2019
Autores
Gonzalez-Briones, A; Hernandez, G; Pinto, T; Vale, Z; Corchado, JM;
Publicação
2019 16th International Conference on the European Energy Market (EEM)
Abstract
2019
Autores
Gabriel, MF; Felgueiras, F; Mourao, Z; Fernandes, EO;
Publicação
ENVIRONMENT INTERNATIONAL
Abstract
Air exposures occurring in indoor swimming pools are an important public health issue due to their popularity and regular use by the general population, including vulnerable groups such as children and elderly people. More comprehensive information on indoor air quality (IAQ) in swimming pools is thus needed in order to understand health risks, establish appropriate protective limits and provide evidence-based opportunities for improvement of IAQ in these facilities. In this context, twenty public indoor swimming pools located in the Northern Region of Portugal were examined in two sampling campaigns: January-March and May-July 2018. For each campaign, a comprehensive set of environmental parameters was monitored during the entire period of the facilities' operating hours of a weekday, both indoors and outdoors. In addition, four air (1-h samplings) and water samples were collected. Findings show that comfort conditions, ultrafine particles number concentrations and exposure to substances in the indoor air (concentration and composition) is likely to vary greatly from one public indoor swimming pool to another. Trihalomethanes (THM) and dichloroacetonitrile were the predominant disinfection by-products identified in the indoor air but other potentially hazardous volatile organic compounds, such as limonene, 1,2,4-trimethylbenzene, 2,2,4,4,6,8,8-heptamethylnonane, 2- and 3-methylbutanenitrile, acetophenone, benzonitrile, and isobutyronitrile were found to have relevant putative emission sources in the environment of the swimming pools analyzed. Furthermore, indicators of poor ventilation conditions (namely carbon dioxide, relative humidity and existence of signs of condensation in windows) and some water-related parameters (THM levels, conductivity and salinity) were found to be determining factors of the measured airborne THM concentrations that appeared to significantly potentiate the exposure. In summary, this work provides evidence for the need to establish adequate standards for the comprehensive evaluation of IAQ in public swimming pools, in order to guide further development of evidence-based prevention/remediation strategies for promoting healthy environments in swimming pools.
2019
Autores
dos Anjos, RK; Sousa, M; Mendes, D; Medeiros, D; Billinghurst, M; Anslow, C; Jorge, J;
Publicação
25TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (VRST 2019)
Abstract
Modern volumetric projection-based telepresence approaches are capable of providing realistic full-size virtual representations of remote people. Interacting with full-size people may not be desirable due to the spatial constraints of the physical environment, application context, or display technology. However, the miniaturization of remote people is known to create an eye gaze matching problem. Eye-contact is essential to communication as it allows for people to use natural nonverbal cues and improves the sense of "being there". In this paper we discuss the design space for interacting with volumetric representations of people and present an approach for dynamically manipulating scale, orientation and the position of holograms which guarantees eye-contact. We created a working augmented reality-based prototype and validated it with 14 participants.
2019
Autores
Amaral, D; Domingues, G; Dias, JP; Ferreira, HS; Aguiar, A; Nobrega, R;
Publicação
PROCEEDINGS OF THE 14TH INTERNATIONAL CONFERENCE ON EVALUATION OF NOVEL APPROACHES TO SOFTWARE ENGINEERING (ENASE)
Abstract
Any software system that has a considerable growing number of features will suffer from essential complexity, which makes the understanding of the software artifacts increasingly costly and time-consuming. A common approach for reducing the software understanding complexity is to use software visualizations techniques. There are already several approaches for visualizing software, as well as for extracting the information needed for those visualizations. This paper presents a novel approach to tackle the software complexity, delving into the common approaches for extracting information about software artifacts and common software visualization metaphors, allowing users to dive into the software system in a live way using virtual reality (VR). Experiments were carried out in order to validate the correct extraction of metadata from the software artifact and the corresponding VR visualization. With this work, we intend to present a starting point towards a Live Software Development approach.
2019
Autores
Fava, F; Soares, CM; Carvalhais, M;
Publicação
TECHNOETIC ARTS
Abstract
In the context of interspecies play involving humans, we find limitations when it comes to understanding most species. One reason for this may be the fact that we tend to anthropomorphize the other to be able to empathize with it. In light of this, how can we infer communication signs of other species so we are able to connect with the nonhuman world? We look for answers to this question by adopting a phenomenological approach that allows us to decentre from the anthropocentric perspective. We highlight animal studies, especially those that extend to them the notion of play, and the studies on interspecies playful interaction conducted in the context of animal- computer interaction. In addition, we propose considering empathy as an interspecies dialogical bridge with nonhumans. Finally, we argue about an expansion of the field of interaction design as an approach to the connection with the nonhuman world.
2019
Autores
Ferreira, JF; Mendes, A;
Publicação
Formal Methods. FM 2019 International Workshops - Porto, Portugal, October 7-11, 2019, Revised Selected Papers, Part II
Abstract
Algorithmic problem solving is a way of approaching and solving problems by using the advances that have been made in the principles of correct-by-construction algorithm design. The approach has been taught at first-year undergraduate level since September 2003 and, since then, a substantial amount of learning materials have been developed. However, the existing materials are distributed in a conventional and static way (e.g. as a textbook and as several documents in PDF format available online), not leveraging the capabilities provided by modern collaborative and open-source platforms. In this paper, we propose the creation of an online, open-source repository of interactive learning materials on algorithmic problem solving. We show how the existing framework Mathigon can be used to support such a repository. By being open and hosted on a platform such as GitHub, the repository enables collaboration and anyone can create and submit new material. Furthermore, by making the material interactive, we hope to encourage engagement with and a better understanding of the materials. © Springer Nature Switzerland AG 2020.
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