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Sobre

Sobre

Carlos José Campos, de nacionalidade Portuguesa, é atualmente professor adjunto no Departamento de Engenharia Eletrotécnica, Instituto Superior de Engenharia do Porto (ISEP/IPP), sendo também subdiretor do curso CTeSP-ARCI/ISEP.

Concluiu o seu Doutoramento em 2015, no Programa Doutoral em Engenharia Informática (ProDEI) pela Faculdade de Engenharia da Universidade do Porto, na área da Computação Gráfica. Completou o Mestrado em engenharia eletrotécnica, Sistemas de Decisão e Controlo pelo Instituto Superior Técnico (IST) em 2006. Possui também uma Licenciatura pelo Instituto Superior de Engenharia do Porto em Engenharia Eletrotécnica e Computadores.

É investigador do centro de Computação Centrada no Humano e Ciência da Informação (Humanize) do INESC TEC, tem vindo a participar em diferentes projetos de investigação na área da computação gráfica, onde tem resultado diversas publicações em conferência e revista científicas. As suas áreas de interesse são focadas na área da computação gráfica, simulação virtual de ambientes e interação.

Tópicos
de interesse
Detalhes

Detalhes

  • Nome

    Carlos Campos
  • Cargo

    Investigador Sénior
  • Desde

    01 junho 2017
Publicações

2023

The influence of middle-aged male driver profile on driving performance and the effects of three perceptual countermeasures: A simulator study

Autores
Bobermin, M; Ferreira, S; Campos, CJ; Leitao, JM; Garcia, DSP;

Publicação
ACCIDENT ANALYSIS AND PREVENTION

Abstract
The human-environment-vehicle triad and how it relates to crashes has long been a topic of discussion, in which the human factor is consistently seen as the leading cause. Recently, more sophisticated approaches to Road Safety have advocated for a road-driver interaction view, in which human characteristics influence road perception and road environment affects driver behavior. This study focuses on road-driver interaction by using a driving simulator. The objective is to investigate how the driver profile influences driving performance and the effects of three countermeasures (peripheral transverse lines before and after the beginning of the curves and roadside poles in the curves). Fifty-six middle-aged male participants drove a non-challenging rural highway simulated scenario based on a real road where many single-vehicle crashes occurred. The drivers' profiles were assessed through their behavioral history measured by a validated version of the Driver Behavior Questionnaire (DBQ) comprising three dimensions: Errors (E), Ordinary Violations (OV), and Aggressive Violations (AV). The relationship between speed and trajectory measures and drivers' profiles was investigated using randomparameter models with heterogeneity in the means. The models' results showed that the DBQ subscale scores in OV explained a considerable part of the heterogeneity found in drivers' performance. Furthermore, the heterogeneity in the means caused by the DBQ subscale scores in OV and E in the presence of peripheral transverse lines indicates a difference in how drivers react to the countermeasures. The peripheral lines were more efficient than roadside poles to moderate speed but did not positively influence all drivers' trajectories. Although the peripheral lines could be seen as an alternative to change driver behavior in a non-challenging or monotonous road environment, the design used in this study should be reviewed.

2019

Vegetation Modeling for Driving Environments

Autores
Campos, CJ; Pinto, HF; Miguel, J; Coelho, AF; Nobrega, R;

Publicação
2019 14TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI)

Abstract
Conducting scientific experiments in driving simulators requires the modeling of reliable and complete road environments. These environments must provide extensive landscapes with the artifacts and natural element that can be usually found in the real world. This paper presents a method to efficiently produce models of natural vegetation. The produced models are then applied to populate existing terrain definitions, allowing the fast preparation of extensive environments with realistic landscapes. The human supervisor can interact in this generation process, in order to obtain custom landscapes definitions. After the landscape generation process, the road network definition can be then generated, producing a complete driving environment, in an integrated modeling process. The proposed method allows modeling a wide range of drive environments, with the realism and quality required to the realization of virtual training or experimental work in many terrain based activities, such driving simulators.

2018

Building Virtual Driving Environments From Computer-Made Projects

Autores
Campos, CJ; Pinto, HF; Leitão, JM; Pereira, JP; Coelho, AF; Rodrigues, CM;

Publicação
Advances in Multimedia and Interactive Technologies - Interface Support for Creativity, Productivity, and Expression in Computer Graphics

Abstract

2015

Building Virtual Roads from Computer Made Projects

Autores
Campos, C; Leitao, JM; Coelho, AF;

Publicação
HCI INTERNATIONAL 2015 - POSTERS' EXTENDED ABSTRACTS, PT I

Abstract
Driving simulators require extensive road environments, with roads correctly modeled and similar to those found in real world. The modeling of extensive road environments, with the specific characteristics required by driving simulators, may result in a long time consuming process. This paper presents a procedural method to the modeling of large road environments. The proposed method can produce a road network design to populate an empty terrain and produce all the related road environment models. The terrain model can also be edited to produce well-constructed road environments. The road and terrain models are optimized to interactive visualization in real time, applying all the stet-of-art techniques like the level of detail selection. The proposed method allows modeling large road environments, with the realism and quality required to the realization of experimental work in driving simulators.

2015

Procedural Generation of Topologic Road Networks for Driving Simulation

Autores
Campos, C; Leitao, JM; Pereira, JP; Ribas, A; Coelho, AF;

Publicação
2015 10TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI)

Abstract
Virtual environments for driving simulation aimed to scientific purposes require three-dimensional models of realistic road networks. The generation of these networks according to the requirements, if done manually by road design specialists, results in a time consuming task. Procedural generation of road networks comes as a solution to this problem with the creation of complete road networks definition adequate to simulation. This paper proposes a method to automatically generate an optimized definition of very large roads network, in an integrated process, from the selection of nodes in a terrain area, to the network topological definition. The human supervisor can interact with this generation process at any stage, in order to obtain custom road networks definitions. The proposed method reduces the use of specialists for preparing large road networks definitions. These definitions are suitable to integrate into a broader process to create road environments, with different road types, appropriate to conducting scientific experiments in driving simulation.

Teses
supervisionadas

2022

Sustainable tourism - The case of geotourism the power of interpretation and its educational efficiency and effectiveness towards each culture

Autor
Susana Maria Girão Osório Sampaio de Almeida

Instituição
UP-FEP

2020

Previsão do Pagamento em Atraso de Faturas

Autor
PEDRO JOSÉ GONÇALVES PORTELA FALHAS DA COSTA

Instituição
IPP-ISEP

2019

Fog Computing

Autor
NUNO TIAGO MELO GONÇALVES

Instituição
IPP-ISEP

2018

Spectral object reflectance estimation using smartphones

Autor
Miguel Cruz Fernandes

Instituição
UP-FEUP

2017

GeocarEyes ? Canal de comunicação para a gestão de frotas

Autor
HENRIQUE NOBRE DE FIGUEIREDO

Instituição
IPP-ISEP