2019
Autores
Nunes, LJR; Godina, R; Matias, JCO; Cataldo, JPS;
Publicação
JOURNAL OF CLEANER PRODUCTION
Abstract
This study aims to evaluate the implications of the use of maritime pine non-debarked wood chips as an alternative solid fuel in industrial boilers in Portugal, highlighting the energy properties and chemical composition of the produced ash. Several samples are collected from different sources, on which a proximate analysis is carried out in order to determine the volatile matter content, fixed carbon content, ash content and higher heating value (HHV). The chemical composition of the ash samples is determined by the scanning electron microscope (SEM) method. Then, empirical indices were used to assess the utilization of the ash and its tendency to create slagging and fouling deposits in industrial boilers during the combustion process. It was concluded from the obtained results that the use of maritime pine non debarked wood chips can significantly contribute to the formation of slagging and fouling phenomena in industrial boilers. These phenomena will be responsible for a higher number of technical stoppages of the equipment and for an increase in maintenance costs.
2019
Autores
Chaves, R; Schneider, D; Correia, A; Borges, MRS; Motta, C;
Publicação
PROCEEDINGS OF THE 2019 IEEE 23RD INTERNATIONAL CONFERENCE ON COMPUTER SUPPORTED COOPERATIVE WORK IN DESIGN (CSCWD)
Abstract
Recently, crowdsourcing platforms have been used to solve problems in the field of urban planning by involving crowds of citizens in performing tasks. However, the success of this approach is directly related to how work is managed. The goal of the present study is to make a broad characterization of work management in crowdsourcing approaches applied to urban planning through a systematic literature review. More specifically, we aim to investigate aspects related to the quality of work
2019
Autores
Pinto, HL; Rocio, V;
Publicação
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Abstract
Sentiment analysis is a set of techniques that deal with the verification of sentiment and emotions in written texts. This introductory work aims to explore the combination of scores and polarities of sentiments (positive, neutral and negative) provided by different sentiment analysis tools. The goal is to generate a final score and its respective polarity from the normalization and arithmetic average scores given by those tools that provide a minimum of reliability. The texts analyzed to test our hypotheses were obtained from forum posts from participants in a massive open online course (MOOC) offered by Universidade Aberta de Portugal, and were submitted to four online service APIs offering sentiment analysis: Amazon Comprehend, Google Natural Language, IBM Watson Natural Language Understanding, and Microsoft Text Analytics. The initial results are encouraging, suggesting that the average score is a valid way to increase the accuracy of the predictions from different sentiment analyzers. © Springer Nature Switzerland AG 2019.
2019
Autores
Carneiro, I; Carvalho, S; Henrique, R; Oliveira, LM; Tuchin, VV;
Publicação
JOURNAL OF BIOPHOTONICS
Abstract
A robust method is presented for evaluating the diffusion properties of chemicals in ex vivo biological tissues. Using this method that relies only on thickness and collimated transmittance measurements, the diffusion properties of glycerol, fructose, polypropylene glycol and water in muscle tissues were evaluated. Amongst other results, the diffusion coefficient of glycerol in colorectal muscle was estimated with a value of 3.3 x 10(-7) cm(2)/s. Due to the robustness and simplicity of the method, it can be used in other fields of biomedical engineering, namely in organ cryoprotection and food industry.
2019
Autores
Santos, L; Santos, FN; Magalhaes, S; Costa, P; Reis, R;
Publicação
2019 19TH IEEE INTERNATIONAL CONFERENCE ON AUTONOMOUS ROBOT SYSTEMS AND COMPETITIONS (ICARSC 2019)
Abstract
Robotic platforms are being developed for precision agriculture, to execute repetitive and long term tasks. Autonomous monitoring, pruning, spraying and harvesting are some of these agricultural tasks, which requires an advanced path planning system aware of maximum robot capabilities (mobile platform and arms), terrain slopes and plant/fruits position. The state of the art path planning systems have two limitations: are not optimized for large regions and the path planning is not aware of agricultural tasks requirements. This work presents two solutions to overcome these limitations. It considers the VGR2TO (Vineyard Grid Map to Topological) approach to extract from a 2D grid map a topological map, to reduce the total amount of memory needed by the path planning algorithm and to reduce path search space. Besides, introduces an extension to the chosen algorithm, the Astar algorithm, to ensure a safe path and a maximum distance from the vine trees to enable robotic operations on the tree and its fruits.
2019
Autores
Nunes Masson, JE; Petry, MR;
Publicação
19th IEEE International Conference on Autonomous Robot Systems and Competitions, ICARSC 2019
Abstract
The photogrammetry, 3D reconstruction from images, is an old technique but it's potentials could only be seen after the development of computers and digital photographs. Nowadays it has many applications, as creating scenarios for games, acquiring human expressions, roof inspection, stockpile measurement, high voltage transformer inspection, etc. As new technologies appear, new applications to photogrammetry are created. In this paper the use of available open and closed-source algorithms for 3D reconstruction and texturization is investigated. To achieve this goal, images of a fountain from several points-of-view were used. Next a comparison between several open and closed-source algorithms was performed, evaluating the number of faces, time consumption, RAM memory, GPU memory and the generated textured 3D models. The results obtained demonstrate that with the right setup, current open-source algorithms can achieve results near or better than proprietary software. Regarding the comparison, 3Dflow and MeshRecon presented the most accurate textured 3D models. When comparing quantitative measures, though, MeshRecon presented a slightly better performance in time consumption, but 3Dflow had a better RAM memory usage and a lower quantity of faces with a similar level of details. © 2019 IEEE.
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