2025
Autores
Rogers, TB; Meneveaux, D; Ammi, M; Ziat, M; Jänicke, S; Purchase, HC; Radeva, P; Furnari, A; Bouatouch, K; de Sousa, AA;
Publicação
VISIGRAPP (3): VISAPP
Abstract
2025
Autores
Rogers, TB; Meneveaux, D; Ammi, M; Ziat, M; Jänicke, S; Purchase, HC; Radeva, P; Furnari, A; Bouatouch, K; de Sousa, AA;
Publicação
VISIGRAPP (2): VISAPP
Abstract
2025
Autores
Rogers, TB; Meneveaux, D; Ammi, M; Ziat, M; Jänicke, S; Purchase, HC; Radeva, P; Furnari, A; Bouatouch, K; de Sousa, AA;
Publicação
VISIGRAPP (1): GRAPP, HUCAPP, IVAPP
Abstract
2018
Autores
Freitas, A; Garcia, P; Lopes, H; de Sousa, A;
Publicação
2018 3RD INTERNATIONAL CONFERENCE OF THE PORTUGUESE SOCIETY FOR ENGINEERING EDUCATION (CISPEE)
Abstract
Transversal and transferable skills are the single most important skill gap identified by employers of engineering graduates. This gap can be a very effective chasm in the early careers of otherwise competent graduates. In this paper we address the end-toend implementation of a transversal and transferable skills training programme in an European public engineering school. The training addresses master and doctoral candidates. The needs assessment, the programme design, delivery and assessment are presented. Relevant stakeholders are involved throughout. They include employers, master and doctoral candidates, faculty, graduate course directors and teaching staff directly involved in the programme. The programme includes methodologies of self-evaluation and course evolution. It is found that the programme is perceived as very important by the trainees and that there is an increasing number of enrolled trainees. The challenges of a sustained delivery of such a growing programme are shortly addressed.
2025
Autores
Matos, T; Mendes, D; Jacob, J; de Sousa, AA; Rodrigues, R;
Publicação
2025 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS, VRW
Abstract
Virtual Reality allows users to experience realistic environments in an immersive and controlled manner, particularly beneficial for contexts where the real scenario is not easily or safely accessible. The choice between 360 content and 3D models impacts outcomes such as perceived quality and computational cost, but can also affect user attention. This study explores how attention manifests in VR using a 3D model or a 360 image rendered from said model during visuospatial tasks. User tests revealed no significant difference in workload or cybersickness between these types of content, while sense of presence was reportedly higher in the 3D environment.
2023
Autores
de Sousa, AA; Debattista, K; Paljic, A; Ziat, M; Hurter, C; Purchase, HC; Farinella, GM; Radeva, P; Bouatouch, K;
Publicação
VISIGRAPP (Revised Selected Papers)
Abstract
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