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Publicações

Publicações por CSE

2017

Preface

Autores
de Carvalho, CV; Coelho, A; Escudeiro, P;

Publicação
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST

Abstract

2017

ULTEMAT: A mobile framework for smart ecological momentary assessments and interventions

Autores
van de Ven, P; O'Brien, H; Henriques, R; Klein, M; Msetfi, R; Nelson, J; Rocha, A; Ruwaard, J; O'Sullivan, D; Riper, H;

Publicação
INTERNET INTERVENTIONS-THE APPLICATION OF INFORMATION TECHNOLOGY IN MENTAL AND BEHAVIOURAL HEALTH

Abstract
In this paper we introduce a new Android library, called ULTEMAT, for the delivery of ecological momentary assessments (EMAs) on mobile devices and we present its use in the MoodBuster app developed in the H2020 E-COMPARED project. We discuss context-aware, or event-based, triggers for the presentation of EMAs and discuss the potential they have to improve the effectiveness of mobile provision of mental health interventions as they allow for the delivery of assessments to the patients when and where these are most appropriate. Following this, we present the abilities of ULTEMAT to use such context-aware triggers to schedule EMAs and we discuss how a similar approach can be used for Ecological Momentary Interventions (EMIs).

2017

Mobile Location-Based Augmented Reality Applications for Urban Tourism Storytelling

Autores
Nobrega, R; Jacob, J; Coelho, A; Weber, J; Ribeiro, J; Ferreira, S;

Publicação
2017 24 ENCONTRO PORTUGUES DE COMPUTACAO GRAFICA E INTERACAO (EPCGI)

Abstract
Creating a mobile urban tourism storytelling application presents several interactivity challenges on how to convey an engaging multimedia experience on-site. This article describes a methodology for fast prototyping of a multimedia mobile applications dedicated to urban tourism storytelling. The application can be a game that takes advantage of several locationbased technologies, freely available geo-referenced media, and augmented reality for immersive gameplay. The goal is to create serious games for tourism that follow a main narrative but where the story can automatically adapt itself to the current location of the player, assimilate possible detours and allow posterior out-of-location playback. Adaptable stories can use dynamic information from map sources such as points of interest (POI), elevation or virtual buildings. The main focus is for these locationbased storytelling games to create more engagement between the tourists and the urban environment. To explore this concept, an application was designed for the city of Porto: Unlocking Porto. This location-based game with a central, yet adaptable, story engages the player into the main sights following an augmented reality path while playing small games. The article discusses and presents solutions for media acquisition, interactive storytelling, game-design interface and multi-disciplinary coordination for mobile app development.

2017

FEUP at TREC 2017 OpenSearch Track Graph-Based Models for Entity-Oriented

Autores
Devezas, JL; Lopes, CT; Nunes, S;

Publicação
Proceedings of The Twenty-Sixth Text REtrieval Conference, TREC 2017, Gaithersburg, Maryland, USA, November 15-17, 2017

Abstract

2017

Autonomous Systems in remote areas of the Ocean using BLUECOM plus communication network

Autores
Ferreira, H; Silva, F; Sousa, P; Matias, B; Faria, A; Oliveira, J; Almeida, JM; Martins, A; Silva, E;

Publicação
OCEANS 2017 - ANCHORAGE

Abstract
The authors present a series of sea trails with autonomous systems using a long-range communication network. The continuous monitoring of the oceans and realtime data gathering/monitoring is a key issue in future marine challenges. To have long range communication, between land and ships at tens of kilometers', the authors used the BlueCom+ project research trials and tested their robotic systems. Bluecom+ project intends to fill the gap of long range communication with high bandwidth. It was demonstrated the usefulness of the system using autonomous systems, such as a small unmanned vehicle (ROAZ USV) for bathymetric mapping and tested an underwater acoustic positioning and communications system. © 2017 Marine Technology Society.

2017

Underwater navigation sensors calibration in inland water spaces

Autores
Matias, B; Almeida, J; Ferreira, A; Martins, A; Ferreira, H; Silva, E;

Publicação
OCEANS 2017 - ABERDEEN

Abstract
This paper describes the calibration of an underwater navigation system in enclosed scenarios. The work was performed in the context of the VAMOS project addressing the development of robotic solutions for flooded open pit mine exploration. An algorithm for calibration of extrinsic parameters for DVL and USBL systems is presented. Field experiments were performed with the ROAZ autonomous surface vehicle equipped with the underwater sensors and using precision IMU/GNSS fused data as groundtruth. The tests were performed in Douro River and in the Bejanca open pit mine, one of the VAMOS test sites, both in northern Portugal. The procedure was validated in the operational scenarios and results are presented showing the error correction and navigation quality improvement.

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