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Publicações

2014

The impact of food perishability issues in the vehicle routing problem

Autores
Amorim, P; Almada Lobo, B;

Publicação
COMPUTERS & INDUSTRIAL ENGINEERING

Abstract
Highly perishable food products can lose an important part of their value in the distribution process. We propose a novel multi-objective model that decouples the minimization of the distribution costs from the maximization of the freshness state of the delivered products. The main objective of the work is to examine the relation between distribution scenarios and the cost-freshness trade-off. Small size instances adapted from the vehicle routing problem with time windows are solved with an epsilon-constraint method and for large size instances a multi-objective evolutionary algorithm is implemented. The computational experiments show the conflicting nature of the two objectives.

2014

Collaborative Web Platform for UNIX-Based Big Data Processing

Autores
Castro, O; Ferreira, HS; Sousa, TB;

Publicação
COOPERATIVE DESIGN, VISUALIZATION, AND ENGINEERING, CDVE 2014

Abstract
UNIX-based operative systems were always empowered by scriptable shell interfaces, with a core set of powerful tools to perform manipulation over files and data streams. However those tools can be difficult to manage at the hands of a non-expert programmer. This paper proposes the creation of a Collaborative Web Platform to easily create workflows using common UNIX command line tools for processing Big Data through a collaborative web GUI.

2014

Atenção cartográfica em pesquisas online sobre políticas de inclusão digital / Cartographic Attention in Online Research about Digital Inclusion Policies

Autores
Lopes, DDQ; Schlemmer, E; Molina, R;

Publicação
Revista Polis e Psique

Abstract
O Brasil tem desenvolvido recentemente diversos programas de inclusão digital a partir das escolas públicas, envolvendo ações como a entrega de equipamentos, a conexão à Internet e a capacitação no uso pedagógico das tecnologias digitais (TD). No Rio Grande do Sul, o Programa Província de São Pedro (PPSP) tem como meta distribuir netbooks e tablets para professores e alunos, priorizando, inicialmente, escolas estaduais localizadas em cidades que desenvolvem o Programa Territórios de Paz (PTP). Qual o sentido de associar um Programa educacional de inclusão digital a um Programa de segurança pública? O presente artigo apresenta uma cartografia inicial das ações nos contextos do PPSP e do PTP a fim de investigar as articulações entre tais Programas. Apresenta a cartografia digital como proposição metodológica capaz de promover articulações entre as políticas de cultura e de educação de tais Programas, bem como caminho para a reconfiguração das políticas da atenção nas escolas.

2014

A method for defining human-machine micro-task workflows for gathering legal information

Autores
Luz, N; Silva, N; Novais, P;

Publicação
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Abstract
With the growing popularity of micro-task crowdsourcing platforms, new workflow-based micro-task crowdsourcing approaches are starting to emerge. Such workflows occur in legal, political and conflict resolution domains as well, presenting new challenges, namely in micro-task specification and human-machine interaction, which result mostly from the flow of unstructured data. Domain ontologies provide the structure and semantics required to describe the data flowing throughout the workflow in a way understandable to both humans and machines. This paper presents a method for the construction of micro-task workflows from legal domain ontologies. The method is currently being employed in the context of the UMCourt project in order to formulate information retrieval and conflict resolution workflows.

2014

Strategy planner: Graphical definition of soccer set-plays

Autores
Cravo, J; Almeida, F; Abreu, PH; Reis, LP; Lau, N; Mota, L;

Publicação
DATA & KNOWLEDGE ENGINEERING

Abstract
One of the research topics on multi-agent systems focuses on the development of mechanisms such as plans to empower a team of agents to cooperate in order to perform complex tasks. In many cases, the definition of these plans are based on a specific and rather complex grammar and stored in structured text files. In the context of the 2D simulated Robotic Soccer domain, a set-play language was proposed to coordinate the execution of teammates' behaviors to improve a team's overall performance. The process of manually writing set-play definitions is hazardous and can benefit from the use of a graphical tool to reach new users and allow typical users to become more productive. This work presents such a tool for which several experiments were run to measure its usability with forty two users by having them perform a set of tasks for which their execution time, number errors and satisfaction were recorded. The tool reduced the previous average time required to completely define a set-play by 90% and enabled even non-expert users to use it Moreover, users were on average satisfied with SPlanner having ranked it with a score of 77 (out of 100) using a System Usability Scale questionnaire.

2014

External stakeholders' expectations and experiences regarding the Portuguese Hospital Centres - a qualitative study results

Autores
Simoes, A; Azevedo, A; Goncalves, S;

Publicação
INTERNATIONAL JOURNAL OF INTEGRATED CARE

Abstract

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