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Publicações

Publicações por Eliane Schlemmer

2020

The Use of Virtual Worlds for Developing Intercultural Competences

Autores
Machado, L; Klein, AZ; Freitas, A; Schlemmer, E; Pedron, CD;

Publicação
Multicultural Instructional Design

Abstract
In this research, the authors present a framework for developing Intercultural Competence (IC) and use Tridimensional Digital Virtual Worlds (3DVW) as environments for developing Intercultural Competence. They developed an artifact, via Design Research, constituted by an educational method using the 3DVW Second Life® as the place for a virtual exchange program between 92 Brazilian and Portuguese master students. The results of the authors' study indicate that the 3DVW can be used for the development of IC because it allows rich experiential and relational/conversational learning opportunities, especially due to the affordances of immersion/sense of presence, social interaction, content production and knowledge sharing.

2020

A qualidade ecológica das interações em plataformas digitais na educação - The ecological quality of interactions on digital platforms in education - La calidad ecológica de las interacciones en plataformas digitales en educación

Autores
Schlemmer, E; Di Felice, M;

Publicação
Revista Latinoamericana de Tecnología Educativa - RELATEC

Abstract
The emergence and evolution of Digital Platforms in different sectors of society has caused significant changes in their way of living and operating. In education, the use and construction of these platforms is a reality in continuous expansion, now enhanced by the pandemic, due to the need for physical isolation. However, in order to understand their evolution in education and the transformations it has caused in the habitation of teaching and learning, is necessary to analyze, in addition to the digital technological evolution in relation to the type of connectivity, the understanding of education implicit in it’s architecture, evidenced by the possibilities it offers for the teaching and learning processes to develop. We propose a conceptual framework that allows us to understand digital interaction platforms as a complex relational ecology that carries a specific communicative way of living. In this context, we created a typology that resulted in four main models: Platforms for providing and accessing content, Interactive Platforms, Open World Platforms and Ecological Interaction Platforms. The latter, due to its openness and because it allows for a network connection, hybrid between different entities, gives them a symbiotic «living» ecosystem character, which would allow us to name as Inventive Connective Ecosystem Platforms.

2021

RIEOnLIFE: uma rede para potencializar a emergência de uma educação ONLIFE

Autores
Marques Palagi, AM; Schlemmer, E;

Publicação
EmRede - Revista de Educação a Distância

Abstract
Como saber quais foram os principais problemas encontrados; quais as estratégias desenvolvidas em diferentes países, municípios, estados; e como se mobilizaram em tempos de pandemia da COVID-19? Como os estudantes, pais, professores, gestores e pesquisadores compreenderam esse movimento? Que aprendizagens e desafios a pandemia trouxeram à pesquisa em Educação? A partir dessas problematizações emerge a Rede Internacional de Educação OnLIFE (RIEOnLIFE), em parceria com a UAb Portugal. Este artigo objetiva apresentar o conceito de Educação OnLIFE, a RIEOnLIFE e seus movimentos, bem como discutir o primeiro movimento da rede, o Movimento EscutAÇÕES. De natureza qualitativa, a pesquisa busca inspiração no conceito de Living Labs, articulado ao método cartográfico de pesquisa- intervenção, originando três movimentos como território da pesquisa: as escutAÇÕES, as COnversAÇÕES e as COMpartilhAÇÕES. Os resultados evidenciam potência para: conectar instituições e sujeitos; compreender os problemas, estratégias e movimentos; conhecer desafios e aprendizagens; constituir um espaço comum de legitimação e construção da RIEOnLIFE enquanto rede ou plataforma de Educação OnLIFE.

2022

INTERPRETAÇÃO DOS JOGADORES SOBRE A JOGABILIDADE DO PUZZLE IMERSIVO VIRTUAL REALITY BRAIN (VRBrain)

Autores
Loges, K; Souza, VCd; Schlemmer, E;

Publicação
O HABITAR DO ENSINAR E DO APRENDER: Desafios para/na/da Educação OnLIFE

Abstract

2022

DISCOVERIES AT PARCÃO – A CIBRICIDADE COMO POTÊNCIA PARA O DESENVOLVIMENTO DO PENSAMENTO COMPUTACIONAL NA EDUCAÇÃO OnLIFE

Autores
Menezes, J; Schlemmer, E; Thum, AB; Hohendorff, RV;

Publicação
O HABITAR DO ENSINAR E DO APRENDER: Desafios para/na/da Educação OnLIFE

Abstract

2022

Virtual Worlds for Developing Intercultural Competence

Autores
Machado, L; Freitas, A; Schlemmer, E; Pedron, CD;

Publicação
Research Anthology on Virtual Environments and Building the Metaverse

Abstract
The authors present a framework for developing intercultural competence (IC) and use tridimensional digital virtual worlds (3DVW) as environments for developing IC. They developed an artifact, via design research, constituted by an educational method using the 3DVW Second Life® as the place for a virtual exchange program between 92 Brazilian and Portuguese master students. The results of the study indicate that the 3DVW can be used for the development of IC because it allows rich experiential and relational/conversational learning opportunities, especially due to the affordances of immersion/sense of presence, social interaction, content production, and knowledge sharing. The students involved in the virtual exchange inside Second Life® had to practice a set of attitudes and skills such as communication skills; culture-specific knowledge; understanding others' worldviews; skills to analyze, evaluate, and relate; skills to listen, observe, and interpret; respect, openness; tolerance for ambiguity, among other, that are all attributes of IC.

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