools to support researchers in the design and execution of programmer user studies. We also present the characteristics of some tools used in behavioral science experiments to identify design ideas that can be adapted to programmer user studies.

2024

A Preliminary Study on Spectral Unmixing for Marine Plastic Debris Surveying

Autores
Maravalhas-Silva, J; Silva, H; Lima, AP; Silva, E;

Publicação
OCEANS 2024 - SINGAPORE

Abstract
We present a pilot study where spectral unmixing is applied to hyperspectral images captured in a controlled environment with a threefold purpose in mind: validation of our experimental setup, of the data processing pipeline, and of the usage of spectral unmixing algorithms for the aforementioned research avenue. Results from this study show that classical techniques such as VCA and FCLS can be used to distinguish between plastic and nonplastic materials, but struggle significantly to distinguish between spectrally similar plastics, even in the presence of multiple pure pixels.

2024

Does Fake News have Feelings?

Autores
Laroca, H; Rocio, V; Cunha, A;

Publicação
Procedia Computer Science

Abstract
Fake news spreads rapidly, creating issues and making detection harder. The purpose of this study is to determine if fake news contains sentiment polarity (positive or negative), identify the polarity of sentiment present in their textual content and determine whether sentiment polarity is a reliable indication of fake news. For this, we use a deep learning model called BERT (Bidirectional Encoder Representations from Transformers), trained on a sentiment polarity dataset to classify the polarity of sentiments from a dataset of true and fake news. The findings show that sentiment polarity is not a reliable single feature for recognizing false news correctly and must be combined with other parameters to improve classification accuracy. © 2024 The Author(s). Published by Elsevier B.V.

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