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Publicações

2021

The Relationship Between Cybersickness, Sense of Presence, and the Users' Expectancy and Perceived Similarity Between Virtual and Real Places

Autores
Magalhaes, M; Melo, M; Bessa, M; Coelho, AF;

Publicação
IEEE ACCESS

Abstract
This paper aims to explore the impact of sense of presence and cybersickness on the users' expectancy and perceived similarity between virtual and the corresponding real environments. Two virtual reality setups were tested (non-immersive and immersive) to achieve further conclusions. This research encompassed a quantitative analysis using data collection based on questionnaires, applied to a sample of 45 participants. A virtual experience was conducted (to explore users' cybersickness and sense of presence), followed by a visit to the actual real sites (to determine the degree of perceived similarity between the virtual and the corresponding real environment and if their expectations were fulfilled). Our results show a positive correlation between the global sense of presence and perceived similarity and users' expectancy for the non-immersive VR setup. A positive correlation was also found between the global cybersickness on both perceived similarity and users' expectancy for the immersive VR setup. Implications of such results for virtual tourism are discussed.

2021

Design and Fabrication of sub-THz Steerable Photonic Transmitter 1x4 Array for Short-Distance Wireless Links

Autores
Guerrero, LG; Graham, C; George, J; Renaud, C; George, G; Hussain, B; Salgado, HM; Pessoa, LM; Hinojosa, A; Fernandez, J; Porcel, MAG;

Publicação
2021 JOINT EUROPEAN CONFERENCE ON NETWORKS AND COMMUNICATIONS & 6G SUMMIT (EUCNC/6G SUMMIT)

Abstract
In this paper we present the latest results on the design, fabrication and test of stand-alone photonic devices devoted to ultra-high bandwidth wireless access networks operating near the Terahertz (THz) band. We review the sub-THz photonics-based technology devices developed as part of the TERAPOD project, comprising the monolithically integrated Silicon Nitride photonic integrated circuit for phase distribution, the 1x4 array of integrated Uni-Travelling Carrier Photo-Diodes (UTC-PDs) and the radiative design of the high-frequency four element linear patch antenna array based on Benzocyclobutene (BCB) layers. We also report the suitability to assemble all those components in a robust small-form factor hybrid package.

2021

An IoT Approach for Animals Tracking

Autores
Zorawski M.; Brito T.; Castro J.; Castro J.P.; Castro M.; Lima J.;

Publicação
Communications in Computer and Information Science

Abstract
Pastoral activities bring several benefits to the ecosystem and rural communities. These activities are already carried out daily with goats, cows and sheep in Portugal. Still, they could be better applied to take advantage of their benefits. Most of these pastoral ecosystem services are not remunerated, indicating a lack of making these activities more attractive to bring returns to shepherds, breeders and landowners. The monitoring of these activities provides data to value these services, besides being able to indicate directly to the shepherds’ routes to drive their flocks and the respective return. There are devices in the market that perform this monitoring, but they are not adaptable to the circumstances and challenges required in the Northeast of Portugal. This work addresses a system to perform animals tracking, and the development of a test platform, through long-range technologies for transmission using LoRaWAN architecture. The results demonstrated the use of LoRaWAN in tracking services, allowing to conclude about the viability of the proposed methodology and the direction for future works.

2021

Connection of Dynamic Temporal Continuities in Videogames

Autores
Ribeiro, JP; Carvalhais, M; Cardoso, P;

Publicação
ADVANCES IN DESIGN, MUSIC AND ARTS, EIMAD 2020

Abstract
This research examines temporal continuities in videogames-the passing of time regardless of player action-and players' understanding of it, taking into account videogame and media theory. It presents a chronology of schools of thought and an analysis of the application of the theory to two case studies, to determine the motives behind players' actions over time. Subjects played two videogames of different genres, and an analysis of mixed nature revealed a lack of consensus about who is in control of the passing of time in the narrative of videogames. Results demonstrate the ambiguity in the awareness of the passing of time, showing that: (1) players distinguish narrative time and story time; (2) time can be studied through dynamic problems presented to players; (3) narrative cycles inform scene segmentation. The study corroborates previous hypotheses about the resolving of conflicts bringing an end to the narrative, thus also to the temporal continuity. Data shows evidence of the possibility of analysing time in videogames through some of the theories and frameworks tested.

2021

Social Enterprise Performance: The Role of Market and Social Entrepreneurship Orientations

Autores
Pinheiro, P; Daniel, A; Moreira, A;

Publicação
VOLUNTAS

Abstract
Market orientation has been presented as an important predictor of business performance, and it is presumed to contribute to long-term success in both profit-oriented and non-profit enterprises. Similarly, entrepreneurial orientation is a concept that has been widely applied to business firms but has not been empirically tested in social enterprises. Moreover, the literature does not present a widely accepted and tested conceptual model relating entrepreneurial orientation, market orientation and performance, in the realm of social enterprises. In order to fill this gap, this research assesses how these strategic orientations affect social and economic performance in the setting of social enterprises. Structural equation modeling was used as a means to analyze the hypothesized relationships. After testing the model on a sample of 805 Portuguese social enterprises, the findings show that both social entrepreneurship and market orientations significantly impact social performance. The results also indicate that market orientation mediates the effect of social entrepreneurship orientation on the performance of social enterprises.

2021

Using Brain Computer Interaction to Evaluate Problem Solving Abilities

Autores
Teixeira, AR; Rodrigues, I; Gomes, A; Abreu, P; Rodríguez Bermúdez, G;

Publicação
AUGMENTED COGNITION, AC 2021

Abstract

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