2012
Autores
Pinto, AMG; Moreira, AP; Costa, PG;
Publicação
Telkomnika
Abstract
This paper presents a visual localization approach that is suitable for domestic and industrial environments as it enables accurate, reliable and robust pose estimation. The mobile robot is equipped with a single camera which update sits pose whenever a landmark is available on the field of view. The innovation presented by this research focuses on the artificial landmark system which has the ability to detect the presence of the robot, since both entities communicate with each other using an infrared signal protocol modulated in frequency. Besides this communication capability, each landmark has several high intensity light-emitting diodes (LEDs) that shine only for some instances according to the communication, which makes it possible for the camera shutter and the blinking of the LEDs to synchronize. This synchronization increases the system tolerance concerning changes in brightness in the ambient lights over time, independently of the landmarks location. Therefore, the environment's ceiling is populated with several landmarks and an Extended Kalman Filter is used to combine the dead-reckoning and landmark information. This increases the flexibility of the system by reducing the number of landmarks required. The experimental evaluation was conducted in a real indoor environment with an autonomous wheelchair prototype.
2004
Autores
Pagello, E; Menegatti, E; Bredenfeld, A; Costa, P; Christaller, T; Jacoff, A; Johnson, J; Riedmiller, M; Saffiotti, A; Tomoichi, T;
Publicação
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Abstract
2011
Autores
Costa, P; Moreira, A; Goncalves, J; Lima, J;
Publicação
IFAC Proceedings Volumes (IFAC-PapersOnline)
Abstract
In this paper it is presented a new robot competition that is going to be included in Robotica 2011, the main Robotics Portuguese Competition. The robot competition takes place in an emulated factory plant, where Automatic Guided Vehicles (AGVs) must cooperate to perform tasks. To accomplish their goals the AGVs must deal with localization, navigation, scheduling and cooperation problems, that must be solved autonomously. One option of prototyping the AGVs is the use of the Lego Mindstorms NXT technology. The presented example can play an important role in education due to the inherent multi-disciplinary concepts that are involved, motivating students to technological areas. It also plays an important role in research and development, because it is expected that the outcomes that will emerge here, will later be transfered to other application areas, such as service robots and manufacturing. © 2011 IFAC.
2008
Autores
Goncalves, J; Lima, J; Costa, P;
Publicação
2008 IEEE INTERNATIONAL SYMPOSIUM ON INDUSTRIAL ELECTRONICS, VOLS 1-5
Abstract
This paper describes a robust localization system, similar to the used by the teams participating in the Robocup Small size league (SLL). The system, developed in Object Pascal, allows real-time localization and control of an autonomous onmidirectional mobile robot. The localization algorithm is done resorting to odometry and global vision data fusion, applying an extended Kalman filter.
2009
Autores
Goncalves, J; Lima, J; Malheiros, P; Costa, P;
Publicação
2009 IEEE CONTROL APPLICATIONS CCA & INTELLIGENT CONTROL (ISIC), VOLS 1-3
Abstract
This paper describes the realistic simulation of a Lego Mindstorms NXT based robot. The presented approach does not replace the training with hardware but is an important complement, since it allows to develop robot software without accessing to the real hardware.
2004
Autores
Pagello, E; Menegatti, E; Bredenfel, A; Costa, P; Christaller, T; Jacoff, A; Polani, D; Riedmiller, M; Saffiotti, A; Sklar, E; Tomoichi, T;
Publicação
AI MAGAZINE
Abstract
This article reports on the RoboCup-2003 event. RoboCup is no longer just the Soccer World Cup for autonomous robots but has evolved to become a coordinated initiative encompassing four different robotics events: (1) Soccer, (2) Rescue, (3) junior (focused on education), and (4) a Scientific Symposium. RoboCup-2003 took place from 2 to 11 July 2003 in Padua (Italy); it was colocated with other scientific events in the field of AT and robotics. In this article, in addition to reporting on the results of the games, we highlight the robotics and AT technologies exploited by the teams in the different leagues and describe the most meaningful scientific contributions.
The access to the final selection minute is only available to applicants.
Please check the confirmation e-mail of your application to obtain the access code.