2025
Autores
Högkvist, C; Haack, F; de Vries, J; Durnwalder, M; Geirnaert, M; Cordier, S; Duarte, J; Malheiro, B; Ribeiro, C; Justo, J; Silva, F; Ferreira, P; Guedes, P;
Publicação
Lecture Notes in Educational Technology
Abstract
Pedestrian safety is a pressing subject in urban areas. The disorderly sharing of streets and roads between pedestrians and vehicles leads to potentially serious accidents for pedestrians. This student project aims to tackle the issue by placing an interactive gaming device at traffic lights. SMASHY by Stempe Safety offers pedestrians an amusing and active way to discourage jaywalking. The multipurpose solution features a smashing game with buttons on one side and a screen displaying useful information on the other side. While the traffic light remains red for pedestrians, the module buttons light up and the players can start smashing the buttons as fast as possible, until the light turns green and consequently, the game ends. Ultimately, the modules are connected to an app where, if desired by the player, scores can be tracked and difficulty can vary based on user performance. Multiple modules can be placed around the city and the app will track player scores by location. © The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2025.
2025
Autores
Stapel, N; Lupu, R; Kötting, N; Heller, M; Sorribas, V; Boulay, H; Duarte, J; Malheiro, B; Ribeiro, C; Justo, J; Silva, F; Ferreira, P; Guedes, P;
Publicação
Lecture Notes in Educational Technology
Abstract
CoffeeMush is an innovative and sustainable project developed as part of the European Project Semester (EPS) at ISEP in 2024. This student project aims to tackle waste management environmental problems by turning coffee waste into mushrooms, a valuable food source. CoffeeMush consists of a smart device providing optimal conditions for mushroom cultivation, complemented by a user-friendly Android application for remote monitoring and control. The design was guided by ethical, sustainability, market and technical considerations. The paper describes the theoretical background of the project, the technical design, and the prototype development and testing. The results show the feasibility of CoffeeMush as a practical and environmentally friendly solution for urban mushroom cultivation, and its impact on sustainable food production and waste reduction. © The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2025.
2025
Autores
Faber, A; Torres, Â; Boucher, E; Ljungkvist, F; Hauspie, L; Spaas, S; Duarte, J; Malheiro, B; Ribeiro, C; Justo, J; Silva, F; Ferreira, P; Guedes, P;
Publicação
Lecture Notes in Educational Technology
Abstract
In the spring of 2023, a team of European Project Semester (EPS) students enrolled at the Instituto Superior de Engenharia do Porto (ISEP) chose to foster socialisation in urban spaces. Public spaces are ideal sites to promote social interaction and community involvement. The aim of this project is then to use such places to divert attention from smartphones by promoting physical social interaction. In recent years, the combination of interactive games and technology has emerged as a potential strategy to increase the use and allure of public areas. The proposed solution, named Shift it, is a puzzle game that combines technology with old school gaming, providing a fun and unique socialising experience. The game, to be installed in public areas, has as key features inclusiveness (invites all people to play), fun (creates a healthy competitive setup) and empathy (creates puzzles by taking and scrambling user pictures). This paper presents the proposed design, which was based on state-of-the-art, ethics, market and sustainability analyses, followed by the development and testing of a proof-of-concept prototype. © The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2025.
2025
Autores
de Arriba-Pérez, F; García-Méndez, S; Leal, F; Malheiro, B; Burguillo, JC;
Publicação
INTEGRATED COMPUTER-AIDED ENGINEERING
Abstract
Social media platforms, increasingly used as news sources for varied data analytics, have transformed how information is generated and disseminated. However, the unverified nature of this content raises concerns about trustworthiness and accuracy, potentially negatively impacting readers' critical judgment due to disinformation. This work aims to contribute to the automatic data quality validation field, addressing the rapid growth of online content on wiki pages. Our scalable solution includes stream-based data processing with feature engineering, feature analysis and selection, stream-based classification, and real-time explanation of prediction outcomes. The explainability dashboard is designed for the general public, who may need more specialized knowledge to interpret the model's prediction. Experimental results on two datasets attain approximately 90% values across all evaluation metrics, demonstrating robust and competitive performance compared to works in the literature. In summary, the system assists editors by reducing their effort and time in detecting disinformation.
2025
Autores
Ehrenhofer, L; Borowski, L; Oliveira, N; Steyaert, S; Kronshagen, T; Clauwaert, T; Duarte, AJ; Malheiro, B; Ribeiro, C; Justo, J; Silva, MF; Ferreira, P; Guedes, P;
Publicação
FUTUREPROOFING ENGINEERING EDUCATION FOR GLOBAL RESPONSIBILITY, ICL2024, VOL 3
Abstract
People around the globe struggle with health issues requiring regular medication. Children, in particular, suffer more and more from chronic illnesses. In 2024, a team of six EPS@ISEP students chose to design a solution for this problem, followed by the assembly and testing of the corresponding proof-of-concept prototype. The aim was to design a solution for children to take the right medication, at the right time and in the right dose, in a pleasant and engaging way, based on technical, ethical, sustainability and market analyses. Focusing on children between the ages of 8 and 12, the team decided to incorporate a motivational system based on rewards to ensure that they take their medication correctly. The outcome is billy, a pill dispenser controlled via an app which allows carers to plan doses and release rewards, and children to autonomously take their medication. The system dispenses up to 21 doses of medication to the child through fingerprint authentication, and photographs the child taking the medication to reassure carers.
2025
Autores
Florus, C; Lattunen, J; Knäuper, J; Jugiel, K; Silva, M; Dekkers, T; Duarte, A; Malheiro, B; Ribeiro, C; Justo, J; Silva, MF; Ferreira, P; Guedes, P;
Publicação
FUTUREPROOFING ENGINEERING EDUCATION FOR GLOBAL RESPONSIBILITY, ICL2024, VOL 3
Abstract
Habitat loss, climate change, and pesticide use are key threats affecting beetle populations. This paper describes Scarabreed, a project that contributes to mitigate the beetle decline crisis. It was carried out by a team of six European students from different engineering fields and nationalities within the European Project Semester (EPS) at the Instituto Superior de Engenharia do Porto (ISEP), a project-based and teamwork learning framework. The designed solution - the Beetle Breeder Version 2 (BBV2) - consists of a smart modular vivarium created especially for beetle breeding. It monitors and controls relevant habitat parameters and offers two user-friendly interfaces (on-device and a Web application). The innovative modular structure of the vivarium allows easy scaling, customisation, and transportation. As a whole, the project offers significant environmental benefits: (i) facilitates the captive breeding of endangered beetle species, promoting population restoration efforts; (ii) fosters, as an educational tool, youth and general public awareness about the crucial role beetles play in ecosystems; and (iii) adopts eco-efficient and responsible business practices by following ethics and sustainability driven design and marketing.
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