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Publicações

Publicações por Ricardo Queirós

2012

PETCHA: A programming exercises teaching assistant

Autores
Queiros, RAP; Leal, JP;

Publicação
Annual Conference on Innovation and Technology in Computer Science Education, ITiCSE

Abstract
This paper presents a tool called Petcha that acts as an automated Teaching Assistant in computer programming courses. The ultimate objective of Petcha is to increase the number of programming exercises effectively solved by students. Petcha meets this objective by helping both teachers to author programming exercises and students to solve them. It also coordinates a network of heterogeneous systems, integrating automatic program evaluators, learning management systems, learning object repositories and integrated programming environments. This paper presents the concept and the design of Petcha and sets this tool in a service oriented architecture for managing learning processes based on the automatic evaluation of programming exercises. The paper presents also a case study that validates the use of Petcha and of the proposed architecture. © 2012 ACM.

2009

Defining programming problems as learning objects

Autores
Leal, JP; Queiros, R;

Publicação
World Academy of Science, Engineering and Technology

Abstract
Standards for learning objects focus primarily on content presentation. They were already extended to support automatic evaluation but it is limited to exercises with a predefined set of answers. The existing standards lack the metadata required by specialized evaluators to handle types of exercises with an indefinite set of solutions. To address this issue existing learning object standards were extended to the particular requirements of a specialized domain. A definition of programming problems as learning objects, compatible both with Learning Management Systems and with systems performing automatic evaluation of programs, is presented in this paper. The proposed definition includes metadata that cannot be conveniently represented using existing standards, such as: the type of automatic evaluation; the requirements of the evaluation engine; and the roles of different assets - tests cases, program solutions, etc. The EduJudge project and its main services are also presented as a case study on the use of the proposed definition of programming problems as learning objects.

2009

Designing a user interface for repositories of learning objects

Autores
Leal, JP; Queiros, R;

Publicação
Proceedings of the IADIS International Conference e-Learning 2009, Part of the IADIS Multi Conference on Computer Science and Information Systems, MCCSIS 2009

Abstract
This paper presents the design of a user interface for repositories of learning objects. It integrates several tasks, such as submission, browse, search, and comment/review of learning objects, on a single screen layout. This design is being implemented on the web front-end of crimsonHex, a repository of specialized learning objects, developed as part of the EduJudge, a European project that aims to bring automatic evaluation of programming problems to e-Learning systems. © 2009 IADIS.

2012

Orchestration of E-Learning Services for Automatic Evaluation of Programming Exercises

Autores
Queiros, R; Leal, JP;

Publicação
JOURNAL OF UNIVERSAL COMPUTER SCIENCE

Abstract
Managing programming exercises require several heterogeneous systems such as evaluation engines, learning objects repositories and exercise resolution environments. The coordination of networks of such disparate systems is rather complex. These tools would be too specific to incorporate in an e-Learning platform. Even if they could be provided as pluggable components, the burden of maintaining them would be prohibitive to institutions with few courses in those domains. This work presents a standard based approach for the coordination of a network of e-Learning systems participating on the automatic evaluation of programming exercises. The proposed approach uses a pivot component to orchestrate the interaction among all the systems using communication standards. This approach was validated through its effective use on classroom and we present some preliminary results.

2023

GATUGU: Six Perspectives of Evaluation of Gamified Systems

Autores
Swacha, J; Queiros, R; Paiva, JC;

Publicação
INFORMATION

Abstract
As gamification spreads to new areas, new applications are being developed and the interest in evaluating gamified systems continues to grow. To date, however, no one has comprehensively approached this topic: multiple evaluation dimensions and measures have been proposed and applied without any effort to organize them into a full gamut of tools for the multi-dimensional evaluation of gamified systems. This paper addresses this gap by proposing GATUGU, a set of six perspectives of evaluation of gamified systems: General effects of gamification, Area-specific effects of gamification, Technical quality of gamified systems, Use of gamified systems, Gamefulness of gamified systems, and User experience of gamified systems. For each perspective, GATUGU indicates the relevant dimensions of evaluation, and, for each dimension, one measure is suggested. GATUGU does not introduce any new measurement tools but merely recommends one of the available tools for each dimension, considering their popularity and ease of use. GATUGU can guide researchers in selecting gamification system evaluation perspectives and dimensions and in finding adequate measurement tools. Thanks to conforming to GATUGU, the published gamification system evaluation results will become easier to compare and to perform various kinds of meta-analyses on them.

2022

Poster: Students' Usability Evaluation of the FGPE Gamified Programming Learning Environment

Autores
Swacha, J; Miernik, F; Ignasiak, MS; Montella, R; De Vita, CG; Mellone, G; Queirós, R; Paiva, JC; Leal, JP; Kosta, S;

Publicação
Information Systems Development: Artificial Intelligence for Information Systems Development and Operations (ISD2022 Proceedings), Cluj-Napoca, Romania, 31 August - 2 September 2022.

Abstract

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