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Publicações

2021

Robotic grasping: from wrench space heuristics to deep learning policies

Autores
de Souza, JPC; Rocha, LF; Oliveira, PM; Moreira, AP; Boaventura Cunha, J;

Publicação
ROBOTICS AND COMPUTER-INTEGRATED MANUFACTURING

Abstract
The robotic grasping task persists as a modern industry problem that seeks autonomous, fast implementation, and efficient techniques. Domestic robots are also a reality demanding a delicate and accurate human-machine interaction, with precise robotic grasping and handling. From decades ago, with analytical heuristics, to recent days, with the new deep learning policies, grasping in complex scenarios is still the aim of several works' that propose distinctive approaches. In this context, this paper aims to cover recent methodologies' development and discuss them, showing state-of-the-art challenges and the gap to industrial applications deployment. Given the complexity of the related issue associated with the elaborated proposed methods, this paper formulates some fair and transparent definitions for results' assessment to provide researchers with a clear and standardised idea of the comparison between the new proposals.

2021

PLAY for LEARNING: Serious Games to Assist Learning of Basic Didactic Concepts: A Pilot Study

Autores
Rocha, T; Barroso, J;

Publicação
HCI in Games: Serious and Immersive Games - Third International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part II

Abstract
In this paper, the study of the design and implementation of a gamebased application for learning new basic concepts and/or re-learning these concepts within a cognitive rehabilitation perspective, is presented. Specifically, in this first version, the topics considered were: colours, animals, objects, and vehicles. The solution was developed to be usable and accessible to two user groups, children with special education needs and seniors in need of cognitive training and/or rehabilitation. The two main goals are: (1) to develop a game-based interface for the two specific user groups – children with special educational needs and seniors; (2) and, assess user engagement and acceptance. To achieve the first goal a universal design methodology was followed. For the later, we performed a preliminary usability assessment. Specifically, a Cognitive Walkthrough reinforced with a post-test semi-structured interviews was conducted. Overall results showed a good user engagement and acceptance. The gamebased solution seemed to facilitated children’ apprenticeship of basic contents and the helped in the cognitive rehabilitation by the seniors. The preliminary results indicated the solution could be used as an assistive tool, in a special education or in rehabilitation contexts, with tutors, teachers or clinicians; but also, in a more without obstruction and autonomous interaction, at home. © Springer Nature Switzerland AG 2021.

2021

Allocation of FCLs in Transmission Networks with High Penetration of DGs: A Two-Stage Approach

Autores
Jarrahi, MA; Roozitalab, F; Arefi, MM; Mohammadi, M; Javadi, MS; Catalao, JPS;

Publicação
2021 INTERNATIONAL CONFERENCE ON SMART ENERGY SYSTEMS AND TECHNOLOGIES (SEST)

Abstract
Fault current limiters (FCLs) are getting high-degree of attention since they can properly overcome the transient conditions of modern power systems. FCLs have the ability to limit the short-circuit currents before reaching to its maximum value so that they can be cut off by the available switches. In fact, FCLs show negligible resistance in the normal operation, but their resistance suddenly increases with a short-circuit and prevents it from rising. The technical and economic benefits of FCLs in power systems depend on their number, locations and optimal structural parameters. In this paper, a two-stage approach is proposed for determining the number, location and impedance of FCLs in the transmission network with high penetration of distributed generations (DGs). The suggested algorithm determines the number and locations of FCLs in the first step using a sensitivity based technique and the value of FCL impedance is chosen in the second step utilizing an optimization objective function. The improved grey wolf optimizer (IGWO) is developed to solve the optimization problem which its main objective is reducing the short-circuit level of the network. The proposed approach is assessed on the IEEE-30 bus transmission network considering the effects of different kind of DGs. The results shown that FCLs can significantly reduce the short-circuit level of the network along with other advantages.

2021

Real Cockpit Proposal for Flight Simulation with Airbus A32x Models: An Overview Description

Autores
Carvalho, J; Mendes, AC; Brito, T; Lima, J;

Publicação
PROCEEDINGS OF THE 11TH INTERNATIONAL CONFERENCE ON SIMULATION AND MODELING METHODOLOGIES, TECHNOLOGIES AND APPLICATIONS (SIMULTECH)

Abstract
This paper describes the several steps to build an elaborate flight simulator cockpit, where the hardware is designed based on Mechatronic principles and the proposed software was developed using agile methodologies to create a Cyber-Physical System (CPS). Furthermore, this research attempts to simulate the real environment from an aircraft as close as possible with a real scale developed cockpit. Based on this, the presented paper contributions include: (1) The implementation of a complex dynamic system such as a CPS, where the Mechatronic system is part of it; (2) The deployment of a scale model of an Airbus A32x aircraft (one of the most used), integrating into a mathematical model adapted to the operation of an aircraft flight simulation system, regarding the physical forces involved. This project is also used to captivate the students' motivation to the areas of technology such as electronics and programming and permits its development as a student project and thesis. Results allow validating the proposed cockpit.

2021

The role of meaning in service innovation: a conceptual exploration

Autores
Korper, AK; Holmlid, S; Patricio, L;

Publicação
JOURNAL OF SERVICE THEORY AND PRACTICE

Abstract
Purpose The purpose of this paper is to introduce the concept of meaning as a relevant but missing link in understanding the building blocks of service innovation informed by service-dominant (S-D) logic. In exploring the role of meaning in service innovation, especially related to new value propositions, resource integration and new value cocreation, the authors suggest using the conceptualization of meaning within human-centered design, which has an established body of knowledge on addressing how actors engage and interact. Design/methodology/approach The paper builds an actionable conceptual framework that relates meaning to central tenets of service innovation, such as resource integration, value propositions and cocreation of value. It delineates the central building blocks of service innovation and conceptually integrates them with meaning to explain the underlying mechanisms of service innovation related both to its development and adoption. Findings The findings highlight how and why meaning precedes value creation and directs resource integration. Indicating that meaning is driven by experience of earlier interactions it delineates its relationships with new value formation and positions resource interpretation as a driver of this process. Originality/value This paper extends the understanding of service innovation in relation to S-D logic, with meaning as a conceptual link to aspects of S-D logic that claim a phenomenological nature. Meaning contributes to S-D logic by providing an understanding of how beneficiaries form intentions to engage in value creation and resource integration. Additionally, by integrating service and design research domains, this paper suggests possibilities for multidisciplinary contributions in future research.

2021

Shannon’s entropy method to find weights of objectives in sectorization problem

Autores
Teymourifar, Aydin; Rodrigues, Ana Maria; Ferreira, José Soeiro;

Publicação
6th International Mediterranean Science and Engineering Congress (IMSEC 2021): proceedings book

Abstract
One of the most widely used methods in multi-objective optimization problems is the weighted sum method. However, in this method, defining the weights of objectives is always a challenge. Various methods have been suggested to achieve the weights, one of which is Shannon’s entropy method. In this study, a bi-objective model is introduced to solve the sectorization problem. As a solution method, the model is transformed into two single-objective ones. Also, the bi-objective model is solved for the case where the weights are equal to one. The gained three results from a benchmark are supposed as alternatives in a decision matrix. After the limitation of this approach appears, solutions from different benchmarks are added to the matrix. With Shannon’s entropy method, the weights of the objective functions are got from the decision matrix. The limitations of the approach and possible causes are discussed.

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