2014
Autores
Ribeiro, A; Barbosa, SM; Scotto, MG; Donner, RV;
Publicação
TELLUS SERIES A-DYNAMIC METEOROLOGY AND OCEANOGRAPHY
Abstract
In a climate change context, changes in extreme sea-levels rather than changes in the mean are of particular interest from the coastal protection point of view. In this work, extreme sea-levels in the Baltic Sea are investigated based on daily tide gauge records for the period 1916-2005 using the annual block maxima approach. Extreme events are analysed based on the generalised extreme value distribution considering both stationary and time-varying models. The likelihood ratio test is applied to select between stationary and non-stationary models for the maxima and return values are estimated from the final model. As an independent and complementary approach, quantile regression is applied for comparison with the results from the extreme value approach. The rates of change in the uppermost quantiles are in general consistent and most pronounced for the northernmost stations.
2014
Autores
Fernandes, T; Neves, S;
Publicação
Journal of Strategic Marketing
Abstract
Service experience is the core of service offering. However, research on the role of the service environment when creating experiences is still underdeveloped, and even less empirical evidence is available that relates servicescape with customers' perceptions of value. Our purpose is to focus on the role of servicescape as a driver of customer experience by analyzing its impact on customer value creation and behavior. We have chosen an experience-centric service organization, a football club, to develop our analysis. A regression analysis was performed to determine the main drivers of value among ‘sportscape’ components and how it influenced customers' attitude and behavior. A total of 349 questionnaires were collected during a match of the Portuguese Football League at Dragon Stadium. Our analysis showed that servicescape influences consumer perceived value, attitudes, and behavior when creating service experiences: value-in-context generates customers' satisfaction, which in turn has a positive effect on their desire to repeat the experience. © 2014, Taylor & Francis.
2014
Autores
Amorim, P; Almada Lobo, B;
Publicação
COMPUTERS & INDUSTRIAL ENGINEERING
Abstract
Highly perishable food products can lose an important part of their value in the distribution process. We propose a novel multi-objective model that decouples the minimization of the distribution costs from the maximization of the freshness state of the delivered products. The main objective of the work is to examine the relation between distribution scenarios and the cost-freshness trade-off. Small size instances adapted from the vehicle routing problem with time windows are solved with an epsilon-constraint method and for large size instances a multi-objective evolutionary algorithm is implemented. The computational experiments show the conflicting nature of the two objectives.
2014
Autores
Castro, O; Ferreira, HS; Sousa, TB;
Publicação
COOPERATIVE DESIGN, VISUALIZATION, AND ENGINEERING, CDVE 2014
Abstract
UNIX-based operative systems were always empowered by scriptable shell interfaces, with a core set of powerful tools to perform manipulation over files and data streams. However those tools can be difficult to manage at the hands of a non-expert programmer. This paper proposes the creation of a Collaborative Web Platform to easily create workflows using common UNIX command line tools for processing Big Data through a collaborative web GUI.
2014
Autores
Cravo, J; Almeida, F; Abreu, PH; Reis, LP; Lau, N; Mota, L;
Publicação
DATA & KNOWLEDGE ENGINEERING
Abstract
One of the research topics on multi-agent systems focuses on the development of mechanisms such as plans to empower a team of agents to cooperate in order to perform complex tasks. In many cases, the definition of these plans are based on a specific and rather complex grammar and stored in structured text files. In the context of the 2D simulated Robotic Soccer domain, a set-play language was proposed to coordinate the execution of teammates' behaviors to improve a team's overall performance. The process of manually writing set-play definitions is hazardous and can benefit from the use of a graphical tool to reach new users and allow typical users to become more productive. This work presents such a tool for which several experiments were run to measure its usability with forty two users by having them perform a set of tasks for which their execution time, number errors and satisfaction were recorded. The tool reduced the previous average time required to completely define a set-play by 90% and enabled even non-expert users to use it Moreover, users were on average satisfied with SPlanner having ranked it with a score of 77 (out of 100) using a System Usability Scale questionnaire.
2014
Autores
Simoes, A; Azevedo, A; Goncalves, S;
Publicação
INTERNATIONAL JOURNAL OF INTEGRATED CARE
Abstract
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