2017
Autores
Pinto Silva, PMP; Rodrigues, J; Silva, J; Martins, R; Lopes, L; Silva, F;
Publicação
2017 IEEE 1ST INTERNATIONAL CONFERENCE ON FOG AND EDGE COMPUTING (ICFEC)
Abstract
Crowd-sourcing the resources of mobile devices is a hot topic of research given the game-changing applications it may enable. In this paper we study the feasibility of using edge-clouds of mobile devices to reduce the load in traditional WiFi infrastructures for video dissemination applications. For this purpose, we designed and implemented a mobile application for video dissemination in sport venues that retrieves replays from a central server, through the access points in the WiFi infrastructure, into a smartphone. The fan's smartphones organize themselves into WiFi-Direct groups and exchange video replays whenever possible, bypassing the central server and access points. We performed a real-world experiment using the live TV feed for the Champions League game Benfica-Besiktas with the help of a group of volunteers using the application at the student's union lounge. The analysis of the logs strongly suggests that edge-clouds can significantly reduce the load in the access points at such large venues and improve quality of experience. Indeed, the edge-clouds formed were able to serve up to 80% of connected users and provide 56% of all downloads requested from within.
2017
Autores
Páscoa, F; Pereira, I; Ferreira, P; Lohse, N;
Publicação
Studies in Computational Intelligence
Abstract
Cyber Physical Production Systems (CPSS) built on the concept of “Plug-and-Produce” aim at delivering truly agile production systems. These systems are modular by nature and can be adapted based on changing requirements. One of the challenges in this domain is how to store and propagate information within CPPS. In this paper, a Redundant and Decentralised Directory Facilitator will be introduced to provide the capability to store and broadcast the existing system assembly capabilities. Additionally, this solution will provide redundancy and delocalization of the assembly capabilities information. The model used is described, as well as interactions, behaviours and deployment strategies. Finally a validation scenario is presented and conclusions are discussed. © Springer International Publishing AG 2017.
2017
Autores
Meira, D; Magalhães, L; Pereira, F; Peres, E;
Publicação
Mobile Commerce
Abstract
2017
Autores
Barbosa, LS;
Publicação
Dynamic Logic. New Trends and Applications - First International Workshop, DALI 2017, Brasilia, Brazil, September 23-24, 2017, Proceedings
Abstract
2017
Autores
Cunha, D; Guimarães, N; Figueira, A;
Publicação
Proceedings of the International Conferences on Computer Graphics, Visualization, Computer Vision and Image Processing 2017 and Big Data Analytics, Data Mining and Computational Intelligence 2017 - Part of the Multi Conference on Computer Science and Information Systems 2017
Abstract
Social networks as Facebook and Twitter gained a remarkable attention in the last decade. A huge amount of data is emerging and posted everyday by users that are becoming more interested in and relying on social network for information, news and opinions. Real time posting came to rise and turned easier to report news and events. However, due to its dimensions, in this work we focus on building a system architecture capable of detecting journalistic relevance of posts automatically on this 'haystack' full of data. More specifically, users will have the change to interact with a 'friendly user interface' which will provide several tools to analyze data. © 2017.
2017
Autores
Valdez, MT; Machado Ferreira, C; Maciel Barbosa, FP;
Publicação
2017 27th EAEEIE Annual Conference, EAEEIE 2017
Abstract
Technology is a powerful and resourceful tool in teaching and learning as it entices and helps all the parties involved, transforming all activities into alluring or challenging experiences, opening new perspectives into the process and maximizing the availability and use of the tools which the same technology provides. It allows levels of effectiveness in this modern and global era. This study integrates technology in the learning process and evaluation of its various outcomes.The present paper deals with the planning and execution of a lighting design project to be implemented in several monuments and has as main objective the creation and/or replacement of the existing light fixtures with more efficient ones. The lighting systems are intended to illuminate monuments in order to ensure adequate visibility and comfort. The luminous efficiency of a luminary has a dominant influence on the energy consumption and, consequently, in maintenance costs and use of lighting.The project involved the lighting design of monuments or buildings considered relevant or of public interest with the purpose of enhancing their beauty, making them more attractive to the onlookers. A reinforcement of learning applied to the historical monuments lighting configurations will be described. The aim of the projects is also to demonstrate that LED technology allows for greater energetic efficiency in lighting design of monuments. The inherent advantages of replacing the existing solution with one that provides better energy performance will lead to a future reduction of carbon dioxide emissions (CO2), creating an environmentally friendly installation.The challenge was to design a computer aided lighting project using the problem based learning model. With software such as the Dialux computer program, it is possible to analyze the advantage of using correct floodlighting and to understand how software tools can be useful in lighting engineering projects. The simulation design to enhance the authenticity and application of learning derived from the lighting project used to promote skills and understanding of working collaboratively. Both students and teachers shared responsibility in keeping up to date with the products of learning resulting from the simulation project. © 2017 IEEE.
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