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Sobre

Sobre

Sou natural do Funchal, na ilha da Madeira (Portugal) e concluí o mestrado em Tecnologia Multimédia em 2008 na Faculdade de Engenharia da Universidade do Porto (FEUP) e a Licenciatura em Engenharia de Sistemas e Computadores pela Universidade da Madeira (UMa) em 2001.

Após a conclusão da licenciatura estive envolvido na criação de empresas relacionacionadas com o desenvolvimento de software, bem como formação profissional. Tendo adquirido competências para lecionar, estou envolvido com o ensino e a aprendizagem desde 2005. Desde 2010, sou aluno de doutoramento em Media Digitais na FEUP cuja temática aborda o treino e certificação através da aprendizagem baseada nos jogos, em particular nos jogos sérios. 

Colaborei ao longo dos últimos anos em vários projetos de investigação (Nacionais, Europeus e Internacionais) como bolseiro de investigação no Graphics, Interaction and Gaming (GIG) do Departamento de Informática da FEUP e no Centro de Sistemas de Informação e de Computação Gráfica no INESCTEC (ERAS (FCT), ICARUS (FP7), New Tools for Certification in Game-based Learning (IC2-Austin/US).

Leciono na FEUP e FLUP, e mais recentemente iniciei uma colaboração com a empresa GISGEO na área de I&D em ferramentas de informação geográficas (SIGs) e geolocalização.

Tópicos
de interesse
Detalhes

Detalhes

  • Nome

    Ricardo José Baptista
  • Cargo

    Investigador
  • Desde

    05 abril 2013
001
Publicações

2023

Inven!RA Architecture for Sustainable Deployment of Immersive Learning Environments

Autores
Morgado, L; Coelho, A; Beck, D; Gutl, C; Cassola, F; Baptista, R; van Zeller, M; Pedrosa, D; Cruzeiro, T; Cota, D; Grilo, R; Schlemmer, E;

Publicação
SUSTAINABILITY

Abstract
The objective of this work was to support the sustainable deployment of immersive learning environments, which face varied obstacles, including the lack of support infrastructures for active learning pedagogies. Sustainability from the perspective of the integration of these environments in educational practice entails situational awareness, workload, and the informed assessment ability of participants, which must be supported for such activities to be employed in a widespread manner. We have approached this wicked problem using the Design Science Research paradigm and produced the Inven!RA software architecture. This novel result constitutes a solution for developing software platforms to enable the sustainable deployment of immersive learning environments. The Inven!RA architecture is presented alongside four demonstration scenarios employed in its evaluation, providing a means for the situational awareness of immersive learning activities in support of pedagogic decision making.

2023

Proposal of a framework for adaptive Serious Games using Design Science Research methodology

Autores
De Araujo Pistono, AMA; Santos, AMP; Baptista, RJV;

Publicação
Iberian Conference on Information Systems and Technologies, CISTI

Abstract
Games with purposes beyond entertainment, the so-called serious games, have been useful tools in professional training, especially in engaging participants. However, their evaluation and, also, their adaptable characteristics to different scenarios, audiences and contexts remain challenges. This paper examines the application of serious games in professional training, their results and adaptable ways to achieve certain goals. Using the Design Science Research (DSR) methodology, a framework was built to develop and evaluate serious games to improve user experience, learning outcomes, knowledge transfer to work situations, and the application of the skills practised in the game in real professional settings. At this stage, the investigation presents a framework regarding the triangulation of data collected from a systematic literature review, focus groups and interviews. Following the DSR methodology, the next steps of this investigation, listed at the end of the paper, are the demonstration of the framework in serious game development and the evaluation and validation of this artefact. © 2023 ITMA.

2022

Senior Citizens Learning Safe Behaviors on the Web

Autores
Bernardino, I; Almeida, JB; Baptista, RJV; Mamede, HS;

Publicação
Digital Active Methodologies for Educative Learning Management - Advances in Educational Technologies and Instructional Design

Abstract
Daily tasks like reading the news or just saying hello to a friend or family member is through technologies, online applications in the mobile devices. Being online is a natural way of life, but those how did not grow with these new technologies and the internet feel outcast from the new online world. Senior citizens are looking to get themselves an update, connect with this online world, to be closer to family and friend members. It is simple as that, but is it? No. Without the fundamental knowledge on how to be safe on online browsing or using social media applications are the personal data of senior citizen safe and their own life safe? No. Through serious games, one can help them to learn all the matters in digital skills and more importantly in online web browsing.

2022

Gender Inequality in Computer Science Higher Education: A Case Study

Autores
de Almeida, JESC; Carneiro, MA; Silva, MFL; Baptista, RJV;

Publicação
Lecture Notes in Networks and Systems

Abstract
Following the reduced number of female students at ISTEC Porto computer science and engineering courses, we tried to find out what are the factors that might be causing this fact. This gender inequality was found looking back at the data from the last 15 years, clearly showing the gap between male and female students managing to conclude the degree. To point out the reasons and probable explanation a literature review was made to figure out conceivable paths to change this status quo. The article concludes that gender inequality resides on cultural differences as well as in the lack of information about the real role played by women in technology companies, particularly IT companies. © 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.

2022

Cyber Threat Intelligence Architecture for Applied Cybersecurity Scenarios PhD Thesis Proposal in Web Science and Technology

Autores
Rosa, I; Batista, R; Goncalves, R; Martins, J; Branco, F;

Publicação
2022 17TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI)

Abstract
When talking about Cybersecurity, particularly in security incident response plan and processes it is very common and relevant to talk about the ability to detect malicious or suspicious activities and behavior as soon as possible, in other words, in this domain, in Cybersecurity everyone wants to reduce the Mean time to detect (MTTD) or Mean time to respond (MTTR) a potential security incident. The use of Cyber Threat Intelligence CTI indicators can contribute to the reduction of the mean time to detect threats and consequently directly influence the time to response, however there are different types of Cyber Threat Intelligence that serve different purposes. The objective of the study is the development of a reference architecture to support and process data from the most diverse type of data sources in terms of Cyber Threat Intelligence, for example using the combination data from Open Source Intelligence - OSINT sources and honeypots, taking into consideration the advantages and disadvantages of each of these types of data sources to correlate them with each other in order to increase the trust and reliability of the relevant indicators that can be used by security analysts in incident response processes. This paper presents the proposed work for a PhD thesis in Web Science and Technology, scheduled for completion in July 2023. This doctoral thesis falls within the area of Computer Engineering, with applicability in the domain of Cybersecurity and consequently in the subdomain of Threat Intelligence. The research project is in the state-of-the-art study phase. It is expected that the participation in this Doctoral Symposium will provide potential comments that can enhance the growth and complement the ongoing research work.

Teses
supervisionadas

2020

Visualização de dados marinhos aplicados ao planeamento e supervisão de veículos autónomos

Autor
Ana Cláudia Fonseca Santos

Instituição
UP-FEUP

2020

Design de sistema de comunicação não verbal para deficientes auditivos

Autor
Bernardo Salles Quaresma

Instituição
UP-FEUP