2017
Autores
Oroszlányová, M; Lopes, CT; Nunes, S; Ribeiro, C;
Publicação
Journal of Information Systems Engineering & Management
Abstract
2017
Autores
Terra, Ana Lúcia; Batista, Ana Alice; Lopes, Carla Teixeira; Ribeiro, Cristina; Martins, Fernanda; David, Gabriel; Rodrigues, Irene; Borbinha, José; Borges, Maria Manuel; Pinto, Maria Manuela; Fialho, Paulo;
Publicação
ECIL 2017, Fifth European Conference on Information Literacy
Abstract
This study reports the Portuguese contribution to an international survey on data literacy of academics and researchers are presented in this study. The community contributed with 943 filled questionnaire, covering key aspects related to the use and production of research data (e.g. file type and volume of data created and used; the choice of data storage devices and the creation of metadata on research data, among others). Also considered were the use of Data Management Plan and data management practices (e.g. file naming, citation rules, use of unique identifiers and tags), as also sharing of research data. Based on the results, it is concluded that there is a need to formulate institutional policies for the management of scientific data and to design training initiatives to develop data literacy skills. The comparing of these results with those of the overall international study is a next step.
2017
Autores
Saraiva, Fernando; Morgado, Lina; Rocio, Vitor;
Publicação
1st Workshop on Gamification and Games for Learning (GamiLearn’17)
Abstract
The article describes the Impact of using Gamification Elements like Badges, Status Bar and a Rating System on the Interaction, Collaboration, Cooperation and the Presences of the Community of Inquiry Framework, inside an Academic Social Platform. We used a Design Base Research Methodology with Mixed Methods. We started by collecting opinions of users using semistructured interviews. The results from coding, informed on the construction of a gamified prototype, made with Elgg. Then Usability tests were conducted and the data helped refine the subsequent implementation. A Survey was deployed, Observations were made, and we gathered some Analytics. Results are presented congruent to the iterations and discussed. Some indications for the use of Badges and the implementation of Gamification are considered.
2017
Autores
Gaspar, RMA; Coelho, JPFdS; Bastos, GML;
Publicação
International Journal of Creative Interfaces and Computer Graphics
Abstract
2017
Autores
Trovao, H; Mamede, HS; da Silva, MM;
Publicação
2017 12TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI)
Abstract
In some industries, recruiting qualified resources can be a problem for SMEs, one option is to start a transformation process, and move from a traditional team to a distributed team, gaining access to a much larger base of possible human resources and business opportunities. Digital transformation can be used to help SMEs in taking the steps needed to become distributed companies. This paper shows how applying a lightweight TOGAF-based methodology to an ongoing digital transformation process, specifically targeting a SME information system, can create opportunities for the company.
2017
Autores
Tavares, J; Mamede, HS; Amaral, P; Pinto, P;
Publicação
2017 12TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI)
Abstract
The number of software-defined controllers available in the market has increased greatly in the last few years. Nowadays, it is possible to find proprietary controllers as well as open source controllers. Examples are companies as HPE and Cisco that offer those two types of controllers to their clients simultaneously. It is also important to note that in both, the open source version is a commercial distribution of OpenDaylight. In the current market it is possible to find controllers for different areas of deployment, with a different programming language and supporting different southbound protocols. Therefore, we considered worth providing a description and a comparison of the main existing controllers.
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