2017
Autores
Ramos, AG; Neto Jacob, JTP; Justo, JF; Oliveira, JF; Rodrigues, R; Gomes, AM;
Publicação
Int. J. Simul. Process. Model.
Abstract
The container loading problem (CLP) is a real-world driven, combinatorial optimisation problem that addresses the maximisation of space usage in cargo transport units. The research conducted on this problem failed to fulfill the real needs of the transportation industry, owing to the inadequate representation of practical-relevant constraints. The dynamic stability of cargo is one of the most important practical constraints. It has been addressed in the literature in an over-simplified way which does not translate to real-world stability. This paper proposes a physics simulation tool based on a physics engine, which can be used to translate real-world stability into the CLP. To validate the tool, a set of benchmark tests is proposed and the results obtained with the physics simulation tool are compared to the state-of-the-art simulation engineering software Abaqus Unified FEA. Analytical calculations have been also conducted, and it was also possible to conclude that the tool proposed is a valid alternative.
2014
Autores
Ramos, AG; Jacob, J; Justo, J; Oliveira, JF; Rodrigues, R; Gomes, AM;
Publicação
26th European Modeling and Simulation Symposium, EMSS 2014
Abstract
In the Container Loading Problem literature, the cargo dynamic stability constraint has been evaluated by the percentage of boxes with insufficient lateral support. This metric has been used as a proxy for the real-world dynamic stability constraint and has conditioned the algorithms developed for this problem. It has the advantage of not being expensive from a computation perspective. However, guaranteeing that at least three sides of a box are in contact with another box or with the container wall does not necessarily ensure stability during transportation. In this paper we propose a physics simulation tool based on a physics engine that will be used in the evaluation of the dynamic stability constraint. We compare the results of our physics simulation tool with the state-of-the-art simulation engineering software Abaqus Unified FEA, and conclude that our tool is a promising alternative.
2018
Autores
Mahon, C; Baptista, M; Majewska, M; Tscholl, M; Bergervoet, S; Malheiro, B; Silva, MF; Ribeiro, C; Justo, J; Ferreira, P; Guedes, P;
Publicação
SIXTH INTERNATIONAL CONFERENCE ON TECHNOLOGICAL ECOSYSTEMS FOR ENHANCING MULTICULTURALITY (TEEM'18)
Abstract
This paper presents an overview of the development of SetSun, an outdoor intelligent shader, by a team of five Erasmus students within the framework of the European Project Semester at Instituto Superior de Engenharia do Porto, in the spring of 2018. The major goal of this project-based learning experience was to design a new type of parasol, granting a novel wellness and luxury experience, by combining the functionalities of smart electronics with that of a traditional parasol, while providing the participants with a meaningful learning experience for their future professional life. The Team conducted multiple studies, including scientific, technical, sustainability, marketing, ethics and deontological analyses, and discussions to derive the requirements, design the structure, specify the list of materials and components and develop a functional system. Following these studies, the Team assembled, debugged and tested the SetSun prototype successfully.
2019
Autores
Sevastiadou, A; Luts, A; Pretot, A; Trendafiloski, M; Basurto, R; Blaszczyk, S; Malheiro, B; Ribeiro, C; Justo, J; Silva, MF; Ferreira, P; Guedes, P;
Publicação
CHALLENGES OF THE DIGITAL TRANSFORMATION IN EDUCATION, ICL2018, VOL 2
Abstract
This paper summarises the joint efforts of a multinational group of six undergraduate students cooperating within the European Project Semester (EPS) conducted at the Instituto Superior de Engenharia do Porto (ISEP). The EPS@ISEP initiative, made available as a part of the Erasmus+ international students exchange programme, employs the principles of problem-based learning, facing students with—albeit downscaled—real-life scenarios and tasks they may encounter in their future professional practice. Participation in the project initiative outclasses most of the traditional courses through a wide spawn of its learning outcomes. Participants acquire not only hard skills necessary for an appropriate execution of the project, but also broaden their understanding of the approached problem through detailed scientific, management, marketing, sustainability, and ethics analysis—all in the atmosphere of multicultural and interdisciplinary collaboration. The team under consideration, based on personal preferences and predispositions, chose the topic of vertical farming and, in particular, to design a domestic indoor gardening solution, appropriate for space efficient incubation of plants. The paper portrays the process, from research, analysis, formulation of the idea to the design, development and testing of a minimum viable proof of concept prototype of the “Vereatable” solution.
2019
Autores
Colen, ME; Houard, H; Imenkamp, C; van Velthoven, G; Pajula, S; Malheiro, B; Ribeiro, C; Justo, J; Silva, MF; Ferreira, P; Guedes, P;
Publicação
CHALLENGES OF THE DIGITAL TRANSFORMATION IN EDUCATION, ICL2018, VOL 2
Abstract
This paper reports the collaborative learning experience of a team of five Erasmus students who participated in EPS@ISEP—the European Project Semester (EPS) at Instituto Superior de Engenharia do Porto (ISEP)—during the spring of 2018. EPS@ISEP is a project-based learning capstone programme for third and fourth year engineering, product design and business students, focussing on teamwork and multidisciplinary problem solving as well as on the development of sustainable and ethical practices. In this context, the Team developed a drifting intelligent buoy to monitor the water quality of urban water spaces. Motivated by the desire to build an intelligent buoy for urban water bodies, the Team conducted several scientific, technical, sustainability, marketing, ethical and deontological analyses. Based on the findings, it has derived the requirements, designed the structure and functional system, selected the list of components and providers and assembled a proof of concept prototype. The result is Aquality, an intelligent drifting buoy prototype, designed for private sustainable pools. Aquality monitors the quality of the pool water by measuring its temperature and turbidity, while interfacing with the user through a mobile application. Considering the EPS@ISEP learning experience, the Team valued the knowledge and skills acquired, and, particularly, the collaborative learning and working component of the project, i.e., working together towards one goal while maintaining high motivation and cohesion.
2019
Autores
Farrag, M; Marques, D; Bagiami, M; van der Most, M; Smit, W; Malheiro, B; Ribeiro, C; Justo, J; Silva, MF; Ferreira, P; Guedes, P;
Publicação
CHALLENGES OF THE DIGITAL TRANSFORMATION IN EDUCATION, ICL2018, VOL 2
Abstract
This paper describes the development of a Multi-purpose Urban Sensing Equipment, named Billy, designed by a multinational and multidisciplinary team enrolled in the European Project Semester (EPS) at Instituto Superior de Engenharia do Porto (ISEP). The project is set to design, develop and test an interactive billboard in compliance with the relevant EU regulation and the allocated budget. The Team benefited from the different background, multidisciplinary skills and the newly acquired skills of the members, like marketing, sustainability and design ethics, in activities both inside and outside of the University. The challenge was to design a multi-purpose urban sensing and displaying equipment to inform citizens of nearby environmental conditions. The Team decided to design a system to monitor and display the temperature, humidity, air pressure and air quality of leisure areas, featured with a proximity detection sensor for energy saving. Billy will not only monitor and display this local information, but also the air quality determined by other billboards placed in other locations, creating a distributed urban sensing network. The system has been successfully prototyped and tested using the ESPduino Wi-Fi enabled micro-controller, different sensors and displays (screen and map-based). The results show not only that the prototype functions according to derived specifications and design, but that the team members were able to learn, together and from each other, how to solve this multidisciplinary problem.
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