2016
Autores
Matos, A; Martins, A; Dias, A; Ferreira, B; Almeida, JM; Ferreira, H; Amaral, G; Figueiredo, A; Almeida, R; Silva, F;
Publicação
OCEANS 2016 - SHANGHAI
Abstract
This paper presents results of the INESC TEC participation in the maritime environment (both at surface and underwater) integrated in the ICARUS team in the euRathlon 2015 robotics search and rescue competition. These relate to the marine robots from INESC TEC, surface (ROAZ USV) and underwater (MARES AUV) autonomous vehicles participation in multiple tasks such as situation assessment, underwater mapping, leak detection or victim localization. This participation was integrated in the ICARUS Team resulting of the EU funded project aimed to develop robotic tools for large scale disasters. The coordinated search and rescue missions were performed with an initial surface survey providing data for AUV mission planning and execution. A situation assessment bathymetry map, sidescan sonar imaging and location of structures, underwater leaks and victims were achieved, with the global ICARUS team (involving sea, air and land coordinated robots) participating in the final grand Challenge and achieving the second place.
2016
Autores
Melo, Miguel; Rocha, Tania; Barbosa, Luis; Bessa, Maximino;
Publicação
Proceedings of the 7th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, DSAI 2016, Vila Real, Portugal, December 1-3, 2016
Abstract
There is a trend towards the use of Virtual Reality (VR) environments and its evolution has promoted new interaction approaches so there is a need for studying a number of factors that can have impact on its usability. This paper studies the impact of the body position on the usability of VR environments. For the effect, a case study was undertaken based on a bicycle ride that considers two body positions: riding the bicycle seated with the feet on the pedals and hands in the handlebar; and standing with the feet on the ground and the hands on the handlebar. On both cases they had control over the bicycle (steer and brakes). These two body positions were considered as they will allow studying in detail the impact of the different body positions: the first condition mimics the real body position of the depicted scenario while the second condition tests an alternate body position. Results regarding the system's effectiveness have shown an 100% success rate as all participants concluded the task successfully and there were no dropouts. The efficiency results have revealed that the more the participants used the VE the less the number of errors they made and that the completion time differences between the tested conditions were insignificant (> 0.5 seconds). As for satisfaction, participants reported a preference towards the standing position. Furthermore, results reveal that body position has impact on the users' performance but it does not necessarily affect their satisfaction over the virtual experience. © 2016 ACM.
2016
Autores
Melo, M; Sampaio, S; Barbosa, L; Vasconcelos Raposo, J; Bessa, M;
Publicação
2016 23RD PORTUGUESE MEETING ON COMPUTER GRAPHICS AND INTERACTION (EPCGI)
Abstract
Equipment such as head-mounted displays are now available for the average consumer at affordable prices. This promotes the usage of this equipment for content consumption and demonstrations, thus it becomes important to establish the best practices for using this technology, namely guidelines in what concerns the recommended exposure time. Therefore, the purpose of this work is to study the impact of the exposure time on the feeling of presence while watching 360 degrees video using an head-mounted display. The independent variables of the study are the exposure time to the stimuli and gender of participants. There were tested four different exposure times: 1 minute, 3 minutes, 5 minutes and 7 minutes. For measuring presence, it was a Portuguese version of the Igroup Presence Questionnaire (IPQ) which considers also 3 presence subscales: spatial presence, realism and involvement. The results have revealed that there are few statistically significant differences for the given exposure times at the level of the sense of presence, apart from spatial presence and realism subscales, which consistently increased with exposure time for male participants and slightly decreased for female ones. Men always needed longer exposure times (> 1 minute) to report the highest scores, while women had the opposite behaviour, frequently reporting maximum scores for the shortest experiences.
2016
Autores
Campos, R; Dias, G; Jorge, A; Nunes, C;
Publicação
INFORMATION PROCESSING & MANAGEMENT
Abstract
In the web environment, most of the queries issued by users are implicit by nature. Inferring the different temporal intents of this type of query enhances the overall temporal part of the web search results. Previous works tackling this problem usually focused on news queries, where the retrieval of the most recent results related to the query are usually sufficient to meet the user's information needs. However, few works have studied the importance of time in queries such as "Philip Seymour Hoffman" where the results may require no recency at all. In this work, we focus on this type of queries named "time-sensitive queries" where the results are preferably from a diversified time span, not necessarily the most recent one. Unlike related work, we follow a content-based approach to identify the most important time periods of the query and integrate time into a re-ranking model to boost the retrieval of documents whose contents match the query time period. For that purpose, we define a linear combination of topical and temporal scores, which reflects the relevance of any web document both in the topical and temporal dimensions, thus contributing to improve the effectiveness of the ranked results across different types of queries. Our approach relies on a novel temporal similarity measure that is capable of determining the most important dates for a query, while filtering out the non-relevant ones. Through extensive experimental evaluation over web corpora, we show that our model offers promising results compared to baseline approaches. As a result of our investigation, we publicly provide a set of web services and a web search interface so that the system can be graphically explored by the research community.
2016
Autores
Amorim, RC; Rocha, A; Oliveira, MA; Ribeiro, C;
Publicação
Proceedings of the Ninth International C* Conference on Computer Science & Software Engineering, C3S2E '16, Porto, Portugal, July 20-22, 2016
Abstract
Weather and sea-related forecasts provide crucial insights for the practice of nautical sports such as surf and kite surf, and mobile devices are appropriate interfaces for the visualization of meteorology and operational oceanography data. Data are collected and processed by several agencies and are often obtained from forecast models. Their use requires adaptation and refinement prior to visualisation. We describe a set of semantic data services using standard common vocabularies and interoperable interfaces following the recommendations of the INSPIRE directive. NautiCast, a mobile application for forecast delivery illustrates the adaptation of data at two levels: 1) semantic, with the integration of data from different sources via standard vocabularies, and 2) syntactic, with the manipulation of the spacial and temporal resolution of data to get effective mobile communication. Copyright 2016 ACM.
2016
Autores
Coelho, F; Pereira, J; Vilaca, R; Oliveira, R;
Publicação
PROCEEDINGS OF THE 6TH INTERNATIONAL CONFERENCE ON CLOUD COMPUTING AND SERVICES SCIENCE, VOL 1 (CLOSER)
Abstract
Window functions are a sub-class of analytical operators that allow data to be handled in a derived view of a given relation, while taking into account their neighboring tuples. We propose a technique that can be used in the parallel execution of this operator when data is naturally partitioned. The proposed method benefits the cases where the required partitioning is not the natural partitioning employed. Preliminary evaluation shows that we are able to limit data transfer among parallel workers to 14% of the registered transfer when using a naive approach.
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