2012
Autores
Sampaio, D; Reis, LP; Rodrigues, R;
Publicação
INFORMATION SYSTEMS AND TECHNOLOGIES
Abstract
Intelligence is increasingly emerging in our ambients. Evidences of this emergence are the existence of smart homes, smart vehicles, intelligent manufacturing systems and most importantly, the appearance of the concept of intelligent cities. Humans are presently surrounded by technology that is intended to increase their quality of life and simplify their daily activities. Multi-Agent Systems are an example of technology that can be used in these activities. The concept of ubiquitous computing is implicit in these technologies and can generate an invisible ambient of interactivity. This paper presents a survey and a comparative analysis of some of the research projects concerning Ambient Intelligence (AmI). The main objective of this work was to understand the current necessities, devices and the main results in the development of these projects. By analysing these projects using several evaluation criteria one of the main conclusions is that most projects do not explore the potential of human profiles in the context of ambient adaptation. Thus, this may be a very intersting research area for future work.
2011
Autores
Riboira, A; Abreu, R; Rodrigues, R;
Publicação
Proceedings - International Conference on Software Engineering
Abstract
Locating components which are responsible for observed failures is the most expensive, error-prone phase in the software development life cycle. We present an Eclipse Plug-in that aims to fill some of the automatic debugging tools gaps: the lack of a visualization tool that provides intuitive feedback about the defect distribution over the code base, and easy access to the faulty locations. Copyright 2011 ACM.
2011
Autores
Loureiro, B; Rodrigues, R;
Publicação
SISTEMAS E TECNOLOGIAS DE INFORMACAO, VOL I
Abstract
The use of traditional input devices such as keyboards and mice can become a huge obstacle for older adults in interacting with computer systems. Using Natural User Interfaces (NUI's), more specifically using gestures or movements on a multi-touch device, can be a good alternative to overcome these dificulties. This paper analyses the state of the art and identifies a set of criteria relevant to classify the projects in this area. The resulting classification enables us to recognize research opportunities on Natural User Interfaces, and namely multi-touch interfaces for elderly.
1998
Autores
Fernandes, AR; Pires, HC; Rodrigues, RA;
Publicação
VSMM98: FUTUREFUSION - APPLICATION REALITIES FOR THE VIRTUAL AGE, VOLS 1 AND 2
Abstract
This papers reports on an ongoing project to create 3D virtual exhibitions for the Internet. Special emphasis to provide Internet users with interactive and animated virtual worlds, providing a 3D interface whenever possible, is one of our priorities. Furthermore our project allows the construction of exhibitions through the Internet providing art galleries and other institutions with the possibility to ask visitors to participate in the site, building their own exhibition. Providing VRML optimised code we can deliver models with low polygon count as well as small file size thereby making this project suitable for Internet viewing.
2012
Autores
Jacob, J; da Silva, H; Coelho, A; Rodrigues, R;
Publicação
4TH INTERNATIONAL CONFERENCE ON GAMES AND VIRTUAL WORLDS FOR SERIOUS APPLICATIONS (VS-GAMES'12)
Abstract
Location-based games have become more popular thanks to the growth of mobile device's technology. This paper presents a framework for the development of location-based augmented reality games and wARms, an augmented-reality location-based mobile game prototype based on said framework that uses the player's real position and orientation in order to play against others. The game shows how modern mobile device's sensors can be used for providing new and unusual gaming experiences. (C) 2012 The Authors. Published by Elsevier B. V. Selection and/or peer-review under responsibility of the scientific programme committee of VS-Games 2012
2012
Autores
Jacob, J; Rossetti, RJF; Coelho, A; Rodrigues, R;
Publicação
24TH EUROPEAN MODELING AND SIMULATION SYMPOSIUM (EMSS 2012)
Abstract
Sports simulation can help to assess the performance of strategies and players in a sand-boxed environment. Ultimately it can lead to improved real-life performance of actual teams if it is able to provide useful information to the team coach or manager. Many tools are now available for many different sports, most notably Soccer Server Simulator, a soccer simulator, that has already attracted many researchers from the artificial intelligence community into developing intelligent agents (soccer players) for them to form teams to play against each other in simulated matches. This paper presents a methodology for developing agents for testing and further developing the Handball Sport Simulator, which is based on the Soccer Server Simulator. The main contribution of this work is to provide a basic, expandable, agent architecture, specifically capable of playing at a Handball Sport Simulator server, while at the same time testing what features and sport's rules of the Handball Sport Simulator have been implemented correctly.
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