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Publicações

Publicações por Ricardo Queirós

2009

Designing a user interface for repositories of learning objects

Autores
Leal, JP; Queiros, R;

Publicação
Proceedings of the IADIS International Conference e-Learning 2009, Part of the IADIS Multi Conference on Computer Science and Information Systems, MCCSIS 2009

Abstract
This paper presents the design of a user interface for repositories of learning objects. It integrates several tasks, such as submission, browse, search, and comment/review of learning objects, on a single screen layout. This design is being implemented on the web front-end of crimsonHex, a repository of specialized learning objects, developed as part of the EduJudge, a European project that aims to bring automatic evaluation of programming problems to e-Learning systems. © 2009 IADIS.

2012

Orchestration of E-Learning Services for Automatic Evaluation of Programming Exercises

Autores
Queiros, R; Leal, JP;

Publicação
JOURNAL OF UNIVERSAL COMPUTER SCIENCE

Abstract
Managing programming exercises require several heterogeneous systems such as evaluation engines, learning objects repositories and exercise resolution environments. The coordination of networks of such disparate systems is rather complex. These tools would be too specific to incorporate in an e-Learning platform. Even if they could be provided as pluggable components, the burden of maintaining them would be prohibitive to institutions with few courses in those domains. This work presents a standard based approach for the coordination of a network of e-Learning systems participating on the automatic evaluation of programming exercises. The proposed approach uses a pivot component to orchestrate the interaction among all the systems using communication standards. This approach was validated through its effective use on classroom and we present some preliminary results.

2023

GATUGU: Six Perspectives of Evaluation of Gamified Systems

Autores
Swacha, J; Queirós, R; Paiva, JC;

Publicação
INFORMATION

Abstract
As gamification spreads to new areas, new applications are being developed and the interest in evaluating gamified systems continues to grow. To date, however, no one has comprehensively approached this topic: multiple evaluation dimensions and measures have been proposed and applied without any effort to organize them into a full gamut of tools for the multi-dimensional evaluation of gamified systems. This paper addresses this gap by proposing GATUGU, a set of six perspectives of evaluation of gamified systems: General effects of gamification, Area-specific effects of gamification, Technical quality of gamified systems, Use of gamified systems, Gamefulness of gamified systems, and User experience of gamified systems. For each perspective, GATUGU indicates the relevant dimensions of evaluation, and, for each dimension, one measure is suggested. GATUGU does not introduce any new measurement tools but merely recommends one of the available tools for each dimension, considering their popularity and ease of use. GATUGU can guide researchers in selecting gamification system evaluation perspectives and dimensions and in finding adequate measurement tools. Thanks to conforming to GATUGU, the published gamification system evaluation results will become easier to compare and to perform various kinds of meta-analyses on them.

2022

Poster: Students' Usability Evaluation of the FGPE Gamified Programming Learning Environment

Autores
Swacha, J; Miernik, F; Ignasiak, MS; Montella, R; De Vita, CG; Mellone, G; Queirós, R; Paiva, JC; Leal, JP; Kosta, S;

Publicação
ISD

Abstract

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