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Publicações

Publicações por HumanISE

2017

Enhancing Museums' Experiences Through Games and Stories for Young Audiences

Autores
Cesario, V; Coelho, A; Nisi, V;

Publicação
INTERACTIVE STORYTELLING, ICIDS 2017

Abstract
Museums promote cultural experiences through the exhibits and the stories behind them. Nevertheless, museums are not always designed to engage and interest young audiences, particularly teenagers. This Ph.D. proposal in Digital Media explores how digital technologies can facilitate Natural History and Science Museums in fostering and creating immersive museum experiences for teenagers. Especially by using digital storytelling along with location-based gaming. The overall objectives of the work are to establish guidelines, design, develop and study interactive storytelling and gamification experiences in those type of museums focusing in particular on delivering pleasurable and engaging experiences for teens of 15-17 years old.

2017

ICARUS Training and Support System

Autores
Bedkowski, J; Majek, K; Pelka, M; Maslowski, A; Coelho, A; Goncalves, R; Baptista, R; Sanchez, JM;

Publicação
Search and Rescue Robotics - From Theory to Practice

Abstract

2017

ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children

Autores
Cesario, V; Nisi, V; Coelho, A;

Publicação
SERIOUS GAMES, INTERACTION AND SIMULATION

Abstract
This paper introduces ClueKing, a children's pervasive game which encompasses context-aware and parents mediation to create an informal learning environment. In this paper we review related theories of inquiry-based learning and parent involvement, the basic pedagogical model, and mobile learning and pervasive games as the technological framework. The basic concept of ClueKing defines an interactive environment where teachers define the learning goals and challenges and parents mediate their application on the home setting, the children schedule and how to promote their engagement. The system's architecture is also presented, as well as the workflows for the development of ClueKing. Since this is work in progress the paper concludes with the next steps and future work to be carried out.

2017

Gamification at Scraim

Autores
Silva, D; Coelho, A; Duarte, C; Henriques, PC;

Publicação
SERIOUS GAMES, INTERACTION AND SIMULATION

Abstract
Software developers usually work as a team and in order to improve the team organization and performance several companies use agile methodologies. The efficiency of this methodologies can be improved by the use of project management tools. Several software developers are difficult to motivate on the usage of these tools, as they often claim being disruptive to their workflow. This paper presents the use of gamification to incite software developers to use this kind of tools with the necessary regularity. The main focus of this work is on the tasks completion and the regular use of the project management tool, while insuring the respect of the values proposed by the agile manifesto to software development. The gamification process is described in detail, followed by an application the project management software SCRAIM.

2017

Preface

Autores
de Carvalho, CV; Coelho, A; Escudeiro, P;

Publicação
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST

Abstract

2017

Command and Control Systems for Search and Rescue Robots

Autores
Govindaraj, S; Letier, P; Chintamani, K; Gancet, J; Jimenez, MN; Esbrí, MÁ; Musialik, P; Bedkowski, J; Badiola, I; Gonçalves, R; Coelho, A; Serrano, D; Tosa, M; Pfister, T; Sanchez, JM;

Publicação
Search and Rescue Robotics - From Theory to Practice

Abstract

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